Fallout Wiki
Fallout Wiki

Seth McCaughey is a developer who worked at Obsidian Entertainment on Fallout: New Vegas as an animator.

Career[]

Work on the Fallout series[]

McCaughey worked on almost all of the first-person weapon animations for the base game. Looping reloads for weapons was a significant challenge for the team that they worked on for a long time.[1] He also created the Gojira hidden in the game's files, as a fun way to terrorize Camp McCarran during the game's development.[2]

McCaughey also worked on the game's add-ons: for Honest Hearts, he created Joshua Graham's gun reloading animation; for Old World Blues, he did the animations for the think tanks; and for Lonesome Road, he did all the animations for ED-E and brainstormed the shoulder mounted machine gun.[3]

Employment history[]

FromToCompanyRole
??Red Eye StudiosAnimator
2006PresentObsidian EntertainmentSenior Animator / Effects Artist

Credits[]

Fallout series[]

YearTitleCredited as/for
2010Fallout: New VegasAnimator

Other work[]

YearTitleCredited as/for
2004Spiderman 2Lead Animator and Modeler

References[]

  1. Fallout: New Vegas 10th Anniversary Charity Stream (reference starts at 3:16:11)
    Joshua Sawyer: "We had a number of people that worked on first-person anims for the game. Seth McCaughey worked on... Seth did almost all the first-person weapon anims. The biggest issues that we really had were with looping reloads, looping reloads were very weirdly buggy for a long time. It took a long, long time to get them working properly."
  2. Joshua Sawyer on Formspring
  3. Question: "I must say that the SMMG has to be one of the greatest weapssons you have come up with. It has plenty of loud noisy dakka to mow down anything in the wastes that looks at you funny."
    Joshua Sawyer: "Thanks, though Seth McCaughey was the guy who came up with the weapon concept and animations. I just tuned it."
    (Formspring reply from September 20, 2011; archived link)