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The Mutants at the water shed need dirt-naps. Makes my shadow grow. You slice 'em and rewards run to you. Info, too.

Set is the leader of the ghouls in Necropolis in 2161, with an exception to the Underground ghouls who lived in the sewers and the glowing ones who live in Vault 12.


Set styles himself as the leader of Necropolis, though his attitude and mannerisms are fairly passive-aggressive and otherwise rude. Before the Great War, he already lacked a sense of humor and had a mean authoritarian streak. Becoming a ghoul just deepened the already present problems.[2][3] When he took refuge in Vault 12 beneath Bakersfield in 2077, he and his son, Typhon, became ghouls, as a result, Set became even more set in his ways. He was part of the first group of survivors to emerge in the wasteland, due to this, Necropolis was founded in the summer of 2083.[4] Less than a year later, in 2084, Set wrestled control of the settlement from the original Overseer, driving him away.[5]

Set established the city as a refuge for all ghouls, intending for it to act as a safe haven, at least for those willing to follow his lead.[6] For years he kept the peace, until his rule was overthrown in 2157, by super mutant invaders searching for Vault 12. Set eventually negotiated peace with the super mutants, after explaining that they were the former vault dwellers. The super mutants established a stronghold in the town to ensure Set's cooperation and watch for humans passing through the city.[7]

As a figurehead working for the Master, Set's job is to keep the ghouls in line and watch for humans.[8] However, he resents being a pawn in the Master's game, no matter how much he hates him. Stuck between a hammer and a hard place, Set is ill tempered, frustrated, and prone to go off for the smallest of transgressions. He plots to overthrow the super mutants and get rid of them, but is quite aware that his ghouls cannot go toe to toe with the Master's troops and expect to win.[9]

Ultimately, Set perished in the retaliatory assault on Necropolis, ordered by the Master after the Vault Dweller killed Harry and his garrison off.[10]

Interactions with the player character


Interactions overview

Icon talkinghead.png
This character has a talking head.
Icon quest starter.png
This character starts quests.
FO76 ui icon quest.png
This character is involved in quests.


Other interactions

Set is annoyed at the super mutant presence in Necropolis and attempts to recruit the Vault Dweller to take care of the problem. He will also insist that they fix the Necropolis water pump if met after having recovered the water chip. He may also try to take advantage of low Intelligence characters.

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Fallout 2

Interactions overview

38 Paradigm of Humanity.png
This character has no special interactions.

Other interactions

  • Set can be found in the special encounter, Café of Broken Dreams.
  • Set's dialogue there suggests that his verbal repertoire may be the result of insanity such as him discussing his phrase 'dirtnap' and how he likes to say it.



Apparel Weapon Other items
Busted combat armor Colt Rangemaster hunting rifle .223 FMJ x100
Stimpak x2

Fallout 2

Apparel Weapon Other items
Black ghoul outfit


  • Set is accompanied by a stalwart bodyguard at all times.
  • If the Vault Dweller completes Destroy the Super Mutants at the Watershed and then enters the vault to take the water chip, returning to Set to complete the unmarked quest will automatically make him hostile saying that the Vault Dweller "vanished the water chip."
  • If the Vault Dweller arrives at Necropolis 90 days after the game starts, Set and all the others ghouls are dead making it impossible to start and complete Destroy the Super Mutants at the Watershed, Free Ghoul prisoner and Fix the Necropolis water pump quests.
  • If Set is still alive after the Master has been taken down, he will reward the player character with extra ammo, energy cells, and various grenades.


Set appears in Fallout. He also appears in Fallout 2 in the Café of Broken Dreams special encounter.

Behind the scenes

  • In Ancient Egyptian mythology, Set (also spelled Seth, Sutekh or Seteh) was originally the god of the desert, storms, darkness, evil and chaos. As such, Set, leading the shady town of Necropolis, fits the reference well. It is also reflected in his personality; although not necessarily evil, he tends to be very aggressive.
  • In Fallout concept art, a person named Rake was supposed to be Necropolis's leader.



  1. Fallout Bible 6
  2. Typhon: "{155}{}{I'm Typhon. Y'ever hear of Set? He used to run the old-time town of Necropolis. I'm his son. Got born before the radiation hit us, so I grew up mutated. Ain't never been any other way for me.}"
  3. Typhon: "{163}{}{"Total bastard" would be a fine way to describe the old man. Being turned into a ghoul from the radiation didn't do much for his sense of humor or sense of authority, let me tell you. 'Course, it kinda screwed up everyone's brains. I think growing up ghoulie made it a little easier on me.}"
  4. Fallout Bible 0: "2083 Summer The city of Necropolis founded by the ghoul survivors of Vault 12 (and the US citizens that fled to Bakersfield when the bombs fell)."
  5. Fallout Bible 0: "2084 Spring Set takes control of Necropolis, wresting control from the original Overseer. The Vault 12 Overseer, not willing to take a dirtnap, is driven north and history loses sight of him."
  6. Set: "{140}{Set11}{The Necropolis was mine. Not an all-things-great, but a straight-place for my kind. Then the Master showed. He could've fragged me good, but it was easy for him to just stand some muties and keep an eye on.}"
  7. Fallout Bible 0: "2157 The Master learns the location of the Bakersfield Vault, Vault 12, and sends a detachment of super mutants there to seize the vault. Many ghouls are snapped like twigs in the attack, and Set finally parleys with the super mutants, telling them that the ghouls are the Vault survivors the super mutants are looking for. The super mutants, angered at failing to find an intact Vault, set up a small garrison at the watershed to watch the inhabitants and insure Set's... cooperation in the war to come."
  9. Fallout Official Survival Guide p.92-93: "Set: King of the Ghouls of Necropolis
    Set styles himself as leader of Necropolis, but in fact he's a figurehead put in place by the Master to keep the ghouls in line. Set hates the Master, but fears him more. As a result, he is frustrated and short-tempered, with a nasty tendency to lash out suddenly against any who cross him. His speech is abrupt, harsh, and so jargon-laden he is, at times, a bit difficult to understand. If the player goes along with him-specifically, if he or she agrees to help him "punish" the mutants at the water shed-he can be almost pleasant, in a ghoulish sort of way."
  10. The Vault Dweller: "{104}{}{What happened here?}"
    The ghoul refugee: "{115}{}{The super mutants attacked. We were slaughtered. They had guns and bombs, even some steam trucks. They killed my friends. The mutants just butchered us.}"
    The Vault Dweller: "{118}{}{Do you know why?}"
    The ghoul refugee: "{122}{}{I heard they was pissed that some human killed their men here.}"