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|icon =Icon_junk.png‎
 
|icon =Icon_junk.png‎
 
|image =FO3 Sensor Module.png
 
|image =FO3 Sensor Module.png
|component of =[[Bottlecap mine]] {{icon|FO3|link=Fallout 3}} {{icon|FNV|link=Fallout: New Vegas}}<br />[[Powder charge]] {{icon|FNV|link=Fallout: New Vegas}}<br />[[Gas bomb]] {{icon|FNVDM|link=Dead Money}}<br />[[Auto-inject stimpak]] {{icon|FNVLR|link=Lonesome Road (add-on)}}<br />[[Auto-inject super stimpak]] {{icon|FNVLR|link=Lonesome Road (add-on)}}<br />[[Satchel charge]] {{icon|FNVLR|link=Lonesome Road (add-on)}}<br />[[Fat mine (Mad Bomber) (GRA)|Fat mine]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
+
|component of =[[Bottlecap mine]] {{Icon|FO3|link=Fallout 3}} {{Icon|FNV|link=Fallout: New Vegas}}<br />[[Powder charge]] {{Icon|FNV|link=Fallout: New Vegas}}<br />[[Gas bomb]] {{Icon|FNVDM|link=Dead Money}}<br />[[Auto-inject stimpak]] {{Icon|FNVLR|link=Lonesome Road (add-on)}}<br />[[Auto-inject super stimpak]] {{Icon|FNVLR|link=Lonesome Road (add-on)}}<br />[[Satchel charge]] {{Icon|FNVLR|link=Lonesome Road (add-on)}}<br />[[Fat mine (Mad Bomber) (GRA)|Fat mine]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}}
|other uses =[[Rock-It Launcher]] [[Rock-It Launcher ammunition|ammunition]] {{icon|FO3|link=Fallout 3}}
+
|other uses =[[Rock-It Launcher]] [[Rock-It Launcher ammunition|ammunition]] {{Icon|FO3|link=Fallout 3}}
 
|weight =2
 
|weight =2
 
|value =30
 
|value =30
  +
|edid =<tt>SensorModule</tt>
 
|baseid ={{ID|00022109}}
 
|baseid ={{ID|00022109}}
|quests =''[[The Outcast Collection Agent]]'' {{icon|FO3}}<br />''[[Getting Ready for Prime Time]]'' {{icon|FO3BS}}<br />[[ED-E My Love]] {{icon|FNV}}<br />''[[Not Worth a Hill of Corn and Beans]]'' {{icon|FNV}}
+
|quests =''[[The Outcast Collection Agent]]'' {{Icon|FO3}}<br />''[[Getting Ready for Prime Time]]'' {{Icon|FO3BS}}<br />[[ED-E My Love]] {{Icon|FNV}}<br />''[[Not Worth a Hill of Corn and Beans]]'' {{Icon|FNV}}
 
}}{{Games|FO3|FNV}}
 
}}{{Games|FO3|FNV}}
   
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==Uses==
 
==Uses==
  +
It is used in the construction of the following items:
* It is used in the construction of the [[bottlecap mine]], [[powder charge]], [[satchel charge]]{{icon|FNVLR|link=Lonesome Road (add-on)}}, [[Fat mine (Mad Bomber) (GRA)|Fat Mine]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}, [[gas bomb]] {{icon|FNVDM|link=Dead Money}}, [[auto-inject stimpak]] {{icon|FNVLR|link=Lonesome Road (add-on)}} and the [[auto-inject super stimpak]] {{icon|FNVLR|link=Lonesome Road (add-on)}}.
 
  +
* [[Bottlecap mine]]
  +
* [[Powder charge]]
  +
* [[Fat mine (Mad Bomber) (GRA)|Fat Mine]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}}
  +
* [[Gas bomb]] {{Icon|FNVDM|link=Dead Money}}
  +
* [[Auto-inject stimpak]] {{Icon|FNVLR|link=Lonesome Road (add-on)}}
  +
* [[Auto-inject super stimpak]] {{Icon|FNVLR|link=Lonesome Road (add-on)}}
  +
* [[Satchel charge]]{{Icon|FNVLR|link=Lonesome Road (add-on)}}
   
 
==Locations==
 
==Locations==
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* Sensor modules are a moderately common item throughout the Capital Wasteland. They can reliably be found in toolboxes, metal boxes, and sometimes in the inventory of "miscellaneous" vendors like [[Crazy Wolfgang]], [[Knick Knack]], [[Karl (Fallout 3)|Karl]], and [[Seagrave Holmes]].
 
* Sensor modules are a moderately common item throughout the Capital Wasteland. They can reliably be found in toolboxes, metal boxes, and sometimes in the inventory of "miscellaneous" vendors like [[Crazy Wolfgang]], [[Knick Knack]], [[Karl (Fallout 3)|Karl]], and [[Seagrave Holmes]].
 
* 11 can be found on shelves and counters in [[Franklin Metro utility]]'s west section.
 
* 11 can be found on shelves and counters in [[Franklin Metro utility]]'s west section.
* 10 are in the [[Warrington station]] area: four on a shelf next to a bed in the northeast area of [[Warrington tunnels]], and four (which must be stolen) behind a bed on the bottom shelf in [[Roy Phillips]]' sleeping quarters. Two more are in a crate on a bookshelf in the Metro Access & Generator, in the room where Roy dumps the bodies of Tenpenny Tower residents if you side with him during that [[Tenpenny Tower (quest)|quest]].
+
* Ten are in the [[Warrington station]] area: four on a shelf next to a bed in the northeast area of [[Warrington tunnels]], and four can be stolen from behind a bed on the bottom shelf in [[Roy Phillips]]' sleeping quarters. Two more are in a crate on a bookshelf in the Metro Access & Generator, in the room where Roy dumps the bodies of Tenpenny Tower residents if siding with him during that [[Tenpenny Tower (quest)|quest]].
* 7 can be found in the [[RobCo facility]]. In the factory floor section: three are on desks northwest of the entrance, one is across from the workbench, and 1 is on a shelf near three protectron charging stations in the northwest. In the offices and cafeteria section: one is on a table in the northwest corner, and one is on a table in the room northeast of the mainframe.
+
* Seven can be found in the [[RobCo facility]]. In the factory floor section: three are on desks northwest of the entrance, one is across from the workbench, and one is on a shelf near three protectron charging stations in the northwest. In the offices and cafeteria section: one is on a table in the northwest corner, and one is on a table in the room northeast of the mainframe.
* 6 can be found in the [[Robot repair center]]: two on a shelf next to a first aid kit, three nearby the shelves filled with metal boxes (one on the floor), and one next to a computer terminal upstairs.
+
* Six can be found in the [[Robot repair center]]: two on a shelf next to a first aid kit, three nearby the shelves filled with metal boxes (one on the floor), and one next to a computer terminal upstairs.
* 5 can be found in the [[County sewer mainline]]. One is near the terminal used to access the sewer management main room, next to a [[Big Book of Science (Fallout 3)|Big Book of Science]]. Two more are in the room to the east of that one, on a shelf. Two are in a crate in the room where [[Gallo]] resides, next to the Nuka-cola stools.
+
* Five can be found in the [[County sewer mainline]]. One is near the terminal used to access the sewer management main room, next to a ''[[Big Book of Science (Fallout 3)|Big Book of Science]]''. Two more are in the room to the east of that one, on a shelf. Two are in a crate in the room where [[Gallo]] resides, next to the Nuka-cola stools.
* 5 can be found in [[Horace Pinkerton|Pinkerton's]] lab in the [[Rivet City bow|broken bow]], which must be stolen.
+
* Five can be stolen from [[Horace Pinkerton|Pinkerton's]] lab in the [[Rivet City bow|broken bow]].
* {{icon|FO3BS|link=Broken Steel}} 3 in [[Old Olney underground]]: two in large pots in the kitchen area next to the [[Olney sewers]] exit, and one in the utility section nearby one of the workbenches.
+
* {{Icon|FO3BS|link=Broken Steel}} Three in [[Old Olney underground]]: two in large pots in the kitchen area next to the [[Olney sewers]] exit, and one in the utility section nearby one of the workbenches.
* {{icon|FO3PL|link=Point Lookout (add-on)}} 4 are in the [[Pilgrim's Landing]] area: two on the L-shaped desk in the [[Naval recruiting center]], one in [[Homestead Motel]] room 1G, and one in the motel office, on the bottom shelf opposite the cash register.
+
* {{Icon|FO3PL|link=Point Lookout (add-on)}} Four are in the [[Pilgrim's Landing]] area: two on the L-shaped desk in the [[Naval recruiting center]], one in [[Homestead Motel]] room 1G, and one in the motel office, on the bottom shelf opposite the cash register.
* {{icon|FO3PL|link=Point Lookout (add-on)}} 2 are in the [[Point Lookout Lighthouse]] interior: one on the ground beneath the stairs, and one at the top of the stairs. One is also part of the loot in the [[Underground lab]] given as a reward for completing [[A Meeting of the Minds]].
+
* {{Icon|FO3PL|link=Point Lookout (add-on)}} Two are in the [[Point Lookout Lighthouse]] interior: one on the ground beneath the stairs, and one at the top of the stairs. One is also part of the loot in the [[Underground lab]] given as a reward for completing [[A Meeting of the Minds]].
* {{icon|FO3MZ|link=Mothership Zeta (add-on)}} 4 are found in Mothership ''Zeta'': three in the [[Cryo lab]] beneath the cryo pods in the middle of the map (one on a shelf, two in a white box). One is in the [[Engineering core]], on a crate in the northeast corner of the main hub.
+
* {{Icon|FO3MZ|link=Mothership Zeta (add-on)}} Four are found in Mothership ''Zeta'': three in the [[cryo lab]] beneath the cryo pods in the middle of the map (one on a shelf, two in a white box). One is in the [[engineering core]], on a crate in the northeast corner of the main hub.
   
 
===''Fallout: New Vegas''===
 
===''Fallout: New Vegas''===
 
* One can be found in [[Goodsprings]] on a shelf in a trailer behind the [[Goodsprings General Store|general store]].
 
* One can be found in [[Goodsprings]] on a shelf in a trailer behind the [[Goodsprings General Store|general store]].
* More than a dozen can be found at [[Cerulean Robotics]] in Freeside.
+
* More than a dozen can be found at [[Cerulean Robotics]] in [[Freeside]].
* Five can be found in [[Novac]] on shelves outside the gas station, and must be stolen.
+
* Five can be stolen from [[Novac]] on shelves outside the gas station.
* Two can be found in the [[Lone Wolf Radio]] caravan.
+
* Two can be found in the [[Lone Wolf Radio]] trailer.
 
* The basement of the [[REPCONN test site]] contains a large number of sensor modules.
 
* The basement of the [[REPCONN test site]] contains a large number of sensor modules.
 
* Two can be found inside the [[Vault 21]] gift shop, on a shelf to the right of the entrance.
 
* Two can be found inside the [[Vault 21]] gift shop, on a shelf to the right of the entrance.
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===''Fallout 3''===
 
===''Fallout 3''===
 
* ''[[The Outcast Collection Agent]]''
 
* ''[[The Outcast Collection Agent]]''
* {{icon|FO3BS|link=Broken Steel}} ''[[Getting Ready for Prime Time]]''
+
* {{Icon|FO3BS|link=Broken Steel}} ''[[Getting Ready for Prime Time]]''
   
 
===''Fallout: New Vegas''===
 
===''Fallout: New Vegas''===
  +
* [[ED-E My Love]]
* [[ED-E My Love]] - Two sensor modules, along with 3 scrap metal piles, and 1 electronic scrap pile are needed to repair ED-E.
 
* ''[[Not Worth a Hill of Corn and Beans]]'' - Two sensor modules, along with many other supplies, are needed to repair a food processor.
+
* ''[[Not Worth a Hill of Corn and Beans]]''
 
==See also==
 
* [[Fallout 3 crafting|''Fallout 3'' crafting]]
 
* [[Fallout: New Vegas crafting|''Fallout: New Vegas'' crafting]]
 
   
 
[[Category:Fallout: New Vegas miscellaneous items]]
 
[[Category:Fallout: New Vegas miscellaneous items]]
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[[es:Módulo de sensores]]
 
[[es:Módulo de sensores]]
 
[[ru:Сенсорный модуль (Fallout 3)]]
 
[[ru:Сенсорный модуль (Fallout 3)]]
  +
[[uk:Сенсорний модуль (Fallout 3)]]

Revision as of 19:12, 12 March 2020

 
Gametitle-FO3Gametitle-FNV
Gametitle-FO3Gametitle-FNV

The sensor module is a miscellaneous item in Fallout 3 and Fallout: New Vegas.

Uses

It is used in the construction of the following items:

Locations

Fallout 3

  • Sensor modules are a moderately common item throughout the Capital Wasteland. They can reliably be found in toolboxes, metal boxes, and sometimes in the inventory of "miscellaneous" vendors like Crazy Wolfgang, Knick Knack, Karl, and Seagrave Holmes.
  • 11 can be found on shelves and counters in Franklin Metro utility's west section.
  • Ten are in the Warrington station area: four on a shelf next to a bed in the northeast area of Warrington tunnels, and four can be stolen from behind a bed on the bottom shelf in Roy Phillips' sleeping quarters. Two more are in a crate on a bookshelf in the Metro Access & Generator, in the room where Roy dumps the bodies of Tenpenny Tower residents if siding with him during that quest.
  • Seven can be found in the RobCo facility. In the factory floor section: three are on desks northwest of the entrance, one is across from the workbench, and one is on a shelf near three protectron charging stations in the northwest. In the offices and cafeteria section: one is on a table in the northwest corner, and one is on a table in the room northeast of the mainframe.
  • Six can be found in the Robot repair center: two on a shelf next to a first aid kit, three nearby the shelves filled with metal boxes (one on the floor), and one next to a computer terminal upstairs.
  • Five can be found in the County sewer mainline. One is near the terminal used to access the sewer management main room, next to a Big Book of Science. Two more are in the room to the east of that one, on a shelf. Two are in a crate in the room where Gallo resides, next to the Nuka-cola stools.
  • Five can be stolen from Pinkerton's lab in the broken bow.
  • Broken Steel Three in Old Olney underground: two in large pots in the kitchen area next to the Olney sewers exit, and one in the utility section nearby one of the workbenches.
  • Point Lookout (add-on) Four are in the Pilgrim's Landing area: two on the L-shaped desk in the Naval recruiting center, one in Homestead Motel room 1G, and one in the motel office, on the bottom shelf opposite the cash register.
  • Point Lookout (add-on) Two are in the Point Lookout Lighthouse interior: one on the ground beneath the stairs, and one at the top of the stairs. One is also part of the loot in the Underground lab given as a reward for completing A Meeting of the Minds.
  • Mothership Zeta (add-on) Four are found in Mothership Zeta: three in the cryo lab beneath the cryo pods in the middle of the map (one on a shelf, two in a white box). One is in the engineering core, on a crate in the northeast corner of the main hub.

Fallout: New Vegas

Related quests

Fallout 3

Fallout: New Vegas