Attaching the mod to a baseball bat results in the following changes to the weapon:
- + 20% damage bonus multiplier
- + ? damage
- + ? armor penetration
- 25% extra limb damage
- 20% increased chance to cripple
- 25% increased value
- 5% increased weapon weight
Weapon modifications will modify an existing weapon, and any modifications previously equipped on the weapon will be destroyed, not unequipped. Loose mods cannot be crafted.
Nuclear material (4)
Learned from plan/recipe
Searing puncturing rocket (1)
Crafted at a weapons workbench.