Icon disambig.svg
For the armor piece found in Nuclear Winter, see scout armor (Nuclear Winter).

 
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The scout armor and Urban/Forest scout armor mask are an armor set in Fallout 76.

Characteristics[edit | edit source]

The scout armor was developed as an offshoot of combat armor developed post-War by Eastern Commonwealth Enclave engineers for exploring hazardous areas. The scout armor is a medium armor set, that was once worn by members of the Enclave's expeditionary forces until 2086.[1]

There are two variants of the armor, both being cosmetic variants. The urban variant colors the armor in different shades of gray, while the forest variant colors the armor in different shades of green. Both the urban and forest variants pair with their respective operative underarmors.

The face mask protects the face from shrapnel with a filtration unit. The scout masks were worn by members of the Enclave.

Crafting[edit | edit source]

Scout Armor is unique in that it can't actually be crafted. Pieces cannot be obtained by purchase from the Production Wing located within the The Whitespring bunker, but by doing Enclave quests, events or dailies.

Modifications[edit | edit source]

Scout Armor is unique in that none of the material or miscellaneous modifications can actually be crafted. All modifications must be purchased as mod kits from the Armory located within the The Whitespring bunker after Officer on Deck mission has been completed. The mod kits can be applied to armor pieces via a workbench.

Arms[edit | edit source]

Material
Level 50 DR Damage resistance ER Energy RR Radiation Description Weight Value Resources Requirements Base ID
Standard 25 20 0 Standard. 2.75 49 N/A ????????
Reinforced 37 25 0 Improves Damage and Energy Resistance. 3.03 53 N/A ????????
Fiberglass 41 28 0 Improves Damage and Energy Resistance. 3.16 63 N/A ????????
Polymer 45 30 0 Improves Damage and Energy Resistance. 3.3 73 N/A ????????
Shadowed 37 25 0 Improves stealth in dark areas. 3.58 87 N/A ????????

Material
Level 40 DR Damage resistance ER Energy RR Radiation Description Weight Value Resources Requirements Base ID
Standard 21 17 0 Standard. 2.75 49 N/A ????????
Reinforced 31 21 0 Improves Damage and Energy Resistance. 3.03 53 N/A ????????
Fiberglass 34 23 0 Improves Damage and Energy Resistance. 3.16 63 N/A ????????
Polymer 37 25 0 Improves Damage and Energy Resistance. 3.3 73 N/A ????????
Shadowed 31 21 0 Improves stealth in dark areas. 3.58 87 N/A ????????

Miscellaneous
Misc. Effect Description Weight Value Resources Requirements Base ID
No Misc +0 +0 ????????
Aerodynamic -10% power attack AP cost Power attacks drain less AP. N/A ????????
Braced -15% melee damage while blocking Reduce additional melee damage while blocking. N/A ????????
Brawling +10% unarmed damage Improved unarmed damage. N/A ????????
Deep pocketed +10 Carry Weight Improved carrying capacity. N/A ????????
Lead lined +10 Radiation Resistance Reduces radiation damage. N/A ????????
Lighter build +2 Action Points Reduces weight. N/A ????????
Pocketed +5 Carry Weight Improves carrying capacity. N/A ????????
Stabilized Scoped Aiming is more steady. N/A ????????
Strengthened Reduces limb damage. N/A ????????
Ultra-light build +5 Action Points Greatly reduced weight and increased AP bonus. N/A ????????
Weighted +10% armor penetration Unarmed and Melee attacks ignore some of target's armor. N/A ????????

Chest[edit | edit source]

Material
Level 50 DR Damage resistance ER Energy RR Radiation Description Weight Value Resources Requirements Base ID
Standard 60 40 0 Standard. 7.0 49 N/A ????????
Reinforced 75 47 0 Improves Damage and Energy Resistance. ? ? N/A ????????
Fiberglass 80 50 0 Improves Damage and Energy Resistance. 8.05 63 N/A ????????
Polymer 85 55 0 Improves Damage and Energy Resistance. 8.4 73 N/A ????????
Shadowed 75 47 0 Improves stealth in dark areas. 9.1 87 N/A ????????

Material
Level 40 DR Damage resistance ER Energy RR Radiation Description Weight Value Resources Requirements Base ID
Standard 50 33 0 Standard. 7.0 49 N/A ????????
Reinforced 63 38 0 Improves Damage and Energy Resistance. ? ? N/A ????????
Fiberglass 67 41 0 Improves Damage and Energy Resistance. 8.05 63 N/A ????????
Polymer 71 45 0 Improves Damage and Energy Resistance. 8.4 73 N/A ????????
Shadowed 63 38 0 Improves stealth in dark areas. 9.1 87 N/A ????????

Miscellaneous
Misc. Effect Description Weight Value Resources Requirements Base ID
No Misc +0 +0 ????????
Asbestos lining +15 Energy Resistance Reduces Energy Damage and Immune to being set on Fire. N/A ????????
BioCommMesh Increases duration of chems 50%. N/A ????????
Deep pocketed +10 Carry Weight Improved carrying capacity. N/A ????????
Dense -50% Explosive Damage Greatly reduced damage from explosions. N/A ????????
Lead lined +10 Radiation Resistance Reduces radiation damage. N/A ????????
Lighter build +2 Action Points Reduces weight. N/A ????????
Padded -25% Explosive Damage Reduced damage from explosions. N/A ????????
Pneumatic Reduces the magnitude of incoming staggers. N/A ????????
Pocketed +5 Carry Weight Improves carrying capacity. N/A ????????
Ultra-light build +5 Action Points Greatly reduced weight and
increased AP bonus.
N/A ????????

Legs[edit | edit source]

Material
Level 50 DR Damage resistance ER Energy RR Radiation Description Weight Value Resources Requirements Base ID
Standard 25 20 0 Standard. 2.5 73 N/A ????????
Reinforced 37 25 0 Improves Damage and Energy Resistance. 2.75 80 N/A ????????
Fiberglass 41 28 0 Improves Damage and Energy Resistance. 2.88 95 N/A ????????
Polymer 45 30 0 Improves Damage and Energy Resistance. 3.0 109 N/A ????????
Shadowed 37 25 0 Improves stealth in dark areas. 3.25 131 N/A ????????

Material
Level 40 DR Damage resistance ER Energy RR Radiation Description Weight Value Resources Requirements Base ID
Standard 21 17 0 Standard. 2.5 73 N/A ????????
Reinforced 31 21 0 Improves Damage and Energy Resistance. 2.75 80 N/A ????????
Fiberglass 34 23 0 Improves Damage and Energy Resistance. 2.88 95 N/A ????????
Polymer 37 25 0 Improves Damage and Energy Resistance. 3.0 109 N/A ????????
Shadowed 31 21 0 Improves stealth in dark areas. 3.25 131 N/A ????????

Miscellaneous
Misc. Effect Description Weight Value Resources Requirements Base ID
No Misc +0 +0 ????????
Cushioned Reduces falling damage. N/A ????????
Custom fitted Sprinting takes less AP. N/A ????????
Deep pocketed +10 Carry Weight Improved carrying capacity. N/A ????????
Lead lined +10 Radiation Resistance Reduces radiation damage. N/A ????????
Lighter build +2 Action Points Reduces weight. N/A ????????
Muffled Reduces detection from moving. N/A ????????
Pocketed +5 Carry Weight Improves carrying capacity. N/A ????????
Sleek Increased movement speed while sneaking. N/A ????????
Strengthened Reduces limb damage. N/A ????????
Ultra-light build +5 Action Points Greatly reduced weight and increased AP bonus. N/A ????????

Appearance[edit | edit source]

Name Appearance Description Base ID
No paint - Standard. 003cf472
No paint
Forest paint
- 00586565
No paint
Urban paint
Note: Bugged - does not apply paintjob 003cf472
Free States
Atom
You have the right to be well armored with this Free States Scout Armor Paint. 00556da5
Atomic camo
Fallout 1st
Stand out while blending in with the Atomic Camo Paint for your Scout Armor. 005723f3
Ghillie
S.C.O.R.E.
Keep a low profile with the Ghillie Scout Armor Paint. Torso: 005b45de
ArmL: 005b45fb
ArmR: 005b45eb
LegL: 005b45ec
LegR: 005b45ed
Mask: 005b45e0
Red Shift
Unused content
You have the right to be well armored with this Free States Scout Armor Paint. In-game spelling 00574255
Red Viper
S.C.O.R.E.
Prepare to do battle with the Power Patrol. 005d9928

Locations[edit | edit source]

  • There is a chance that MODUS will give one piece of the set, after completing an Enclave event.
  • The mask can be obtained as a random reward from Savage Divide events.

Gallery[edit | edit source]

References[edit | edit source]

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