Scott Everts is a designer who worked on Fallout and Fallout 2 at Interplay/Black Isle and Fallout: New Vegas at Obsidian Entertainment.
Career[]
Work on the Fallout series[]
Everts designed all the maps for Fallout, and about a third for Fallout 2. For Fallout: New Vegas, he was responsible for putting add-on hooks into Fallout: New Vegas.[1] He also did much of the level design for Honest Hearts, alongside Joshua Sawyer.[2]
Other work[]
Everts has also worked on over 20 different games, including Star Trek: 25th Anniversary, Star Trek: Judgment Rites, Stonekeep, Planescape: Torment, Icewind Dale, Icewind Dale 2 and Baldur's Gate: Dark Alliance 2 at Interplay, and Star Wars Knight of the Old Republic 2: The Sith Lords, Neverwinter Nights 2, Neverwinter Nights 2: Mask of the Betrayer at Obsidian.
Employment history[]
From | To | Company | Role |
---|---|---|---|
1991 | 2004 | Interplay Entertainment | Technical Designer |
2009 | Present | Obsidian Entertainment | Technical Designer |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
1997 | Fallout | Technical Designer |
1998 | Fallout 2 | Technical Designer Level Designer |
2010 | Fallout: New Vegas | Lead World Builder |
2011 | Honest Hearts | Level Design |
Other work[]
Year | Title | Credited as/for |
---|---|---|
2006 | Neverwinter Nights 2 | Environment Artist |
2010 | Alpha Protocol | Additional Art |
2019 | The Outer Worlds | Environment Artist |
Gallery[]
References[]
- ↑ Bethesda buries a deep DLC plot line into Fallout: New Vegas, and gamers don't suspect a thing! | Fallout: New Vegas
- ↑ Fallout: New Vegas 10th Anniversary Charity Stream (reference starts at 2:39:57)
Joshua Sawyer: "'Who was responsible for the level design of Honest Hearts?' That was largely me working with Scott Everts, I believe."