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Scott Everts is a designer who worked on Fallout and Fallout 2 at Interplay/Black Isle and Fallout: New Vegas at Obsidian Entertainment.

Career[edit | edit source]

Work on the Fallout series[edit | edit source]

Everts designed all the maps for Fallout, and about a third for Fallout 2. For Fallout: New Vegas, he was responsible for putting add-on hooks into Fallout: New Vegas.[1] He also did much of the level design for Honest Hearts, alongside Joshua Sawyer.[2]

Other work[edit | edit source]

Everts has also worked on over 20 different games, including Star Trek: 25th Anniversary, Star Trek: Judgment Rites, Stonekeep, Planescape: Torment, Icewind Dale, Icewind Dale 2 and Baldur's Gate: Dark Alliance 2 at Interplay, and Star Wars Knight of the Old Republic 2: The Sith Lords, Neverwinter Nights 2, Neverwinter Nights 2: Mask of the Betrayer at Obsidian.

Employment history[edit | edit source]

19912004Interplay EntertainmentTechnical Designer
2009PresentObsidian EntertainmentTechnical Designer

Credits[edit | edit source]

Fallout series[edit | edit source]

YearTitleCredited as/for
1997FalloutTechnical Designer
1998Fallout 2Technical Designer
Level Designer
2010Fallout: New VegasLead World Builder
2011Honest HeartsLevel Design

Other work[edit | edit source]

YearTitleCredited as/for
2006Neverwinter Nights 2Environment Artist
2010Alpha ProtocolAdditional Art
2019The Outer WorldsEnvironment Artist

Gallery[edit | edit source]

References[edit | edit source]

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