Scott Campbell is a developer who worked at Interplay Entertainment on Fallout and Fallout 2 as a designer. Among other contributions on Fallout, he wrote much of the story for the game and laid out many of the major non-player characters and locations.
Employment history[]
From | To | Company | Role |
---|---|---|---|
1991 | 1995 | Interplay Entertainment | QA (first 4,5 months) - Assistant Producer (under Bill Dugan) / Designer. |
2008 | Present | Whitemoon Dreams | Creative Director / Co-Founder |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
1997 | Fallout | Designer |
1998 | Fallout 2 | Original Game Design |
Other work[]
Year | Title | Credited as/for |
---|---|---|
1995 | Doom | Additional Artwork |
Quotes[]
“I'm not going to go anywhere near the argument of who is responsible for Fallout's greatness, except to say that Scott Campbell never gets the credit he deserves in all these arguments. He wrote a lot of the original story and came up with a lot of the characters and places as well.”— Leonard Boyarsky about Scott Campbell