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The Scorched are humans who have succumbed to the Scorched Plague.

Background

Main article: Scorched Plague

The disease is spread by direct contact or droplets.[1] The Vault 76 overseer describes the creatures flying overhead to be capable of infecting those below from the sky.[2] It causes both humans and creatures to transform into Scorched.

The effects start with a series of significant physical changes in its victims. At first, the victim's skin will darken, and smell of ash.[3] Eventually, intense burning lesions begin to form.[4] After some time, the victim's skin will split open, exposing the presence of green ultracite crystals that break up from beneath their skin.[5] The plague results in subjects being controlled by a hive mind.[6][7][8]

Human specific information

A Scorched human can result when infected by the Scorched Plague which in turn mutates its host. The effects are similar to those that affect other animals.

Scorched humans are able to use melee weapons and firearms. They wear tattered civilian wear, military uniforms and faction outfits such as the varied dress of the Responders or armor of the raiders. Their vocalizations refer to themselves in the plural, with typical phrases being "we are one" or "never alone."[9]

In 2103, following the elimination of the Scorchbeast Queen and subsequent vaccination of the settlers and raiders who have returned to Appalachia, the Scorched influence on the region is in decline. Fixtures comprised of the dismembered corpses of Scorched are not uncommonly found mounted onto the walls of outposts and strongholds claimed by regional factions such as the Blood Eagles or the Cult of the Mothman.


Gameplay attributes

Scorched are affected by the Zealot's legendary effect. They will attack anything or anyone that is not infected with the Scorched Plague.

Variants

FO76 Scorched.png

Variants are not distinguished visually and will instead wear tattered versions of outfits determined by the location's theme, eg. asylum outfits near Fort Defiance, skiing gear around Top of the World or Responder gear around Morgantown Airport.

Name (Form ID)AbilitiesItems
Scorched
003D005A
Attack
Unarmed (10 Damage)
Scorched wanderer
003D005B
Attack
Unarmed (15 Damage)
Scorched believer
003D005C
Attack
Unarmed (30 Damage)
Scorched zealot
003D005D
Attack
Unarmed (40 Damage)
Scorched warrior
003D005E
Attack
Unarmed (50 Damage)
Scorched berserker
003D005F
Attack
Unarmed (60 Damage)
  • Dead Drops (1)
Scorched leader
003D0060
Attack
Unarmed (75 Damage)
Scorched controller
003D0061
Attack
Unarmed (95 Damage)
Scorched champion
003D0062
Attack
Unarmed (115 Damage)
Scorched conqueror
003D0063
Attack
Unarmed (135 Damage)
Scorched maniac
003F4764
Attack
Unarmed (145 Damage)
Scorched fanatic
003F4765
Attack
Unarmed (155 Damage)
Scorched annhilator In-game spelling
003F4766
Attack
Unarmed (165 Damage)
Scorched executioner
003F4767
Attack
Unarmed (175 Damage)
Scorched foreman Quest
Strength in Numbers

003D005A
Attack
Unarmed (10 Damage)
Scorched scientist Quest
Over and Out

003D005A
Attack
Unarmed (10 Damage)
Scorched officer Quest
Over and Out

003D005A
Attack
Unarmed (10 Damage)
  • Dead Drops (1)
Scorched chief Quest
Over and Out

003D005A
Attack
Unarmed (10 Damage)

Scorched officer

FO76 Scorched officer.png

Scorched officers were once high-ranking officers in the United States Armed Forces, responsible for carrying one of eight launch code keys needed to launch a nuke from Appalachia's nuclear I.C.B.M. silos. They can be identified by unique radio packs on their back, emitting both red light and a high-pitched tone that sound off in a regular sequence. All regular Scorched variants may be an officer variant with the same stats, abilities and items.

Name (Form ID)AbilitiesItems
Scorched officer
003DA73A
Attack
Unarmed (135 Damage)

Scorched suicider

A Scorched that is armed with a frag grenade and charges toward enemies in a kamikaze attack. Regardless of success, their bodies may be looted for a spare frag grenade. Found only on the Top of the World mezzanine during and after Strange Bedfellows and during Daily Ops involving Scorched as the primary enemies encountered in it.

Name (Form ID)AbilitiesItems
Scorched suicider Quest
Strange Bedfellows

003D005A
Attack
Unarmed (10 Damage)

Scorched exterminator

Scorched Exterminator.png

A powerful Scorched only seen as the boss enemy of Daily Ops involving the Scorched as the primary enemies encountered in it. It will be armored in raider armor and have a paler coloration to its skin compared to other Scorched.

Name (Form ID)AbilitiesItems
Scorched exterminator Daily Ops
003D005A
Attack
Unarmed (10 Damage)

Scorched overseer

Scorched Overseer.png

Wearing power armor with Hellfire prototype paint, the infected overseer of Vault 51 defends the ZAX mainframe with a Gatling laser.

Name (Form ID)AbilitiesItems
Scorched overseer Fallout Worlds
0060CFF7
Attack
Unarmed (10 Damage)

Holiday Scorched

FO76 Holiday Scorched.png

A unique variant of Scorched encountered during the seasonal Holiday Scorched community event. They emit a jingling sound while moving and wear a variety of Christmas-themed apparel, including Mr. Claus' suit, Mrs. Claus' dress and the festive winter pant suit. They only use melee weapons and will always be legendary, with a 40% chance to be a 2-star and a 5% chance to be a 3-star. All regular Scorched variants may spawn as a holiday variant with the same stats and abilities, though the variant name may remain unchanged.

Name (Form ID)AbilitiesItems
Holiday Scorched Seasonal content
Holiday Scorched

0059B559
Attack
Unarmed (10 Damage)

Spooky Scorched

Vampire Scorched.png

A unique variant of Scorched encountered during the seasonal Spooky Scorched community event. They are slightly bigger than their counterparts, make a ghostly organ sound while walking around and wear a variety of Halloween-themed costumes. They will only use melee weapons and will always be legendary, with a 40% chance to be a 2-star and a 5% chance to be a 3-star. All regular Scorched variants may spawn as a spooky variant with the same stats and abilities, though the variant name may remain unchanged.

Name (Form ID)AbilitiesItems
Spooky Scorched Seasonal content
Spooky Scorched

00620393
Attack
Unarmed (10 Damage)

Locations

Events

Named Scorched

Notes

Scorched encountered at Pleasant Valley Ski Resort, Pleasant Valley cabins, Sunnytop Ski Lanes and White Powder Winter Sports will wear skiing gear or raider outfits.

Appearances

The Scorched appear in Fallout 76.

Bugs

  • PCPC Scorched may be frozen in place and the player can damage them, and they may still be standing after they are killed. The church in Helvetia is a major site for this. [verified]
  • PCPC When a Scorched is posing as a petrified corpse, a headshot kill with a ranged weapon may send them ragdolling into the air. [verified]
  • PCPC Scorched appear to lack unique animations for turning around when they have yet to pull out their weapon, and casually turn to face behind them like a non-Scorched human character when becoming hostile before assuming their Scorched-specific active weapon animation.[verification overdue]

Gallery

Festive Scorched

Spooky Scorched

Concept art

References

  1. Vault Dweller: "[Intelligence 4+] It's spread by direct contact, possibly droplets. Incubation is unknown, but there is an inoculation."
    Aubrie Willem: "Thank God for that. If there's an inoculation, we need to get that to Foundation yesterday. This disease of yours is no joke."
  2. Overseer's log - Morgantown
  3. Morgantown Airport terminal entries; Responders laboratory terminal, The Scorched Plague
  4. Morgantown Airport terminal entries; Terminal, Scorched research
  5. Message from Hank Madigan
  6. Fallout 76 loading screens: "The Scorched are human beings afflicted by a strange condition known as the Scorched Plague, and are now controlled by a violent hive mind. But what is the Plague's source? And can it be stopped?"
  7. Fallout 76 loading screens: "A Scorchbeast Queen and her army of mind-controlled minions are terrorizing the area. Stop them if you can!"
  8. Ella Ames' bunker terminal entries; Group Recognition?
  9. Overseer's Flatwoods log
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