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{{Infobox creature
 
{{Infobox creature
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'''Scorchbeasts''' are [[Fallout 76 creatures|creature]]s found in [[Appalachia]] in [[Timeline#2102|2102]].
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'''Scorchbeasts''' are [[Fallout 76 creatures|creatures]] found in [[Appalachia]] in [[Timeline#2102|2102]].
   
 
==Background==
 
==Background==
The first scorchbeast was accidentally created when Enclave scientists exposed irradiated bats to biochemical experiments in early 2083.<ref>[[The Whitespring bunker terminal entries]]</ref> Although it would have been a wiser choice to exterminate them, Secretary Eckhart ordered further study of the creatures in controlled habitats at the abandoned AMS mining complexes, while keeping the officer corps in the dark.<ref>[[Whitespring surveillance recordings#5.2.4|Whitespring surveillance recording 5.4.8]]</ref> The future President wanted - needed - a way to fool the region's monitoring systems into believing that they were under immediate threat, raising the alert level to DEFCON 1 and giving him access to the nuclear arsenal. Although kept in isolation, theoretically, individual beasts made it to the surface at disturbingly regular intervals, as early as 2084.<ref>[[Sam Blackwell's bunker terminal entries]]: "''Some Kind of Bat''"</ref> Despite increasing opposition from the officer corps, Eckhart finally unleashed them on the region in 2086, creating a pestilence that threatened to render the human race extinct on a continental scale.<ref>[[Whitespring surveillance recordings#8.5.2|Whitespring surveillance recording 8.5.2.]]</ref>
+
The first scorchbeast was accidentally created when [[Enclave (Fallout 76)|Enclave]] scientists exposed irradiated bats to biochemical experiments in early 2083.<ref>[[The Whitespring bunker terminal entries#2.5|The Whitespring bunker terminal entries; 2.5]]</ref> Although it would have been a wiser choice to exterminate them, Secretary [[Thomas Eckhart|Eckhart]] ordered further study of the creatures in controlled habitats at the abandoned AMS mining complexes, while keeping the officer corps in the dark.<ref>[[Whitespring surveillance recordings#5.2.4|Whitespring surveillance recording; 5.4.8]]</ref> The future President wanted - needed - a way to fool the region's monitoring systems into believing that they were under immediate threat, raising the alert level to DEFCON 1 and giving him access to the nuclear arsenal. Although kept in isolation, theoretically, individual beasts made it to the surface at disturbingly regular intervals, as early as 2084.<ref>[[Sam Blackwell's bunker terminal entries#Some Kind of Bat|Sam Blackwell's bunker terminal entries; Some Kind of Bat]]</ref> Despite increasing opposition from the officer corps, Eckhart finally unleashed them on the region in 2086, unintentionally releasing a pestilence that threatened to render the human race extinct on a continental scale.<ref>[[Whitespring surveillance recordings#8.5.2|Whitespring surveillance recording; 8.5.2.]]</ref>
   
The people of the wasteland first learned about the Scorchbeasts from reports issued by the [[Brotherhood of Steel (Appalachia)|Brotherhood of Steel]] under Paladin Taggerty. Although they dismissed them as pure stories to give Taggerty an excuse to commandeer ammo and supplies, they were soon proven wrong by their appearance and the plague that followed in their wake. The [[Scorched]], terrifying, warped creatures created out of humans afflicted by the scorchbeast plague, have become an existential threat to the people of Appalachia.<ref name=":0">[[Morgantown Airport terminal entries]]: "''Scorched Research"''</ref> The situation is made worse by the fact that their breeding cycles are off the charts, limited only by the available nest space in the mining tunnels below Appalachia.<ref name=":1">[[Fort Defiance terminal entries]]: "''Scorchbeast: Analysis''
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The people of the wasteland first learned about the Scorchbeasts from reports issued by the [[Brotherhood of Steel (Appalachia)|Brotherhood of Steel]] under Paladin Taggerty. Although they dismissed them as pure stories to give Taggerty an excuse to commandeer ammo and supplies, they were soon proven wrong by their appearance and the plague that followed in their wake. The [[Scorched]], terrifying, warped creatures created out of [[human]]s afflicted by the [[Scorched Plague|scorchbeast plague]], have become an existential threat to the people of Appalachia.<ref name=":0">[[Morgantown Airport terminal entries#Scorched Research|Morgantown Airport terminal entries; Responders laboratory terminal, scorched research]]</ref> The situation is made worse by the fact that their breeding cycles are off the charts, limited only by the available nest space in the mining tunnels below Appalachia.<ref name=":1">[[Fort Defiance terminal entries#Paladin Taggerdy's terminal|Fort Defiance terminal entries; Paladin Taggerdy's terminal, scorchbeast analysis]]</ref>
   
 
Since then, the scorchbeasts established a vast colony of these draconic bat horrors beneath the entirety of Appalachia. They would regularly dig to the surface to destroy settlements and devour humans, leaving [[Fissure site|large rifts]] in the landscape. The only way to safely close the rifts was to launch nuclear [[Intercontinental ballistic missile|missiles]] from [[Site Alpha|one]] of [[Site Bravo|three]] [[Site Charlie| automated silos]] scattered across Appalachia, collapsing the rifts and killing those scorchbeasts that remain. None of the factions in Appalachia managed to achieve this feat, either due to a lack of means ([[Responders]] and [[Free States]]) or ideological opposition to the use of nuclear weapons ([[Brotherhood of Steel (Appalachia)|Brotherhood of Steel]]). Only the [[Vault 76]] dwellers, entering Appalachia after humans were wiped out from the area, managed to push back the scorchbeasts and destroy them in nuclear attrition, preventing an extinction-level event.<ref> [https://youtu.be/gi8PTAJ2Hjs?t=28m16s The Making of Fallout 76 - Noclip Documentary]</ref>
''We've learned much since we lost contact with Elder Maxson. Grant says it's pretty much worst case. Threat assessment:''
 
   
 
Scorchbeasts are partially responsible for the creation of the Scorched, as according to research by the [[Vault 76 overseer]], their underground colony contains a fungus responsible for the Scorched Plague, causing the crystalline growths seen on the Scorched.<ref>[[Overseer's log - Morgantown]]</ref>
''Actual Sierra Bravos are reinforced, mobile, and cunning predators.''
 
 
''Bravos use echolocation to call in ground reinforcements.''
 
 
''The breeding cycle for the Bravos is off-the-charts.''
 
 
''The saving grace in all this is that the Sierra Bravos only nest in specific places. We've found three nests in old mining tunnels below the Bog, but there's a main nest somewhere that's the real problem.''
 
 
''In order to stop the Bravos from spreading outside Appalachia and possibly becoming an extinction event, we have to destroy their main nests."''</ref>
 
 
Since then, the scorchbeasts established a vast colony of these draconic bat horrors beneath the entirety of Appalachia. They would regularly dig to the surface to destroy settlements and devour humans, leaving [[Fissure site|large rifts]] in the landscape. The only way to safely close the rifts was to launch nuclear [[Intercontinental ballistic missile|missiles]] from [[Site Alpha|one]] of [[Site Bravo|three]] [[Site Charlie| automated silos]] scattered across Appalachia, collapsing the rifts and killing those scorchbeasts that remain. None of the factions in Appalachia managed to achieve this feat, either due to a lack of means ([[Responders]] and [[Free States]]) or ideological opposition to the use of nuclear weapons ([[Brotherhood of Steel (Appalachia)|Brotherhood of Steel]]). Only the [[Vault 76]] dwellers, entering Appalachia after humans became locally extinct, managed to push back the scorchbeasts and destroy them in nuclear attrition, preventing an extinction-level event.<ref>The Making of Fallout 76 - Noclip Documentary https://youtu.be/gi8PTAJ2Hjs?t=28m16s</ref>
 
 
Scorchbeasts are partially responsible for the creation of the [[Scorched]], as, according to research by the [[Vault 76 overseer]], their underground colony contains a fungus responsible for the [[Scorched Plague]], causing the crystalline growths seen on the Scorched.<ref>[[Overseer's log - Morgantown]]</ref>
 
   
 
==Characteristics==
 
==Characteristics==
 
===Biology===
 
===Biology===
Scorchbeasts are a species of enormous, mutated bats, presumed to be pygmy bats.<ref>[[Ella Ames' bunker terminal entries#Scorchbeasts]]</ref> The gargantuan creature has retained its ancestors' pointed ears, membranous wings, allowing it to fly and soar through the air, and echolocation. However, it has grown to a tremendous size, developed an extra pair of functional legs, and evolved to become the carrier of a [[Scorched Plague|plague]] which converts any infected living being into the [[Scorched]]. Despite their size, scorchbeasts possess considerable agility, and even when grounded they can leap several times their body length in one bound. Despite the behavior of their progenitors, scorchbeasts are not averse to daytime hunting, and are known to cooperatively hunt in groups.<ref name=":0" />
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Scorchbeasts are a species of enormous, mutated bats, presumed to be pygmy bats.<ref>[[Ella Ames' bunker terminal entries#Scorchbeasts|Ella Ames' bunker terminal entries; Scorchbeasts]]</ref> The gargantuan creature has retained its ancestors' pointed ears, membranous wings, allowing it to fly and soar through the air, and echolocation. However, it has grown to a tremendous size, developed an extra pair of functional legs, and evolved to become the carrier of a plague which converts any infected living being into the Scorched. Despite their size, scorchbeasts possess considerable agility, and even when grounded they can leap several times their body length in one bound. Despite the behavior of their progenitors, scorchbeasts are not averse to daytime hunting and are known to cooperatively hunt in groups.<ref name=":0" />
   
Strong and aggressive, it attacks with razor-sharp teeth, claws, the beasts are potent foes, as lamented by the [[Responders]], whose anti-scorchbeast tactics boil down to doing everything in their power to keep away from it and finding an enclosed space to fire from, as scorchbeasts are simply too big to fit into small spaces. Coupled with the radiation they emit, Rad-X is also recommended.<ref name=":0" /> Scorchbeasts are also notably capable of using powerful ultrasonic echolocation as a means of navigating<ref>[[Sensor module specs]]</ref> or commanding their Scorched servants on the ground.<ref name=":1" /> In addition to this, they possess the ability to emit a powerful sonic blast capable of shattering wood and metal structures from their mouths much like [[Mirelurk king]]s and [[Mothmen]], but on a far larger scale. Their other non-conventional attack includes flying over an area and saturating it with an acidic, radioactive mist that permeates through cover. The scorchbeast's body is laced with [[ultracite]], which can be extracted from their hides, bones, and wings.<ref>[[Scorchbeast bones]] can be broken down for [[ultracite]].</ref>
+
Strong and aggressive, it attacks with razor-sharp teeth, claws, the beasts are potent foes, as lamented by the [[Responders]], whose anti-scorchbeast tactics boil down to doing everything in their power to keep away from it and finding an enclosed space to fire from, as scorchbeasts are simply too big to fit into small spaces. Coupled with the radiation they emit, Rad-X is also recommended.<ref name=":0" /> Scorchbeasts are also notably capable of using powerful ultrasonic echolocation as a means of navigating<ref>[[Sensor module specs]]</ref> or commanding their Scorched servants on the ground.<ref name=":1" /> In addition to this, they possess the ability to emit a powerful sonic blast capable of shattering wood and metal structures from their mouths much like [[Mirelurk (Fallout 76)|mirelurk kings]] and [[Mothmen]], but on a far larger scale. Their other non-conventional attack includes flying over an area and saturating it with an acidic, radioactive mist that permeates through the cover. The scorchbeast's body is laced with [[ultracite]], which can be extracted from their hides, bones, and wings.<ref>[[Scorchbeast bones]] can be broken down for [[ultracite]]</ref>
   
 
===Gameplay attributes===
 
===Gameplay attributes===
 
The scorchbeast summons many [[Scorched]] enemies while fighting. It utilizes three different attacks, the first being a long-range sonic attack, which is performed while flying. The interval between these attacks is at least ten seconds.<ref>[[Fallout 76 patch 1.0.6.0]]</ref>
 
The scorchbeast summons many [[Scorched]] enemies while fighting. It utilizes three different attacks, the first being a long-range sonic attack, which is performed while flying. The interval between these attacks is at least ten seconds.<ref>[[Fallout 76 patch 1.0.6.0]]</ref>
   
The second attack is a [[radiation]] fog, commonly referred to as crop-dusting due to it dispersing from its wings much like a crop duster, this fog will travel through roofs and walls. The scorchbeast will continue to dust an area, even if the player character is in caution status.
+
The second attack is a [[radiation]] fog, commonly referred to as crop-dusting due to its dispersing from its wings much like a crop duster, this fog will travel through roofs and walls. The scorchbeast will continue to dust an area, even if the player character is in caution status. The scorchbeast queen uses a variant of this attack that deals poison damage, rather than the standard radiation damage.
   
 
The third attack style is a sweeping attack which it utilizes while on the ground.
 
The third attack style is a sweeping attack which it utilizes while on the ground.
   
The scorchbeast also has a tendency to heal itself when left alone for a while, similar to other [[Fallout 76 creatures|creatures]]. They have also been seen to attack and infect other enemies, usually those that are in combat with it. Scorchbeast attacks are relentless but not as powerful as some others. It is possible to run a considerable distance while under attack. It is also possible to enter a building, gully, or other sheltered area, then go into sneak mode and wait out the attack although the player character may be attacked by other scorched creatures.
+
The scorchbeast also has a tendency to heal itself when left alone for a while, similar to other [[Fallout 76 creatures|creatures]]. They have also been seen to attack and infect other enemies, usually, those that are in combat with it. Scorchbeast attacks are relentless but not as powerful as some others. It is possible to run a considerable distance while under attack. It is also possible to enter a building, gully, or another sheltered area, then go into sneak mode and wait out the attack although the player character may be attacked by other scorched creatures.
  +
 
Due to the sonic attacks counting as explosive damage rather than energy damage, equipping a full set of armor with the dense modification is very effective at reducing incoming damage. Equipping the [[Fireproof]] perk will also help significantly. [[Automated surface to air missile]] batteries can be repaired at several of the BOS firebases if a player character is close to one of the locations. The ASAM(s) can help fight the scorchbeast or provide a diversion. Otherwise, the player should only try to attack it when it's on the ground, or at least when it's not flying erratically.
   
  +
Scorchbeasts are seldom friendly, and will almost always chase the player if they attempt to make an escape. However, they are very easy to detect due to the distinct sound of their wings when they are flying.
Due to the sonic attacks counting as explosive damage rather than energy damage, equipping a full set of armor with the dense modification is very effective at reducing incoming damage. Equipping the [[Fireproof]] perk will also help significantly. [[Automated surface to air missile]] batteries can be repaired at several of the BOS firebases if a player character is close to one of the locations. The ASAM(s) can help fight the scorchbeast or provide a diversion.
 
   
 
==Variants==
 
==Variants==
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===Scorchbeast queen===
 
===Scorchbeast queen===
 
[[File:FO76 Scorchbeast queen.png|thumb]]
 
[[File:FO76 Scorchbeast queen.png|thumb]]
The scorchbeast queen is spawned by [[Mission: Countdown|dropping a nuclear missile]] on [[Fissure site Prime]] and is considered to be the final boss of the game. Eight or more participants are recommended for this difficult server-wide event, in which she must be killed within 25 minutes. During this engagement waves of lesser enemies, including other scorchbeasts and scorched variants of most enemies (alongside the rare non-scorched enemy), will attack the player characters in addition to the danger of the queen herself. The resistances of the scorchbeast queen, like all other creatures in Appalachia, are determined by a level curve table, however even before her resistances take effect, she reduces all incoming damage by 70%.
+
The scorchbeast queen is spawned by [[Mission: Countdown|dropping a nuclear missile]] on [[Fissure site Prime]] and is considered to be the final boss of the game. Eight or more participants are recommended for this difficult server-wide event, in which she must be killed within 30 minutes. During this engagement, waves of lesser enemies, including other scorchbeasts and scorched variants of most enemies will attack the player characters, on top of the ever-present danger of the queen herself. The resistances of the scorchbeast queen, like all other creatures in Appalachia, are determined by a level curve table, however even before her resistances take effect, she reduces all incoming damage by 70%. Her strafe ability deals poison damage and she is shrouded by a radiation damage cloak.
  +
 
{{Stats creature FO76|start}}
 
{{Stats creature FO76|start}}
 
{{Stats creature FO76|row
 
{{Stats creature FO76|row
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** Fissure site Alpha - [[Cranberry Bog]] - Southeast of [[Survey camp Alpha]].
 
** Fissure site Alpha - [[Cranberry Bog]] - Southeast of [[Survey camp Alpha]].
 
** Fissure site Beta - [[Savage Divide]] - East of the [[Bailey family cabin]] in the far north.
 
** Fissure site Beta - [[Savage Divide]] - East of the [[Bailey family cabin]] in the far north.
** Fissure site Gamma - [[Savage Divide]] - Northeast of [[Lake Eloise]] in the far south.
 
 
** Fissure site Epsilon - [[Cranberry Bog]] - South of [[Firebase Major]].
 
** Fissure site Epsilon - [[Cranberry Bog]] - South of [[Firebase Major]].
 
** Fissure site Lambda - [[The Forest]] - Cuts through Highway 62 just west of the junction with 83-A between [[Bleeding Kate's Grindhouse]] and the [[miners monument]].
 
** Fissure site Lambda - [[The Forest]] - Cuts through Highway 62 just west of the junction with 83-A between [[Bleeding Kate's Grindhouse]] and the [[miners monument]].
 
** Fissure site Omicron - [[The Mire]] - On a hill in a clearing west of [[Mosstown]].
 
** Fissure site Omicron - [[The Mire]] - On a hill in a clearing west of [[Mosstown]].
** Fissure site Sigma - [[Savage Divide]] - North of [[Hopewell cave]], west-southwest of the [[pumpkin house]].
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** Fissure site Sigma - [[Savage Divide]] - North of [[Hopewell cave]], west-southwest of the [[Pumpkin House]].
 
** Fissure site Omega - [[Ash Heap]] - Northwest of and very close to [[Striker Row]], south of the [[AMS testing site]].
 
** Fissure site Omega - [[Ash Heap]] - Northwest of and very close to [[Striker Row]], south of the [[AMS testing site]].
 
** Fissure site Prime - [[Cranberry Bog]] - South-southeast of [[drop site V9]], northwest of [[Forward Station Delta]], and southwest of the [[glassed cavern]]. This area always has scorchbeasts flying. It is where the scorchbeast queen spawns when the site is hit with a [[intercontinental ballistic missile]].
 
** Fissure site Prime - [[Cranberry Bog]] - South-southeast of [[drop site V9]], northwest of [[Forward Station Delta]], and southwest of the [[glassed cavern]]. This area always has scorchbeasts flying. It is where the scorchbeast queen spawns when the site is hit with a [[intercontinental ballistic missile]].
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** Unmarked fissure site - Cranberry Bog - Northeast of [[Quarry X3]]. Scorchbeasts from here patrol the central Cranberry Bog, north of Watoga.
 
** Unmarked fissure site - Cranberry Bog - Northeast of [[Quarry X3]]. Scorchbeasts from here patrol the central Cranberry Bog, north of Watoga.
 
** Unmarked fissure site - Cranberry Bog - Northwest of [[drop site V9]]. Scorchbeasts from here patrol the southeastern Cranberry bog.
 
** Unmarked fissure site - Cranberry Bog - Northwest of [[drop site V9]]. Scorchbeasts from here patrol the southeastern Cranberry bog.
** Unmarked fissure site - Cranberry Bog - North-northwest of [[Appalachian Antiques]], just south of a monorail support with a monorail car at the top. The scorchbeast that spawns here frequently patrols Appalachian Antiques and other nearby locations.
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** Unmarked fissure site - Cranberry Bog - North-northwest of [[Appalachian Antiques]], just south of monorail support with a monorail car at the top. The scorchbeast that spawns here frequently patrols Appalachian Antiques and other nearby locations.
 
** Unmarked fissure site - Cranberry Bog - Northeast of [[Ranger lookout]], southeast of [[Creekside sundew grove]]. The scorchbeast from there routinely patrols those locations and the [[Bootlegger's shack]].
 
** Unmarked fissure site - Cranberry Bog - Northeast of [[Ranger lookout]], southeast of [[Creekside sundew grove]]. The scorchbeast from there routinely patrols those locations and the [[Bootlegger's shack]].
 
** Unmarked fissure site - Cranberry Bog - Next to the third monorail pylon north of Pylon V-13 on the monorail line that went from there to the RobCo Research Center. The pylon is the one that has stairs to the top. Verified as a scorchbeast spawn site. Two spawned a minute or two apart.
 
** Unmarked fissure site - Cranberry Bog - Next to the third monorail pylon north of Pylon V-13 on the monorail line that went from there to the RobCo Research Center. The pylon is the one that has stairs to the top. Verified as a scorchbeast spawn site. Two spawned a minute or two apart.
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** [[Beckley]].
 
** [[Beckley]].
 
** [[Lewisburg]].
 
** [[Lewisburg]].
* [[The Whitespring Resort]] - probably drawn up from fissure site Lambda.
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* [[The Whitespring Resort]] - Potentially drawn up from fissure site Lambda.
* [[Watoga]] - following player characters or other creatures from fissure sites Alpha and Prime.
+
* [[Watoga]] - Following player characters or other creatures from fissure sites Alpha and Prime.
   
There are one or more non-aggressive scorchbeast(s) flying around [[the Forest]]. These have a light yellow name and heath bar. If attacked, their name and health bar will turn red and they will fight back but if the player breaks off their attack, after a minute or two, the scorchbeast will stop it's attack and return to it's patrol. It or they have been sighted:
+
There are one or more non-aggressive scorchbeast(s) flying around [[the Forest]]. These have a light yellow name and health bar. If attacked, their name and health bar will turn red and they will fight back but if one breaks off their attack, after a minute or two, the scorchbeast will stop its attack and return to its patrol. It or they have been sighted:
 
* North of [[Morgantown Airport]].
 
* North of [[Morgantown Airport]].
 
* At a hilltop picnic area west of [[Helvetia]] and south of [[Arktos Pharma]].
 
* At a hilltop picnic area west of [[Helvetia]] and south of [[Arktos Pharma]].
 
* South of [[White Powder Winter Sports]] and north of [[Cliffwatch]].
 
* South of [[White Powder Winter Sports]] and north of [[Cliffwatch]].
* North of the plane crash site, [[Horizon's Rest]].
+
* North of the plane crash site at [[Horizon's Rest]].
   
 
==Notes==
 
==Notes==
As of [[Fallout 76 patch 1.2.4.6|patch 1.2.4.6]], standard scorchbeasts can now spawn as legendary enemies.
+
* As of [[Fallout 76 patch 1.2.4.6|patch 14]], standard scorchbeasts can now spawn as legendary enemies.
  +
* As of [[Fallout 76 patch 1.3.1.26|patch 19]], the scorchbeast at [[Fissure site|fissure site Gamma]] is no longer present.
   
 
==Appearances==
 
==Appearances==
Scorchbeasts appear only in ''[[Fallout 76]]'' and its [[Fallout 76 add-ons|add-on]] ''[[Nuclear Winter]]'' . They can also seen in the trailer for the upcoming add-on ''[[Wastelanders]]''.
+
Scorchbeasts appear only in ''[[Fallout 76]]'' and its [[Fallout 76 updates|updates]].
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
 
Scorchbeast.png|A menacing scorchbeast
 
Scorchbeast.png|A menacing scorchbeast
CranberryBog-E3-Fallout76.png|A scorchbeast as seen at E3
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CranberryBog-E3-Fallout76.png|A scorchbeast as seen in a promotional image
 
FO76 Scorchbeast creature.jpg|A landed scorchbeast
 
FO76 Scorchbeast creature.jpg|A landed scorchbeast
 
Fallout 76 Scorchbeast flying 1.png|Scorchbeast flying over fissure site Omicron
 
Fallout 76 Scorchbeast flying 1.png|Scorchbeast flying over fissure site Omicron
 
Fallout 76 Scorchbeast flying 2.png|Scorchbeast flying over fissure site Omicron
 
Fallout 76 Scorchbeast flying 2.png|Scorchbeast flying over fissure site Omicron
 
Fallout 76 Scorchbeast sonic attack 1.png|Scorchbeast sonic attack
 
Fallout 76 Scorchbeast sonic attack 1.png|Scorchbeast sonic attack
FO76 Glassed cavern (Battle area).png|A slain scorchbeast among other dead scorched wildlife in [[Glassed cavern]]
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FO76 Glassed cavern (Battle area).png|A slain scorchbeast among other dead scorched wildlife in [[glassed cavern]]
Creekside Sundew Grove scorchbeast flyover.png|Scorchbeasts flying around the [[Creekside sundew grove]]
+
Creekside Sundew Grove scorchbeast flyover.png|Scorchbeasts flying around the [[creekside sundew grove]]
 
Fallout 76 Scorchbeast sonic attack 2.png|Scorchbeast sonic attack lands on a player character
 
Fallout 76 Scorchbeast sonic attack 2.png|Scorchbeast sonic attack lands on a player character
FO76 Survey camp Alpha (Tent) (2).jpg|A scorchbeast attacking [[Survey camp Alpha]]
+
FO76 Survey camp Alpha (Tent) (2).jpg|A scorchbeast attacking [[survey camp Alpha]]
F76 Fissure Site Alpha.png|A scorchbeast flying over Fissure site Alpha
+
F76 Fissure Site Alpha.png|A scorchbeast flying over fissure site Alpha
Fallout 76 Fissure site Gamma.png|A scorchbeast flying over Fissure site Gamma
+
Fallout 76 Fissure site Gamma.png|A scorchbeast flying over fissure site Gamma
Fallout 76 Fissure site Omicron.png|A scorchbeast flying over Fissure site Omicron
+
Fallout 76 Fissure site Omicron.png|A scorchbeast flying over fissure site Omicron
Fallout 76 Fissure site Sigma.png|A scorchbeast flying over Fissure site Sigma
+
Fallout 76 Fissure site Sigma.png|A scorchbeast flying over fissure site Sigma
Fallout 76 Fissure site Omega.png|A scorchbeast flying over Fissure site Omega
+
Fallout 76 Fissure site Omega.png|A scorchbeast flying over fissure site Omega
F76 Drop Site V9.png|A scorchbeast flying over [[Drop site V9]]
+
F76 Drop Site V9.png|A scorchbeast flying over [[drop site V9]]
Papermaphover scorchedearth.jpg|The Scorchbeast queen rising from Fissure site Prime
+
Papermaphover scorchedearth.jpg|The Scorchbeast queen rising from fissure site Prime
 
Scorchbeast_queen.jpg|Scorchbeast queen flying overhead
 
Scorchbeast_queen.jpg|Scorchbeast queen flying overhead
 
FO76 scorchbeast concept art 01.jpg|Concept art by [[Katya Gudkina]]
 
FO76 scorchbeast concept art 01.jpg|Concept art by [[Katya Gudkina]]
FO76 scorchbeast concept art 02.jpg
+
FO76 scorchbeast concept art 02.jpg|Concept art by Katya Gudkina
FO76 scorchbeast concept art 03.jpg
+
FO76 scorchbeast concept art 03.jpg|Concept art by Katya Gudkina
  +
FO76 Ben Carnow scorchbeast concept art.jpg|Concept art by [[Ben Carnow]]
 
</gallery>
 
</gallery>
   
  +
==References==
{{RT}}
 
  +
{{References}}
   
 
{{Navbox creatures}}
 
{{Navbox creatures}}
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[[Category:Fallout 76 creatures]]
 
[[Category:Fallout 76 creatures]]
 
[[Category:Nuclear Winter creatures]]
 
[[Category:Nuclear Winter creatures]]
[[Category:Wastelanders creatures]]
 
   
 
[[es:Bestia Calzinada]]
 
[[es:Bestia Calzinada]]

Revision as of 06:33, 16 September 2020

 
Gametitle-FO76Gametitle-FO76 NW
Gametitle-FO76Gametitle-FO76 NW

Scorchbeasts are creatures found in Appalachia in 2102.

Background

The first scorchbeast was accidentally created when Enclave scientists exposed irradiated bats to biochemical experiments in early 2083.[1] Although it would have been a wiser choice to exterminate them, Secretary Eckhart ordered further study of the creatures in controlled habitats at the abandoned AMS mining complexes, while keeping the officer corps in the dark.[2] The future President wanted - needed - a way to fool the region's monitoring systems into believing that they were under immediate threat, raising the alert level to DEFCON 1 and giving him access to the nuclear arsenal. Although kept in isolation, theoretically, individual beasts made it to the surface at disturbingly regular intervals, as early as 2084.[3] Despite increasing opposition from the officer corps, Eckhart finally unleashed them on the region in 2086, unintentionally releasing a pestilence that threatened to render the human race extinct on a continental scale.[4]

The people of the wasteland first learned about the Scorchbeasts from reports issued by the Brotherhood of Steel under Paladin Taggerty. Although they dismissed them as pure stories to give Taggerty an excuse to commandeer ammo and supplies, they were soon proven wrong by their appearance and the plague that followed in their wake. The Scorched, terrifying, warped creatures created out of humans afflicted by the scorchbeast plague, have become an existential threat to the people of Appalachia.[5] The situation is made worse by the fact that their breeding cycles are off the charts, limited only by the available nest space in the mining tunnels below Appalachia.[6]

Since then, the scorchbeasts established a vast colony of these draconic bat horrors beneath the entirety of Appalachia. They would regularly dig to the surface to destroy settlements and devour humans, leaving large rifts in the landscape. The only way to safely close the rifts was to launch nuclear missiles from one of three automated silos scattered across Appalachia, collapsing the rifts and killing those scorchbeasts that remain. None of the factions in Appalachia managed to achieve this feat, either due to a lack of means (Responders and Free States) or ideological opposition to the use of nuclear weapons (Brotherhood of Steel). Only the Vault 76 dwellers, entering Appalachia after humans were wiped out from the area, managed to push back the scorchbeasts and destroy them in nuclear attrition, preventing an extinction-level event.[7]

Scorchbeasts are partially responsible for the creation of the Scorched, as according to research by the Vault 76 overseer, their underground colony contains a fungus responsible for the Scorched Plague, causing the crystalline growths seen on the Scorched.[8]

Characteristics

Biology

Scorchbeasts are a species of enormous, mutated bats, presumed to be pygmy bats.[9] The gargantuan creature has retained its ancestors' pointed ears, membranous wings, allowing it to fly and soar through the air, and echolocation. However, it has grown to a tremendous size, developed an extra pair of functional legs, and evolved to become the carrier of a plague which converts any infected living being into the Scorched. Despite their size, scorchbeasts possess considerable agility, and even when grounded they can leap several times their body length in one bound. Despite the behavior of their progenitors, scorchbeasts are not averse to daytime hunting and are known to cooperatively hunt in groups.[5]

Strong and aggressive, it attacks with razor-sharp teeth, claws, the beasts are potent foes, as lamented by the Responders, whose anti-scorchbeast tactics boil down to doing everything in their power to keep away from it and finding an enclosed space to fire from, as scorchbeasts are simply too big to fit into small spaces. Coupled with the radiation they emit, Rad-X is also recommended.[5] Scorchbeasts are also notably capable of using powerful ultrasonic echolocation as a means of navigating[10] or commanding their Scorched servants on the ground.[6] In addition to this, they possess the ability to emit a powerful sonic blast capable of shattering wood and metal structures from their mouths much like mirelurk kings and Mothmen, but on a far larger scale. Their other non-conventional attack includes flying over an area and saturating it with an acidic, radioactive mist that permeates through the cover. The scorchbeast's body is laced with ultracite, which can be extracted from their hides, bones, and wings.[11]

Gameplay attributes

The scorchbeast summons many Scorched enemies while fighting. It utilizes three different attacks, the first being a long-range sonic attack, which is performed while flying. The interval between these attacks is at least ten seconds.[12]

The second attack is a radiation fog, commonly referred to as crop-dusting due to its dispersing from its wings much like a crop duster, this fog will travel through roofs and walls. The scorchbeast will continue to dust an area, even if the player character is in caution status. The scorchbeast queen uses a variant of this attack that deals poison damage, rather than the standard radiation damage.

The third attack style is a sweeping attack which it utilizes while on the ground.

The scorchbeast also has a tendency to heal itself when left alone for a while, similar to other creatures. They have also been seen to attack and infect other enemies, usually, those that are in combat with it. Scorchbeast attacks are relentless but not as powerful as some others. It is possible to run a considerable distance while under attack. It is also possible to enter a building, gully, or another sheltered area, then go into sneak mode and wait out the attack although the player character may be attacked by other scorched creatures.

Due to the sonic attacks counting as explosive damage rather than energy damage, equipping a full set of armor with the dense modification is very effective at reducing incoming damage. Equipping the Fireproof perk will also help significantly. Automated surface to air missile batteries can be repaired at several of the BOS firebases if a player character is close to one of the locations. The ASAM(s) can help fight the scorchbeast or provide a diversion. Otherwise, the player should only try to attack it when it's on the ground, or at least when it's not flying erratically.

Scorchbeasts are seldom friendly, and will almost always chase the player if they attempt to make an escape. However, they are very easy to detect due to the distinct sound of their wings when they are flying.

Variants

Scorchbeast

FO76 Scorchbeast

A standard scorchbeast, these fearsome creatures can range in level. When they are diseased, their sonic blasts will affect the player character in the form of the Blight, a disease which will lower all SPECIAL stats by 1 point.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Scorchbeast
Level
LVL 50
Perception
PER 7
Hit Points
HP 3700
Damage Resistance
Dam.R 125
Energy Resistance
En.R 125
Radiation Resistance
Rad.R Immune
Fire Resistance
Fire.R 125
Cold Resistance
Cryo.R 125
Experience Points
XP 257
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (75 Damage)
Attack
Area (40 Damage)
Attack
Cloak (50 Damage)
Attack
Landing (30 Damage)
Attack
Sonic (40 Damage)
Attack
Strafe (10 Damage)
Scorchbeast
Level
LVL 65
Perception
PER 7
Hit Points
HP 3800
Damage Resistance
Dam.R 150
Energy Resistance
En.R 150
Radiation Resistance
Rad.R Immune
Fire Resistance
Fire.R 150
Cold Resistance
Cryo.R 150
Experience Points
XP 330
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (85 Damage)
Attack
Area (50 Damage)
Attack
Cloak (50 Damage)
Attack
Landing (40 Damage)
Attack
Sonic (50 Damage)
Attack
Strafe (15 Damage)
Scorchbeast
Level
LVL 80
Perception
PER 7
Hit Points
HP 5000
Damage Resistance
Dam.R 200
Energy Resistance
En.R 200
Radiation Resistance
Rad.R Immune
Fire Resistance
Fire.R 200
Cold Resistance
Cryo.R 200
Experience Points
XP 403
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (95 Damage)
Attack
Area (60 Damage)
Attack
Cloak (50 Damage)
Attack
Landing (50 Damage)
Attack
Sonic (60 Damage)
Attack
Strafe (20 Damage)

Extra crispy scorchbeast

A weakened scorchbeast encountered in the Nuclear Winter mode.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Extra crispy scorchbeast Nuclear Winter
Level
LVL 50
Perception
PER 10
Hit Points
HP 3700
Damage Resistance
Dam.R 125
Energy Resistance
En.R 125
Radiation Resistance
Rad.R Immune
Fire Resistance
Fire.R 125
Cold Resistance
Cryo.R 125
Experience Points
XP 257
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (75 Damage)
Attack
Area (40 Damage)
Attack
Cloak (50 Damage)
Attack
Landing (30 Damage)
Attack
Sonic (40 Damage)
Attack
Strafe (10 Damage)

Scorchbeast queen

FO76 Scorchbeast queen

The scorchbeast queen is spawned by dropping a nuclear missile on Fissure site Prime and is considered to be the final boss of the game. Eight or more participants are recommended for this difficult server-wide event, in which she must be killed within 30 minutes. During this engagement, waves of lesser enemies, including other scorchbeasts and scorched variants of most enemies will attack the player characters, on top of the ever-present danger of the queen herself. The resistances of the scorchbeast queen, like all other creatures in Appalachia, are determined by a level curve table, however even before her resistances take effect, she reduces all incoming damage by 70%. Her strafe ability deals poison damage and she is shrouded by a radiation damage cloak.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Scorchbeast queen
Level
LVL 95
Perception
PER 7
Hit Points
HP 32767
Damage Resistance
Dam.R 275
Energy Resistance
En.R 275
Radiation Resistance
Rad.R Immune
Fire Resistance
Fire.R 275
Cold Resistance
Cryo.R 275
Experience Points
XP 475
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (188 Damage)
Attack
Area (105 Damage)
Attack
Cloak (72 Damage)
Attack
Landing (68 Damage)
Attack
Sonic (127 Damage)
Attack
Strafe (20 Damage)

Locations

Scorchbeast map

Scorchbeast locations. Map may not be updated. For the live updated map, please visit [1]

Scorchbeasts can frequently be found at these locations, usually following player characters or a succession of other targets from their spawn points:

There are one or more non-aggressive scorchbeast(s) flying around the Forest. These have a light yellow name and health bar. If attacked, their name and health bar will turn red and they will fight back but if one breaks off their attack, after a minute or two, the scorchbeast will stop its attack and return to its patrol. It or they have been sighted:

Notes

Appearances

Scorchbeasts appear only in Fallout 76 and its updates.

Gallery

References