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Fallout 76 Scorchbeast flying 2.png|Scorchbeast flying over fissure site Omicron
 
Fallout 76 Scorchbeast flying 2.png|Scorchbeast flying over fissure site Omicron
 
Fallout 76 Scorchbeast sonic attack 1.png|Scorchbeast sonic attack
 
Fallout 76 Scorchbeast sonic attack 1.png|Scorchbeast sonic attack
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FO76 Glassed cavern (Battle area).png|A slain scorchbeast among other dead scorched wildlife in [[Glassed cavern]]
 
Fallout 76 Scorchbeast sonic attack 2.png|Scorchbeast sonic attack lands on a player character
 
Fallout 76 Scorchbeast sonic attack 2.png|Scorchbeast sonic attack lands on a player character
 
FO76 Survey camp Alpha (Tent) (2).jpg|A scorchbeast attacking [[Survey camp Alpha]]
 
FO76 Survey camp Alpha (Tent) (2).jpg|A scorchbeast attacking [[Survey camp Alpha]]

Revision as of 15:37, 25 October 2019

 
Gametitle-FO76Gametitle-FO76 NW
Gametitle-FO76Gametitle-FO76 NW

Scorchbeasts are creatures found in Appalachia in 2102.

Background

The first scorchbeast was accidentally created when Enclave scientists exposed irradiated bats to biochemical experiments in early 2083.[1] Although it would have been a wiser choice to exterminate them, Secretary Eckhart ordered further study of the creatures in controlled habitats at the abandoned AMS mining complexes, while keeping the officer corps in the dark.[2] The future President wanted - needed - a way to fool the region's monitoring systems into believing that they were under immediate threat, raising the alert level to DEFCON 1 and giving him access to the nuclear arsenal. Although kept in isolation, theoretically, individual beasts made it to the surface at disturbingly regular intervals, as early as 2084.[3] Despite increasing opposition from the officer corps, Eckhart finally unleashed them on the region in 2086, creating a pestilence that threatened to render the human race extinct on a continental scale.[4]

The people of the wasteland first learned about the Scorchbeasts from reports issued by the Brotherhood of Steel under Paladin Taggerty. Although they dismissed them as pure stories to give Taggerty an excuse to commandeer ammo and supplies, they were soon proven wrong by their appearance and the plague that followed in their wake. The Scorched, terrifying, warped creatures created out of humans afflicted by the scorchbeast plague have become an existential threat to the people of Appalachia.[5] The situation is made worse by the fact that their breeding cycles are off the charts, limited only by the available nest space in the mining tunnels below Appalachia.[6]

Since then, the scorchbeasts established a vast colony of these draconic bat horrors beneath the entirety of Appalachia. The scorchbeasts dug to the surface to destroy settlements and devour humans, leaving large rifts in the landscape. The only way to safely close the rifts was to launch nuclear missiles from one of three automated silos scattered across Appalachia, collapsing the rifts and killing those scorchbeasts that remain. None of the factions in Appalachia managed to achieve this feat, either due to a lack of means (Responders and Free States) or ideological opposition to the use of nuclear weapons (Brotherhood of Steel). Only the Vault 76 dwellers, entering Appalachia after humans became locally extinct, managed to push back the scorchbeasts and destroy them in nuclear attrition, preventing an extinction-level event.[7]

Scorchbeasts are partially responsible for the creation of the Scorched, as, according to research by the Vault 76 overseer, their underground colony contains a fungus responsible for the Scorched Plague, causing the crystalline growths seen on the Scorched.[8]

Characteristics

Biology

Scorchbeasts are a species of enormous, mutated bats, presumed to be pygmy bats.[9] The gargantuan creature has retained its ancestors' pointed ears, membranous wings, allowing it to fly and soar through the air, and echolocation. However, it has grown to a tremendous size, developed an extra pair of functional legs, and evolved to become the carrier of a plague which converts any infected living being into the Scorched. Despite their size, scorchbeasts possess considerable agility, and even when grounded they can leap several times their body length in one bound. Despite the behavior of their progenitors, scorchbeasts are not averse to daytime hunting, and are known to cooperatively hunt in groups.[5]

Strong and aggressive, it attacks with razor-sharp teeth, claws, the beasts are potent foes, as lamented by the Responders, whose anti-scorchbeast tactics boil down to doing everything in their power to keep away from it and finding an enclosed space to fire from, as Scorchbeasts are simply too big to fit into small spaces. Coupled with the radiation they emit, Rad-X is also recommended.[5] Scorchbeasts are also notably capable of using powerful ultrasonic echolocation as a means of navigating[10] or commanding their Scorched servants on the ground.[6] In addition to this, they possess the ability to emit a powerful sonic blast capable of shattering wood and metal structures from their mouths much like Mirelurk kings and Mothmen, but on a far larger scale. Their other non-conventional attack includes flying over an area and saturating it with an acidic, radioactive mist that permeates through cover. The scorchbeast's body is laced with ultracite, which can be extracted from their hides, bones, and wings.[11]

Gameplay attributes

The scorchbeast summons many Scorched enemies while fighting. It utilizes three different attacks, the first being a long-range sonic attack, which is performed while flying. The interval between these attacks is at least ten seconds.[12]

The second attack is a radiation fog, commonly referred to as crop-dusting due to it dispersing from its wings much like a crop duster, this fog will travel through roofs and walls. The scorchbeast will continue to dust an area, even if the player character is in caution status.

The third attack style is a sweeping attack which it utilizes while on the ground.

The scorchbeast also has a tendency to heal itself when left alone for a while, similar to other creatures. They have also been seen to attack and infect other enemies, usually those that are in combat with it. Scorchbeast attacks are relentless but not as powerful as some others. It is possible to run a considerable distance while under attack. It is also possible to enter a building, gully, or other sheltered area, then go into sneak mode and wait out the attack although the player character may be attacked by other scorched creatures.

Due to the sonic attacks counting as explosive damage rather than energy damage, equipping a full set of armor with the dense modification is very effective at reducing incoming damage. Equipping the Fireproof perk will also help significantly. Automated surface to air missile batteries can be repaired at several of the BOS firebases if a player character is close to one of the locations. The ASAM(s) can help fight the scorchbeast or provide a diversion.

Variants

Scorchbeast

FO76 Scorchbeast

A standard scorchbeast, these fearsome creatures can range in level. When they are diseased, their sonic blasts will affect the player character in the form of the Blight, a disease will lower all SPECIAL stats by 1 point.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Scorchbeast

Hi, I'm a test string, please replace me with the CK editor id
Level
LVL 50
Perception
PER 7
Hit Points
HP 3700
Damage Resistance
Dam.R 125
Energy Resistance
En.R 125
Radiation Resistance
Rad.R Immune
Experience Points
XP ~255
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Conf. Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (75 Damage)
Attack
Sonic blast (40 Damage)
Attack
Radiation gas (10 Damage)
Scorchbeast
Level
LVL 65
Perception
PER 7
Hit Points
HP 3800
Damage Resistance
Dam.R 150
Energy Resistance
En.R 150
Radiation Resistance
Rad.R Immune
Experience Points
XP ~330
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Conf. Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (85 Damage)
Attack
Sonic blast (50 Damage)
Attack
Radiation gas (15 Damage)
Scorchbeast
Level
LVL 80
Perception
PER 7
Hit Points
HP 3900
Damage Resistance
Dam.R 200
Energy Resistance
En.R 200
Radiation Resistance
Rad.R Immune
Experience Points
XP ~405
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Conf. Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (95 Damage)
Attack
Sonic blast (60 Damage)
Attack
Radiation gas (20 Damage)

Extra crispy scorchbeast

A weakened scorchbeast encountered in the Nuclear Winter mode.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Extra crispy scorchbeast Nuclear Winter
Level
LVL 50
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Conf. Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
  • Dead

Scorchbeast queen

FO76 Scorchbeast queen

The scorchbeast queen is spawned by dropping a nuclear missile on Fissure site Prime and is considered to be the final boss of the game. Eight or more participants are recommended for this difficult server-wide event, in which she must be killed within 25 minutes. During this engagement waves of lesser enemies, including other scorchbeasts and scorched variants of most enemies (alongside the rare non-scorched enemy), will attack the player characters in addition to the danger of the queen herself. The resistances of the scorchbeast queen, like all other creatures in Appalachia, are determined by a level curve table, however even before her resistances take effect, she reduces all incoming damage by 70%.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Scorchbeast queen
Level
LVL 95
Perception
PER 7
Hit Points
HP 32767
Damage Resistance
Dam.R 300
Energy Resistance
En.R 300
Radiation Resistance
Rad.R Immune
Experience Points
XP ~475
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Conf. Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (220 Damage)
Attack
Sonic blast (150 Damage)
Attack
Radiation gas (20 Damage)

Locations

Scorchbeast map

Scorchbeast locations. Map may not be updated. For the live updated map, please visit [1]

Scorchbeasts can frequently be found at these locations, usually following player characters or a succession of other targets from their spawn points:

There are one or more non-aggressive scorchbeast(s) flying around the Forest. These have a light yellow name and heath bar. If attacked, their name and health bar will turn red and they will fight back but if the player breaks off their attack, after a minute or two, the scorchbeast will stop it's attack and return to it's patrol. It or they have been sighted:

Appearances

Scorchbeasts appear only in Fallout 76 and its add-on Nuclear Winter.

Gallery

References

  1. The Whitespring bunker terminal entries
  2. Whitespring surveillance recording 5.4.8
  3. Sam Blackwell's bunker terminal entries: "Some Kind of Bat"
  4. Whitespring surveillance recording 8.5.2.
  5. 5.0 5.1 5.2 Morgantown Airport terminal entries: "Scorched Research"
  6. 6.0 6.1 Fort Defiance terminal entries: "Scorchbeast: Analysis We've learned much since we lost contact with Elder Maxson. Grant says it's pretty much worst case. Threat assessment: Actual Sierra Bravos are reinforced, mobile, and cunning predators. Bravos use echolocation to call in ground reinforcements. The breeding cycle for the Bravos is off-the-charts. The saving grace in all this is that the Sierra Bravos only nest in specific places. We've found three nests in old mining tunnels below the Bog, but there's a main nest somewhere that's the real problem. In order to stop the Bravos from spreading outside Appalachia and possibly becoming an extinction event, we have to destroy their main nests."
  7. The Making of Fallout 76 - Noclip Documentary https://youtu.be/gi8PTAJ2Hjs?t=28m16s
  8. Overseer's log - Morgantown
  9. Ella Ames' bunker terminal entries#Scorchbeasts
  10. Sensor module specs
  11. Scorchbeast bones can be broken down for ultracite.
  12. Fallout 76 patch 1.0.6.0