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Covers a variety of high-technology skills, such as computers, biology, physics, and geology.— In-game description

Science is a skill in Fallout, Fallout 2 and Fallout Tactics. It determines the chance to hack computers, get extra info from terminals, talk to specific persons, get more dialogue options.

Fallout and Fallout Tactics

Example: A starting Intelligence of 5.

The Fallout Tactics 1.27 patch notes readme file says:

The science bonus to criticals on robots is working properly

suggesting that Science somehow affects critical chance or effectiveness against robots (at least in Tactics).

Uses

Ways to increase

Fallout 2

Example: A starting Intelligence of 5.

Uses

Ways to increase

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