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For an overview of shotgun models in the Fallout series of games, see shotgun.

 
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The sawed-off shotgun is a small gun in Fallout 3.

Background[edit | edit source]

This section is transcluded from Shotgun. To change it, please edit the transcluded page.

A shotgun, also called a "scattergun," is a firearm designed to shoot a multitude of lead or steel balls of varying sizes, greatly increasing the weapon's hit potential. This makes it very effective at hunting game. However, the accuracy and power found at close range starts to diminish as the target gets farther away. Shotguns designed for the military's use are often called "combat shotguns."

Characteristics[edit | edit source]

The sawed-off shotgun is a double-barrel shotgun that has had its stock and part of its barrels sawed-off, granting it increased mobility in return for drastically reduced range. It has two triggers, one for each barrel. The sawed-off shotgun appears to have been fitted with a pistol grip, in favor of the shortened stock-grip assembly. Rust is visible on the metallic parts of the shotgun, and a makeshift strap made out of thin sheet metal keeps the barrels and forearm together. It is a one-handed weapon and reaps the benefits of the Gunslinger perk.

This weapon has one of the largest spread of all weapons in Fallout 3. In order to get high damage, one essentially has to treat the gun like a melee weapon and fire it at point-blank range so that the whole shot impacts the target.

Durability[edit | edit source]

A fully-repaired sawed-off shotgun can fire 167 shots, or 84 reloads, before breaking.

Variants[edit | edit source]

Comparison[edit | edit source]

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Sawed-off shotgun 50
(5.6x9)
112.52.25x00371.47.02167619031.7
The Kneecapper 75
(8.3x9)
140.61.88x003724.02111535070
Double-barrel shotgun Point Lookout (add-on)85
(9.4x9)
191.32.25x130352.45.02(1)118617529.2

Locations[edit | edit source]

Behind the scenes[edit | edit source]

  • The firing sound effects for the sawed-off shotgun and various other guns in Fallout 3 were created by recording the collision of pieces of scrap metal, resulting in a "ka-choolt" sound effect.[1]
50 Vault-Tec C.E.O..pngThe following is based on unverified behind the scenes information and has not been confirmed by canon sources.
  • Mel wields a sawed-off shotgun in a random encounter in which he attempts to mug the Lone Wanderer, but the gun is not loaded. This is an homage to Mel Gibson, the actor who played Mad Max. In Mad Max 2, Max threatened the Gyro Captain using an unloaded sawed-off shotgun.
50 Vault-Tec C.E.O..pngEnd of information based on unverified behind the scenes information.

Bugs[edit | edit source]

PCIcon pc.png Playstation 3Icon ps3.png Xbox 360Icon xbox360.png The shells are never "ejected" from the weapon. The barrel is pointed down while reloading, giving the illusion that the spent shells have fallen on the ground, but the third-person view shows that the shells are simply cleared from the barrel, without being ejected.[verified]

Sounds[edit | edit source]

SingleShotVB.png
ReloadVB.png
JamVB.png

Gallery[edit | edit source]

References[edit | edit source]

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