For an overview of shotgun models, see shotgun. |
The sawed-off shotgun is a small gun in Fallout 3.
Background[]
A shotgun, also called a "scattergun," is a firearm designed to shoot a multitude of lead or steel balls of varying sizes, greatly increasing the weapon's hit potential. This makes it very effective at hunting game.[Non-game 1] However, the accuracy and power found at close range starts to diminish as the target gets farther away. Shotguns designed for the military's use are often called "combat shotguns."
Characteristics[]
The sawed-off shotgun is a double-barrel shotgun that has had its stock and part of its barrels sawed-off, granting it increased mobility in return for drastically reduced range. It has two triggers, one for each barrel. The sawed-off shotgun appears to have been fitted with a pistol grip, in favor of the shortened stock-grip assembly. Rust is visible on the metallic parts of the shotgun, and a makeshift strap made out of thin sheet metal keeps the barrels and forearm together. It is affected by the Gunslinger perk. The sawed-off shotgun is unable to deal critical damage.
This weapon has one of the largest spread of all weapons in Fallout 3. In order to get high damage, one essentially has to treat the gun like a melee weapon and fire it at point-blank range so that the whole shot impacts the target.
Durability[]
A fully-repaired sawed-off shotgun can fire 167 shots, or 84 reloads, before breaking.
Variants[]
- The Kneecapper - Carried by Ronald Laren, the Kneecapper is far more powerful than the normal sawed-off shotgun or even a combat shotgun. It is also lighter and more accurate than the regular version, but fires slightly slower and is less durable.
- Double-barrel shotgun - A weapon similar in appearance to the sawed-off shotgun found around Point Lookout. However, neither weapon can be used to repair each other.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Sawed-off shotgun | 50 (5.6x9) | 112.5 | 2.25 | x0 | 0 | 37 | 1.4 | 7.0 | 2 | 167 | 6 | 190 | 31.7 |
The Kneecapper | 75 (8.3x9) | 140.6 | 1.88 | x0 | 0 | 37 | 2 | 4.0 | 2 | 111 | 5 | 350 | 70 |
Double-barrel shotgun | 85 (9.4x9) | 191.3 | 2.25 | x1 | 30 | 35 | 2.4 | 5.0 | 2(1) | 118 | 6 | 175 | 29.2 |
Locations[]
- Arlington Library - In the children's wing, through the door in the media archives, on a bookshelf.
- Megaton - In a locked cabinet inside the Megaton armory, in almost pristine condition.
- Can be found on random characters around the Capital Wasteland, mainly raiders.
- One in the raider camp to the southeast of Hallowed Moors Cemetery, on a small barrel.
- One can be found together with some shotgun shells on a table at the riverside raider shacks.
- Two on the shelf in the Utility tunnels.
- A wanderer, Brock, Shrapnel, Gallo, Jack Smith and Mel all use sawed-off shotguns.
- Marguerite and Nadine, and another on the floor of room 1G in the Homestead Motel. Carried by
Behind the scenes[]
- The firing sound effects for the sawed-off shotgun and various other guns in Fallout 3 were created by recording the collision of pieces of scrap metal, resulting in a "ka-choolt" sound effect.[1]
- Concept art depicts the sawed-off shotgun with a grip left over from its cut down stock, but its final in-game appearance replaces this with a pistol grip similar to that on the Chinese assault rifle.
Bugs[]
During the shotgun's reload animation, fired shells are never "ejected" from the weapon in third-person view. The breech is pointed down while reloading, giving the illusion that the spent shells have fallen on the ground.[verified]
Sounds[]
Gallery[]
References[]
- ↑ The Making of Fallout 3 - 8:30 mark
Non-game
- ↑ Fallout: The Roleplaying Game Rulebook p. 98: "Before the Great War, double-barrel shotguns were mainly used for hunting and home defense, and this has changed little. They are break-action and come in an either a side-by-side or over-and-under barrel configuration. Simple to make and maintain, these shotguns are seen frequently in the Commonwealth and the rest of the wasteland."