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The sawed-off shotgun is a small gun in Fallout 3.

Background[]

This section is transcluded from Shotgun. To change it, please edit the transcluded page.

A shotgun, also called a "scattergun," is a firearm designed to shoot a multitude of lead or steel balls of varying sizes, greatly increasing the weapon's hit potential. This makes it very effective at hunting game.[Non-game 1] However, the accuracy and power found at close range starts to diminish as the target gets farther away. Shotguns designed for the military's use are often called "combat shotguns."

Characteristics[]

The sawed-off shotgun is a double-barrel shotgun that has had its stock and part of its barrels sawed-off, granting it increased mobility in return for drastically reduced range. It has two triggers, one for each barrel. The sawed-off shotgun appears to have been fitted with a pistol grip, in favor of the shortened stock-grip assembly. Rust is visible on the metallic parts of the shotgun, and a makeshift strap made out of thin sheet metal keeps the barrels and forearm together. It is affected by the Gunslinger perk. The sawed-off shotgun is unable to deal critical damage.

This weapon has one of the largest spread of all weapons in Fallout 3. In order to get high damage, one essentially has to treat the gun like a melee weapon and fire it at point-blank range so that the whole shot impacts the target.

Durability[]

A fully-repaired sawed-off shotgun can fire 167 shots, or 84 reloads, before breaking.

Variants[]

  • The Kneecapper - Carried by Ronald Laren, the Kneecapper is far more powerful than the normal sawed-off shotgun or even a combat shotgun. It is also lighter and more accurate than the regular version, but fires slightly slower and is less durable.
  • Point Lookout (add-on) Double-barrel shotgun - A weapon similar in appearance to the sawed-off shotgun found around Point Lookout. However, neither weapon can be used to repair each other.

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Sawed-off shotgun 50
(5.6x9)
112.52.25x00371.47.02167619031.7
The Kneecapper 75
(8.3x9)
140.61.88x003724.02111535070
Double-barrel shotgun Point Lookout (add-on)85
(9.4x9)
191.32.25x130352.45.02(1)118617529.2

Locations[]

Behind the scenes[]

  • The firing sound effects for the sawed-off shotgun and various other guns in Fallout 3 were created by recording the collision of pieces of scrap metal, resulting in a "ka-choolt" sound effect.[1]
  • Concept art depicts the sawed-off shotgun with a grip leftover from its cut down stock, but its final in-game appearance replaces this with a pistol grip similar to that on the Chinese assault rifle.

Bugs[]

PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 During the shotgun's reload animation, fired shells are never "ejected" from the weapon in third-person view. The breech is pointed down while reloading, giving the illusion that the spent shells have fallen on the ground.[verified]

Sounds[]

SingleShotVB ReloadVB
JamVB

Gallery[]

References[]

Non-game

  1. Fallout: The Roleplaying Game Rulebook p. 98: "Before the Great War, double-barrel shotguns were mainly used for hunting and home defense, and this has changed little. They are break-action and come in an either a side-by-side or over-and-under barrel configuration. Simple to make and maintain, these shotguns are seen frequently in the Commonwealth and the rest of the wasteland."
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