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For an overview of shotgun models in the Fallout series of games, see shotgun.

 
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The sawed-off shotgun is a weapon in Fallout: New Vegas.

Background[edit | edit source]

This section is transcluded from shotgun. To change it, please edit the transcluded page.

A shotgun, also called a "scattergun," is a firearm designed to shoot a multitude of lead or steel balls of varying sizes, greatly increasing the weapon's hit potential. This makes it very effective at hunting game. However, the accuracy and power found at close range starts to diminish as the target gets farther away. Shotguns designed for the military's use are often called "combat shotguns."

Characteristics[edit | edit source]

Sawed-off shotgun expanded

The sawed-off shotgun is a break action, 12 gauge shotgun with most of the original barrel and stock removed to make it smaller and more easily concealed at the expense of range. Pulling the trigger fires both barrels at once, unleashing 14 pellets instead of the typical 7. While its damage-per-second is low, it inflicts incredible burst damage at close range. It inflicts more damage per shot than any other non-unique shotgun. The sawed-off shotgun is one of the most powerful non-unique conventional firearms in the game.

However, its incredible damage is offset by the fact that it has an extremely wide shot spread, the highest in the game. In addition, because it fires both barrels at once, it wears out fast, eats up more ammo than other shotguns, and must be reloaded after each shot, leaving the player vulnerable between shootings (even with its fast reload speed). The division of damage between separate projectiles will also decrease its effectiveness against armored targets, as the damage will be reduced per pellet. Thus, the sawed-off shotgun is best utilized as a "finishing" weapon against soft targets rather than a primary weapon: used either in cramped quarters such as tunnels and caves, or taken out to quickly finish off a charging enemy before they get too close. Utilizing the Shotgun Surgeon perk or appropriate ammo types does mitigate its inherently low damage per projectile against armored targets.

Furthermore, it is also considered an improved holdout weapon, and can be concealed and carried into weapon-free locations, so long as one's Sneak skill is 50 or higher.

Durability[edit | edit source]

The sawed-off shotgun can fire a total of about 395 times, or 790 standard rounds, the equivalent of 395 reloads, from full condition before breaking. This amount is exactly the same as its unique variant.

Ammunition typeDurability
ShotsReloads
Standard, 4/0 buck, slug, coinshot, bean bag, flechette, Dragon's Breath & pulse slug395395
Magnum & 4/0 buck Magnum343343

Variant[edit | edit source]

Comparison[edit | edit source]

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Sawed-off shotgun 100
(7.1x14)
234.42.34x17372.74.02(1)39541950487.5504
Big Boomer 120
(8.6x14)
309.42.58x19353.43.52(1)39542500625504

Locations[edit | edit source]

Bugs[edit | edit source]

PCIcon pc.png Playstation 3Icon ps3.png Xbox 360Icon xbox360.png When in first person the weapon looks fine, but in third person, the barrels can be dettached from the grip.[verified]

Sounds[edit | edit source]

SingleShotVB.png

Behind the scenes[edit | edit source]

50 Vault-Tec C.E.O..pngThe following is based on unverified behind the scenes information and has not been confirmed by canon sources.

The sawed-off shotgun received a texture change from Fallout 3, changing the dark gunmetal and cherry wood to a nickel finish and plain wooden furniture, and the only legacy gun to receive such a texture change. This texture change appears to be in reference to Mad Max in which a near-identical sawed-off shotgun is used.

50 Vault-Tec C.E.O..pngEnd of information based on unverified behind the scenes information.

Gallery[edit | edit source]

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