Fallout Wiki
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m (Imported from the Vault)
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|creatures =
 
|creatures =
 
|robots =[[Protectron (Fallout 4)|Protectron]]
 
|robots =[[Protectron (Fallout 4)|Protectron]]
|quests =[[Here There Be Monsters]]<br />[[Kidnapping]]<br />[[Stop the Raiding]]<br />[[Out of the Fire]]<br />[[Crucible]] {{icon|FO4CC}}
+
|quests =[[Here There Be Monsters]]<br />[[Kidnapping]]<br />[[Stop the Raiding]]<br />[[Cleansing the Commonwealth]]<br />[[To the Mattresses]]<br />[[Butcher's Bill 2]]<br />[[Out of the Fire]]<br />[[Reclamation]]<br />[[Raider Troubles]]<br />[[Crucible]] {{icon|FO4CC}}
 
|terminal =[[Saugus Ironworks terminal entries]]
 
|terminal =[[Saugus Ironworks terminal entries]]
 
|cell name =SaugusIronworksExt<br />SaugusIronworksExt02<br />SaugusIronworksExt03<br />SaugusIronworksExt04<br />SaugusIronworks01 (interior)<br />SaugusIronworks02 (blast furnace)
 
|cell name =SaugusIronworksExt<br />SaugusIronworksExt02<br />SaugusIronworksExt03<br />SaugusIronworksExt04<br />SaugusIronworks01 (interior)<br />SaugusIronworks02 (blast furnace)
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'''Saugus Ironworks''' is a [[Fallout 4 locations|location]] in [[the Commonwealth]] occupied by the [[Forged]] in [[Timeline#2287|2287]].
 
'''Saugus Ironworks''' is a [[Fallout 4 locations|location]] in [[the Commonwealth]] occupied by the [[Forged]] in [[Timeline#2287|2287]].
  +
  +
==Background==
  +
Once a historic pre–[[American Revolutionary War|Revolutionary War]] ironworks, Saugus was reopened during the [[Sino-American War]]. The location is now run by [[Slag]] and his group, the [[Forged]].<ref>''[[Fallout 4 Vault Dweller's Survival Guide]]'' Collector's Edition pp. 283-284: ''"'''[2.19] SAUGUS IRONWORKS'''''<br />''Once a historic pre–Revolutionary War ironworks, this location was reopened during the ramp-up to provide materials for the war with China. The location is now run by Slag, a particularly ferocious Raider and his clan, the Forged."''<br />([[Fallout 4 Vault Dweller's Survival Guide Map]])</ref>
   
 
==Layout==
 
==Layout==
The location is a large multi-level ironworks factory, consisting of the main factory and a few smaller buildings on the roof and at ground level. The factory interior consists of metal floors and platforms and contains many vats of molten metal, which both emit light and deal massive damage to players not wearing [[Power armor (Fallout 4)|power armor]].
+
The location is a large multi-level ironworks factory, consisting of the main factory and a few smaller buildings on the roof and at ground level. The factory interior consists of metal floors and platforms and contains many vats of molten metal, which both emit light and deal massive damage to player characters not wearing [[Power armor (Fallout 4)|power armor]].
   
On the middle level there is a room containing both a weapon and an [[armor workbench (Fallout 4)|armor workbench]], there is also a terminal nearby, which can be used to activate a [[Protectron (Fallout 4)|protectron]] that will engage the Forged in combat. On the top level behind an [[Automated turret#Machinegun turret Mk I|automated turret]], there is a door to the blast furnace in which [[Jake Finch]], [[Abraham Finch|Abraham]]'s son, and [[Slag]], are found. Opposite that door is a [[Power armor station (Fallout 4)|power armor station]] and a door to the roof.
+
On the middle level, there is a room containing both a [[Weapons workbench (Fallout 4)|weapons workbench]] and an [[armor workbench (Fallout 4)|armor workbench]], A terminal nearby can be used to activate a [[Protectron (Fallout 4)|protectron]] that will engage the Forged in combat. On the top level behind an [[Automated turret#Machinegun turret Mk I|automated turret]], there is a door to the blast furnace in which [[Jake Finch]], [[Abraham Finch|Abraham]]'s son, and [[Slag]], are found. Opposite that door is a [[Power armor station (Fallout 4)|power armor station]] and a door to the roof.
   
 
A shortcut to the furnace area can be taken by walking up a steep pipe on the southern exterior of the building and entering through the door on the roof. The entrance to the blast furnace is locked with an Expert lock. There are multiple Forged and [[Fragmentation mine (Fallout 4)|fragmentation mines]] on the roof. Engaging these Forged in combat may attract the [[Gunners]] on the nearby overpass. One of those Gunners, a captain named [[Bridget]], may lob mini nukes into the fray.
 
A shortcut to the furnace area can be taken by walking up a steep pipe on the southern exterior of the building and entering through the door on the roof. The entrance to the blast furnace is locked with an Expert lock. There are multiple Forged and [[Fragmentation mine (Fallout 4)|fragmentation mines]] on the roof. Engaging these Forged in combat may attract the [[Gunners]] on the nearby overpass. One of those Gunners, a captain named [[Bridget]], may lob mini nukes into the fray.
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==Notable loot==
 
==Notable loot==
 
* [[Explosives bobblehead]] - Found in the blast furnace room on top of the control panel above the furnace.
 
* [[Explosives bobblehead]] - Found in the blast furnace room on top of the control panel above the furnace.
* [[Picket Fences|Picket Fences issue #3]] - Found in the blast furnace room, on the floor of the steel walkway right under the [[steamer trunk]] and the ammo box.
+
* ''[[Picket Fences|Picket Fences]]'' issue #3 - Found in the blast furnace room, on the floor of the steel walkway right under the [[steamer trunk]] and the ammo box.
 
* A [[Shishkebab (Fallout 4)|Shishkebab]] - Looted from the power-armored Forged leader Slag, who resides in the blast furnace room, needed for the quest [[Out of the Fire]].
 
* A [[Shishkebab (Fallout 4)|Shishkebab]] - Looted from the power-armored Forged leader Slag, who resides in the blast furnace room, needed for the quest [[Out of the Fire]].
* [[Dampening coil]] - In the southeast corner of the blast furnace room. Follow the catwalk to the right and downwards; found on the wall adjacent to the smelter. Needed for the quest [[Here There Be Monsters]].
+
* [[Dampening coil]] - In the southeast corner of the blast furnace room, on the wall adjacent to the smelter on the ground level, as part of a large blue circular "button." Needed for the quest [[Here There Be Monsters]].
* An [[overdue book]] and a [[Day Tripper (Fallout 4)|Day Tripper]] - Near the stairs in the northeast (southwest if looking at the map) corner along the west wall on the ground level, located in the toppled smelting pot next to a skeleton and [[shopping basket]] that is found directly down the short stairs adjacent to the gun-trapped bathroom.
+
* An [[overdue book]] and a [[Day Tripper (Fallout 4)|Day Tripper]] - Near the stairs in the southwest<!-- SW is the correct location. --> corner along the west wall on the ground level, located in the toppled smelting pot next to a skeleton and [[Shopping basket (Fallout 4)|shopping basket]] that is found directly down the short stairs adjacent to the gun-trapped bathroom.
 
* A [[Vault-Tec lunchbox]] - On the top floor of the first room. It is located just north of the far south wall, in an office nook.
 
* A [[Vault-Tec lunchbox]] - On the top floor of the first room. It is located just north of the far south wall, in an office nook.
* [[Saugus roof key]] - On Slag, Jake Finch, and a Forged leader that replaces Slag once he is killed. Opens roof door.
+
* [[Fallout 4 keys#Saugus roof key|Saugus roof key]] - On Slag, Jake Finch, and a Forged leader that replaces Slag once he is killed.
* {{icon|FO4CC}} [[Keeper's toolbox key]] - In a tin can above a designated toolbox. Opens toolbox.
+
* {{icon|FO4CC}} [[Heavy incinerator (Creation Club)|Heavy incinerator]] - In a partially tipped over crucible.
* {{icon|FO4CC}} [[Smelter console password]] - In the above mentioned toolbox. Gives access to the smelter terminal.
+
* {{icon|FO4CC}} [[Fallout 4 keys#Keeper's toolbox key|Keeper's toolbox key]] - In a tin can above a designated [[Toolbox (Fallout 4)|toolbox]]. Opens toolbox.
  +
* {{icon|FO4CC}} [[Fallout 4 keys#Shroud Manor terminal password|Smelter console password]] - In the above mentioned toolbox. Gives access to the smelter terminal.
   
 
==Related quests==
 
==Related quests==
* [[Out of the Fire]] - Jake Finch has stolen his father's sword (Shishkebab), hoping to join the Forged. The sword must be taken back in order to gain [[Finch farm]] as a [[Fallout 4 settlements|settlement]].
+
* [[Out of the Fire]]: Abraham Finch tasks the player character with retrieving his family sword, the [[Shishkebab (Fallout 4)|Shishkebab]], from local raiders known as the [[Forged]].
* [[Here There Be Monsters]] - A new dampening coil is needed to restore power to the ''[[Yangtze]]'', it can be found here.
+
* [[Here There Be Monsters]]: The captain of the ''[[Yangtze]]'', Captain [[Zao]], has requested the Sole Survivor's help in retrieving a part for his submarine that will allow him to finally return home.
* [[Kidnapping]] - A group of [[Raiders (Fallout 4)|raiders]] can take up residence in this location after they have kidnapped a settler. The [[Sole Survivor]] is required to come here and free the settler.
+
* [[Kidnapping]]: Concerned settlers will ask the Sole Survivor to help them rescue a fellow settler that was kidnapped for ransom by nearby hostiles, hoping to have them freed without harm.
  +
* [[Stop the Raiding]]: The Sole Survivor becomes aware of a group of settlers being terrorized by nearby [[Raiders (Fallout 4)|raiders]] and can offer to help.
* [[Stop the Raiding]] - Raiders are attacking settlements from here, they must be stopped.
 
  +
* [[Cleansing the Commonwealth]]: Knight [[Rhys]] gives the Sole Survivor an assignment to clear the location of what he calls "abominations" to further the aims of the [[Brotherhood of Steel (East Coast)|Brotherhood of Steel]].
  +
* [[To the Mattresses]]: The [[synth]]-hating [[L&L Gang]] is a major threat to [[the Railroad]]. [[Desdemona]] has a lead on them and asks the Sole Survivor to help neutralize their members.
  +
* [[Raider Troubles]]: A group of settlers is struggling to defend themselves against a nearby group of [[Raiders (Fallout 4)|raiders]] and asks the Sole Survivor for help.
  +
* [[Reclamation]]: The [[Sole Survivor]] learns from [[Alana Secord|Dr. Secord]] that a [[synth]] was kidnapped by [[Raiders (Fallout 4)|raiders]]. They can help with the planned retrieval mission by placing a tracking beacon on the synth and reporting back to the [[Synth Retention Bureau]].
  +
* [[Butcher's Bill 2]]: A survivor may have made it out of the [[Kendall Hospital|Augusta safehouse]] disaster. His name is [[Blackbird]] and he was spotted recently. [[Stanley Carrington|Doctor Carrington]] tasks the player character to gather more details regarding his fate.
 
* {{icon|FO4CC}} [[Crucible]]
 
* {{icon|FO4CC}} [[Crucible]]
   
 
==Notes==
 
==Notes==
* The second area upstairs has both a [[weapons workbench (Fallout 4)|weapons workbench]] and an armor workbench available. There is also a power armor station located in the room with doors to the roof and the furnace.
 
* A swift death is awarded to anyone who falls into the column of liquid metal on the roof.
 
 
* Slag's terminal on the wall near his platform may contain notes about other raider strongholds that have been cleared by the player character before reaching the ironworks.
 
* Slag's terminal on the wall near his platform may contain notes about other raider strongholds that have been cleared by the player character before reaching the ironworks.
 
* Upon defeating Slag, it's possible for him to fall into the molten steel, making his loot and the Shishkebab impossible to retrieve. The player character can enter the molten steel and take only minimal damage while in power armor.
 
* Upon defeating Slag, it's possible for him to fall into the molten steel, making his loot and the Shishkebab impossible to retrieve. The player character can enter the molten steel and take only minimal damage while in power armor.
* Upon defeating Slag, it's possible for him to fall on top of the Picket Fences Magazine in such a way that the option to pick it up isn't available. Due to the weight of his power armor frame, his body cannot be dragged to uncover the magazine. Shooting his corpse can help, but can also use a lot of ammunition. Alternatives include throwing grenades or running into his corpse to push it aside. One can, however, return in a few game days to find Slag replaced by a generic boss raider and should be able to acquire the magazine then.
+
* Upon defeating Slag, it's possible for him to fall on top of the ''Picket Fences'' magazine in such a way that the option to pick it up isn't available. Due to the weight of his power armor frame, his body cannot be dragged to uncover the magazine. One can return in a few game days to find Slag replaced by a generic boss raider and should be able to acquire the magazine then.
 
* Due to its close proximity to [[the Slog]], fast traveling to that settlement may cause its settlers and the nearby Forged to engage in combat.
 
* Due to its close proximity to [[the Slog]], fast traveling to that settlement may cause its settlers and the nearby Forged to engage in combat.
 
* Corpses may be ignited by placing them into the vats of molten metal. They then act as permanent light sources.
 
* Corpses may be ignited by placing them into the vats of molten metal. They then act as permanent light sources.
 
* There are many sources of light around the entire factory, which can make stealth difficult.
 
* There are many sources of light around the entire factory, which can make stealth difficult.
  +
* When at this location, [[Fallout 4 companions|companions]] make comments, which are activated at two locations.{{Clarify}}
  +
{| class="va-table va-table-full mw-collapsible mw-collapsed"
  +
! colspan="3" | Location comments
  +
|-
  +
! style="width: 15%; colspan=2" | Character
  +
! style="width: 10%;" | Specific location
  +
! style="width: 75%;" | Comment
  +
|-
  +
| rowspan=2 | [[Cait]]
  +
|
  +
| "{{Tooltip|Awwww, look. The Raiders have themselves a little arts and crafts project.|Walking past areas of molten metal. - sarcasm / Sarcastic}}"
  +
|-
  +
|
  +
| "{{Tooltip|Oh, lovely. You got a can-opener?|Encountering a raider with power armor. / Irritated}}"
  +
|-
  +
| rowspan=2 | [[Codsworth]]
  +
|
  +
| "{{Tooltip|Careful, {{Tooltip|sir|Male}}/{{Tooltip|mum|Female}}. That heat isn't good for either of us.|Concerned - Walking through areas of molten metal. / Concerned}}"
  +
|-
  +
|
  +
| "{{Tooltip|This place is just full of charm, isn't it?|Very Sarcastic - Entering a blast furnace room with power armored raiders. / Sarcastic}}"
  +
|-
  +
| rowspan=2 | [[Curie]]
  +
|
  +
| "A working ironworks could be most useful for some of my plans."
  +
|-
  +
|
  +
| "These criminals are heavily armored. Caution."
  +
|-
  +
| rowspan=2 | [[Danse]]
  +
|
  +
| "{{Tooltip|These Raiders have become annoyingly resourceful. We'll have to put a stop to that.|Walking past areas of molten metal. / Irritated}}"
  +
|-
  +
|
  +
| "{{Tooltip|Damn it... these Raiders are using Power Armor. Aim for the fusion core!|Encountering a raider with power armor. / Angry}}"
  +
|-
  +
| rowspan=2 | [[Deacon]]
  +
|
  +
| "I'm all for saunas, but this is something else."
  +
|-
  +
|
  +
| "Now the raiders got Power Armor. God damn it."
  +
|-
  +
| rowspan=2 | [[John Hancock]]
  +
|
  +
| "{{Tooltip|Uh, watch your step.|Walking past areas of molten metal. / Nervous}}"
  +
|-
  +
|
  +
| "{{Tooltip|Looks like someone heard we were coming.|Encountering a raider with power armor. / Amused}}"
  +
|-
  +
| rowspan=2 | [[Robert MacCready]]
  +
|
  +
| "{{Tooltip|Can someone crack a window? It's hot as hell in here.|Walking past areas of molten metal. - sarcasm / Sarcastic}}"
  +
|-
  +
|
  +
| "{{Tooltip|Hey look, it's the Brotherhood of Squeal! *Laughs*|Encountering a raider with power armor. / Amused}}"
  +
|-
  +
| rowspan=2 | [[Nick Valentine]]
  +
|
  +
| "{{Tooltip|Didn't know my temperature sensors went this high.|Walking past areas of molten metal. / Neutral}}"
  +
|-
  +
|
  +
| "{{Tooltip|Hope you brought your can opener.|Encountering a raider with power armor. / Neutral}}"
  +
|-
  +
| rowspan=2 | [[Piper Wright]]
  +
|
  +
| "{{Tooltip|How many Raiders are lost every year to safety hazards? Not enough, you ask me.|Walking past areas of molten metal. / Neutral}}"
  +
|-
  +
|
  +
| "{{Tooltip|I guess we wouldn't be lucky enough for him to just fall in one of these things, would we?|Encountering a raider with power armor standing near a blast furnace. / Neutral}}"
  +
|-
  +
| rowspan=2 | [[Preston Garvey]]
  +
|
  +
| "{{Tooltip|What are these idiots playing at here?|Cautious, inside of an ironworks with molten steel, furnaces, etc / Puzzled}}"
  +
|-
  +
|
  +
| "{{Tooltip|We're going to need bigger guns.|A warning, you spot heavily-armored enemies. / SinisterSmile}}"
  +
|-
  +
| rowspan=2 | [[X6-88]]
  +
|
  +
| "{{Tooltip|Let's keep our distance from that machinery.|Cautious, inside of an ironworks with molten steel, furnaces, etc}}"
  +
|-
  +
|
  +
| "{{Tooltip|Power armor. Recommend heavy armaments.|A warning, you spot heavily-armored enemies.}}"
  +
|}
   
 
==Appearances==
 
==Appearances==
The Saugus Ironworks only appears in ''[[Fallout 4]]''.
+
The Saugus Ironworks appears only in ''[[Fallout 4]]''.
   
 
==Behind the scenes==
 
==Behind the scenes==
* Saugus Ironworks is a counterpart to the real [http://www.nps.gov/sair/index.htm Saugus Iron Works National Historic Site].
+
* Saugus Ironworks is based on the real world location of [[wikipedia:Saugus Iron Works National Historic Site|Saugus Iron Works National Historic Site]], located northeast of downtown Boston in [[wikipedia:Saugus, Massachusetts|Saugus, Massachusetts]].
  +
{{Behind the scenes}}
 
* The terminal in the second section contains a list of people punished including a raider called "Yancey" who refused to change his name. This is a reference to the Futurama episode "The Luck of the Fryrish" in which Fry's brother Yancy was jealous of Fry's name.
 
* The terminal in the second section contains a list of people punished including a raider called "Yancey" who refused to change his name. This is a reference to the Futurama episode "The Luck of the Fryrish" in which Fry's brother Yancy was jealous of Fry's name.
  +
{{Behind the scenes|end}}
   
 
==Bugs==
 
==Bugs==
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* {{Platforms|pc}} A pair of raiders seem to spawn quite frequently near the bonfire outside Saugus Ironworks. They will occasionally wander into the bonfire and die. {{Verify|verified}}
 
* {{Platforms|pc}} A pair of raiders seem to spawn quite frequently near the bonfire outside Saugus Ironworks. They will occasionally wander into the bonfire and die. {{Verify|verified}}
 
* {{Platforms|pc}} If you exit the blast furnace during the boss fight with Slag, using explosives on Slag might cause his body to become stuck inside the metal cage on either side of the door going into the blast furnace. This means that you won't be able to loot Slag for his power armor or the Shishkebab. {{Verify|verified}}
 
* {{Platforms|pc}} If you exit the blast furnace during the boss fight with Slag, using explosives on Slag might cause his body to become stuck inside the metal cage on either side of the door going into the blast furnace. This means that you won't be able to loot Slag for his power armor or the Shishkebab. {{Verify|verified}}
 
   
 
==Gallery==
 
==Gallery==
<gallery widths="210" captionalign="center">
+
<gallery widths=200 captionalign=center>
FO4 Bobblehead Explosives Saugus.jpg|[[Explosives bobblehead]] and [[Picket Fences]]
+
FO4 Bobblehead Explosives Saugus.jpg|[[Explosives bobblehead]] and ''[[Picket Fences]]''
FO4 Jet Alien Saugus Iron.jpg|[[Toy alien]] enjoying some [[Jet (Fallout 4)|jet]]
+
FO4 Jet Alien Saugus Iron.jpg|[[Toy alien (Fallout 4)|Toy alien]] enjoying some [[Jet (Fallout 4)|Jet]]
 
FO4 lunch break .png|Lunch break
 
FO4 lunch break .png|Lunch break
 
Fo4 Dampening Rod Coil.png|Dampening coil
 
Fo4 Dampening Rod Coil.png|Dampening coil
 
FO4 Teddy Bear in Saugus.jpg|Teddy cooks fish
 
FO4 Teddy Bear in Saugus.jpg|Teddy cooks fish
  +
FO4 Saugus Iron 1.png
  +
FO4 Saugus Iron 2.png
  +
FO4 Saugus Iron 3.png
  +
FO4 Saugus Iron 4.png
 
</gallery>
 
</gallery>
  +
  +
==References==
  +
{{References}}
   
 
{{Navbox locations FO4}}
 
{{Navbox locations FO4}}
Line 88: Line 188:
 
[[Category:Fallout 4 locations]]
 
[[Category:Fallout 4 locations]]
 
[[Category:Forged]]
 
[[Category:Forged]]
  +
[[Category:Pre-War companies]]
   
 
[[es:Siderúrgica Saugus]]
 
[[es:Siderúrgica Saugus]]

Revision as of 20:05, 28 July 2020

 
Gametitle-FO4
Gametitle-FO4

Saugus Ironworks is a location in the Commonwealth occupied by the Forged in 2287.

Background

Once a historic pre–Revolutionary War ironworks, Saugus was reopened during the Sino-American War. The location is now run by Slag and his group, the Forged.[1]

Layout

The location is a large multi-level ironworks factory, consisting of the main factory and a few smaller buildings on the roof and at ground level. The factory interior consists of metal floors and platforms and contains many vats of molten metal, which both emit light and deal massive damage to player characters not wearing power armor.

On the middle level, there is a room containing both a weapons workbench and an armor workbench, A terminal nearby can be used to activate a protectron that will engage the Forged in combat. On the top level behind an automated turret, there is a door to the blast furnace in which Jake Finch, Abraham's son, and Slag, are found. Opposite that door is a power armor station and a door to the roof.

A shortcut to the furnace area can be taken by walking up a steep pipe on the southern exterior of the building and entering through the door on the roof. The entrance to the blast furnace is locked with an Expert lock. There are multiple Forged and fragmentation mines on the roof. Engaging these Forged in combat may attract the Gunners on the nearby overpass. One of those Gunners, a captain named Bridget, may lob mini nukes into the fray.

Notable loot

  • Explosives bobblehead - Found in the blast furnace room on top of the control panel above the furnace.
  • Picket Fences issue #3 - Found in the blast furnace room, on the floor of the steel walkway right under the steamer trunk and the ammo box.
  • A Shishkebab - Looted from the power-armored Forged leader Slag, who resides in the blast furnace room, needed for the quest Out of the Fire.
  • Dampening coil - In the southeast corner of the blast furnace room, on the wall adjacent to the smelter on the ground level, as part of a large blue circular "button." Needed for the quest Here There Be Monsters.
  • An overdue book and a Day Tripper - Near the stairs in the southwest corner along the west wall on the ground level, located in the toppled smelting pot next to a skeleton and shopping basket that is found directly down the short stairs adjacent to the gun-trapped bathroom.
  • A Vault-Tec lunchbox - On the top floor of the first room. It is located just north of the far south wall, in an office nook.
  • Saugus roof key - On Slag, Jake Finch, and a Forged leader that replaces Slag once he is killed.
  • Creation Club Heavy incinerator - In a partially tipped over crucible.
  • Creation Club Keeper's toolbox key - In a tin can above a designated toolbox. Opens toolbox.
  • Creation Club Smelter console password - In the above mentioned toolbox. Gives access to the smelter terminal.

Related quests

Notes

  • Slag's terminal on the wall near his platform may contain notes about other raider strongholds that have been cleared by the player character before reaching the ironworks.
  • Upon defeating Slag, it's possible for him to fall into the molten steel, making his loot and the Shishkebab impossible to retrieve. The player character can enter the molten steel and take only minimal damage while in power armor.
  • Upon defeating Slag, it's possible for him to fall on top of the Picket Fences magazine in such a way that the option to pick it up isn't available. Due to the weight of his power armor frame, his body cannot be dragged to uncover the magazine. One can return in a few game days to find Slag replaced by a generic boss raider and should be able to acquire the magazine then.
  • Due to its close proximity to the Slog, fast traveling to that settlement may cause its settlers and the nearby Forged to engage in combat.
  • Corpses may be ignited by placing them into the vats of molten metal. They then act as permanent light sources.
  • There are many sources of light around the entire factory, which can make stealth difficult.
  • When at this location, companions make comments, which are activated at two locations.[clarification needed]
Location comments
Character Specific location Comment
Cait "Awwww, look. The Raiders have themselves a little arts and crafts project."
"Oh, lovely. You got a can-opener?"
Codsworth "Careful, sir/mum. That heat isn't good for either of us."
"This place is just full of charm, isn't it?"
Curie "A working ironworks could be most useful for some of my plans."
"These criminals are heavily armored. Caution."
Danse "These Raiders have become annoyingly resourceful. We'll have to put a stop to that."
"Damn it... these Raiders are using Power Armor. Aim for the fusion core!"
Deacon "I'm all for saunas, but this is something else."
"Now the raiders got Power Armor. God damn it."
John Hancock "Uh, watch your step."
"Looks like someone heard we were coming."
Robert MacCready "Can someone crack a window? It's hot as hell in here."
"Hey look, it's the Brotherhood of Squeal! *Laughs*"
Nick Valentine "Didn't know my temperature sensors went this high."
"Hope you brought your can opener."
Piper Wright "How many Raiders are lost every year to safety hazards? Not enough, you ask me."
"I guess we wouldn't be lucky enough for him to just fall in one of these things, would we?"
Preston Garvey "What are these idiots playing at here?"
"We're going to need bigger guns."
X6-88 "Let's keep our distance from that machinery."
"Power armor. Recommend heavy armaments."

Appearances

The Saugus Ironworks appears only in Fallout 4.

Behind the scenes

  • The terminal in the second section contains a list of people punished including a raider called "Yancey" who refused to change his name. This is a reference to the Futurama episode "The Luck of the Fryrish" in which Fry's brother Yancy was jealous of Fry's name.

Bugs

  • PCPC Playstation 4Playstation 4 After the battle with Slag, the player character can become covered in bright orange molten metal during conversations and in third person view. An easy fix is to reload a save and get lit on fire again by the Forged, turning you back to normal. [verified]
  • PCPC Surviving an encounter with a container of molten metal may cause the game to equip your character with a permanent, unnamed gore item intended for NPCs killed in this fashion. Because the molten metal is intended to be a definitive death, the game immediately flags your character as dead and equips them with this default "molten death" appearance regardless of whether you survive or not. Essentially, you have a "death mesh" inside your character mesh which clips through in 3rd person view and obstructs the center of the screen when activating sneak mode. This can be solved via the console by using player.removeitem 0001e22e5. [verified]
  • PCPC A pair of raiders seem to spawn quite frequently near the bonfire outside Saugus Ironworks. They will occasionally wander into the bonfire and die. [verified]
  • PCPC If you exit the blast furnace during the boss fight with Slag, using explosives on Slag might cause his body to become stuck inside the metal cage on either side of the door going into the blast furnace. This means that you won't be able to loot Slag for his power armor or the Shishkebab. [verified]

Gallery

References

  1. Fallout 4 Vault Dweller's Survival Guide Collector's Edition pp. 283-284: "[2.19] SAUGUS IRONWORKS
    Once a historic pre–Revolutionary War ironworks, this location was reopened during the ramp-up to provide materials for the war with China. The location is now run by Slag, a particularly ferocious Raider and his clan, the Forged."
    (Fallout 4 Vault Dweller's Survival Guide Map)