Gametitle-FNV OWB.png
Gametitle-FNV OWB.png
You want some weapon schematics? I can show you some fucking weapon schematics! You want a superheated Saturnite Power Fist? I can hook that shit up!Toaster

The Saturnite fist super-heated is a weapon in the Fallout: New Vegas add-on Old World Blues.

Background[edit | edit source]

This weapon is an upgrade of the standard Saturnite D-25A power fist, overheated by a process only known by the Toaster in the Sink. This fist now inflicts fire damage, but while the saturnite material keeping the heat remains intact, the mechanism is damaged, causing a loss of attack speed, although it still attacks faster than the regular power fist.

Characteristics[edit | edit source]

Compared to the original saturnite fist, it has less durability and lower attack speed, but inflicts much more normal and critical damage. It will set foes on fire upon a critical strike, inflicting 2 points of fire damage for 5 seconds.

V.A.T.S. Special Attacks[edit | edit source]

Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal0110254.4
Stomp502202011Only on knocked down enemies
Uppercut50126.5206.33
Cross75121206.052.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.

Durability[edit | edit source]

The Saturnite fist super-heated can successfully strike about 595 times from full condition before breaking.

Variants[edit | edit source]

Comparison[edit | edit source]

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondEffect damage and durationBonus effectsAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Power fist 40
43.61.09x140282.93956800133.3505
Power fist Gun Runners' Arsenal40
43.61.09x140282.93956800133.3505
Power fist With all weapon mods attached Gun Runners' Arsenal48
62.81.31x140283.479564900816.7505
Greased Lightning Gun Runners' Arsenal32
963x132282.39956150002500505
Industrial hand Lonesome Road (add-on)50
160Ignores DR/DT3.2x140651.57995102500250757
Salt-Upon-Wounds' power fist Honest Hearts45
64.4+3Poison/10s1.36x145254.849562500416.7506
Saturnite fist Old World Blues (add-on)35
631.8x135252.879541600400454
Saturnite fist super-heated Old World Blues (add-on)55
90.81.65x155+2Fire/5s254.459542400600555
Note: Unarmed damage is doubled in V.A.T.S.

Location[edit | edit source]

While the original fist can be found all around Big MT (specifically looted from lobotomite corpses), the super-heating process can only be performed by the Toaster in the Sink.

Notes[edit | edit source]

  • When going through the process of overheating a saturnite fist, the super-heated version will always come out at 85% condition, regardless of what condition it was prior to being overheated.
  • After being worn for a small period of time, the red heated area will dim, however, the special effects will persist.
  • With the Pyromaniac perk, it has higher damage than a ballistic fist, with a faster attack speed, less AP used in V.A.T.S. and lower requirements for the Strength stat and Unarmed skill.
  • This fist counts as an improved holdout weapon.
  • Like the power fist and ballistic fist, the super-heated saturnite fist clips into T-51b power armor and Remnants power armor, making it look like it was crafted into the armor.
  • If one has met the requirements for special unarmed attacks (uppercut and cross), the normal attack will not execute and instead will use these, which are faster than the basic strike.
  • The heating process does not hurt the Courier, even though they are not wearing any protection on their hand.
  • Even though it is a power fist variant, its kills do not contribute to the challenge Vault 13's Revenge.

Bugs[edit | edit source]

  • Playstation 3Icon ps3.png Xbox 360Icon xbox360.png The weapon's skin will go up and behind the arm to about the shoulder. To fix this, un-equip and re-equip the weapon, or go to a different area.[verified]
  • Playstation 3Icon ps3.png If given to Veronica, the skins will change randomly from a large, molten power fist, to an orange-knuckled glove.[verified]
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