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Gametitle-FO3
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SatCom NN-03d is a satellite communications array, part of the SatCom Array in the northwest of the Capital Wasteland. It is located between Fort Constantine and the MDPL-21 Power Station. You can see it from Oasis. NN-03d has three arrays and is a Raider hangout (though there aren't too many and they aren't too heavily armed).

The Raiders occupying the SatCom array respawn after 72 hours, making this a good location for farming Raider gear or acquiring slaves via the Mesmetron.

Array NN-03d-A and C can be entered from the ground level; B's front door is boarded up. A's entry point has a heavy population of raiders. C requires a terminal hack to get in. Arrays A and B are connected by a bridge on top of the dishes - avoid holes - watch out for the raiders on the outsides of arrays B and C. Arrays B and C are connected by a basement. Array C is locked, but can be opened with the nearby terminal (very easy). The view on top of C is breathtaking, but don't miss the two Mini Nukes on the arms of the "scarecrow" setup on the edge of the satellite dish.

To get to this Satcom Array on your world map head to the Southern most tower's entrance.

The Brotherhood Outcasts have a small outpost in a corrugated steel shack just to the west of the SatCom array. This outpost is occupied by two Brotherhood Outcasts armed with Laser Rifles.

Notable loot

SatCom Array NN-03d-C

  • Pugilism Illustrated;
    Located atop a toilet on the eastern wall on the first level.
  • 2 Mini Nukes, located atop a shooting target; The Capital Wasteland, SatCom Array NN-03d
    Enter SatCom Array NN-03-C, and traverse up the ladder to the dish. This is where you will find the shooting target
  • To get into SatCom Array NN-03-C you must pick a hard lock. (unless you go in building A, go up to the top of the dish, walk across a wooden plank to B, go through there to the bottom killing Raiders along the way, and go through the doors to D and C. Also, in a room with what seems to be a chem lab there are 4 Teddybears.)

The Capital Wasteland (surrounding area)

  • 1 Schematics - Shishkebab; The Capital Wasteland; south-west of SatCom Array NN-03d
  • 1 Nuka-Cola Quantum; The Capital Wasteland; south-west of SatCom Array NN-03d
  • Playstation 3Playstation 3Playstation 3*Located atop a makeshift shack occupied by Brotherhood Outcasts. It is clearly visible, and can be snatched by shooting it off or jumping and attempting to grab it while in mid-air. Be careful shooting it off the roof. There is a rock that isn't "there". Stand at the corner of the shed, below where the Quantum was; face 3 ticks (on the compass) towards SW from S. There are 3 rocks in a row; the third one away from you can almost completely hide the bottle!!

SatCom Array NN-03d-B

  • Inside you will find 4 Teddy Bear's ontop of a counter along with some meds.

Notes

SatCom Array NN-03d-B Chessboard

Chessboard in NN-03d-B

  • PCPC Star Paladin will fall to her death while getting the mini nukes. Advisable to have her wait.
  • In Tower A the raiders have stacked a few coffins, complete with skeletons which seem to originate from the empty graves just outside of it

The Beer Domino

In the stairs in NN-03d-C that leads to NN-03d-B you can find a carefully placed row of 10 beers on each step. At the bottom there is a pile of 8 more beers. At the top there is a toy car that could be used to trigger the dominoes.

The Chessboard

NN-03d-B has a chessboard with miniature garden gnomes as the pawns and miniature bottles of alcohol and Electron Charge Packs as the other pieces. On the board the game is two moves in. One player has moved a knight, the Electron Charge Pack, and the other player has moved a miniature garden gnome, a pawn. Now on to why the chess pieces are "stacked" on top of each other. It's just how its loaded.

  • If you remove a piece you'll see the pawns slide into their proper places and a few pieces might fall off the table. The bottles and Electron Charge Packs are simply representations of the pieces. That's why all the pawns are the same thing (the mini-gnomes).
  • A minor bug is that each of the gnome "pieces" weigh 5 (in comparison to their size), and dropping all of them together will result in stacked, full-size gnomes. If you drop them separately they stay small, but once you drop them they can't turn back to their "smaller" form.

Spork Railing

Balanced on the railing of the walkway leading to the chessboard, you will find a carefully arranged array of Sporks. They may spell out something if looked at from a certain angle. Taking or moving any of the sporks, or even walking too close to them, will cause the arrangement to crumble, with some falling onto the walkway and some all the way to the floor below.

The Giant Teddy Bear

NN-03d-B contains the giant Teddy Bear behind the boarded up hall behind the chemistry set on the ground floor. The door behind the Teddy Bear doesn't lead anywhere.

Teddy location

Location of giant bear

File:GunnerBill thebearwithin.jpg

The bear within

GunnerBill bigboy 000c7190

The Prize

  • The giant bear can be accessed by using the tcl (no-clipping) console command on the PC version.
  • Once in your inventory the giant bear does however have some unique properties. If you already have bears or add more to your inventory whilst carrying the giant bear it is always dumped back at normal size. Also if you drop it once, then pick it back up again, the second time you drop it, it will shrink to the size of a normal bear! If you carry it on its own it always appears smaller than when you found it but still bigger than the average bear. The object ID for the giant bear is 000c7190.
  • If and when you do manage to retrieve the giant teddy bear, it is extremely hard to get it to sit upright in your house.


Outside

  • To the Northeast of the towers is a small doorway set into the rock. When opened, the door reveals a concrete wall with the words "FUCK YOU" written on it in big green letters. On top of that door are three missiles, which are, mysteriously, balancing on the very tip of the warheads. There is also 2 empty burial mounds outside one of the Satcoms.

Midget Raider One Raider might be very veeeeeeeeeeeeeerrrrrrrrrrrryyyyy small.

Appearances

The SatCom Array NN-03d only appears in Fallout 3.

Bugs

  • If you have Charon, Star Paladin Cross, Fawkes or Dogmeat following you, they will not follow you any further than the top of Array 'a'. When you go to walk across the bridge between the top of Array 'a' and 'b', instead of following you they will go back down into the hatch and wait for you there. However, once you reach 'c' and hack the Very Easy terminal at the end to open the Very Hard locked door, they will appear immediately after you unlock it and can follow you, except on the tops of the dishes.
  • When fast walking here from other locations, enemies will sometimes respawn on the catwalks. It is particularly amusing to observe Deathclaws and Yao Guai appearing high up on the towers but unable to do any damage because they only have melee attacks at their disposal. This was observed on the XBox360 version.
  • With careful jumping on one of the suspended cages on the two smaller towers, you can access a hatch that will only say open/close but nothing will happen.
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