Sandra intentionally joined the city because she recognized it as a powerful and influential force. Ishmael Ashur realized she was a smart woman as she had a good education, and offered to support her research. She conducted research into the Trogs and named their disease the Troglodyte Degeneration Contagion (TDC).
Sandra eventually became Ashur's wife, the two sharing a genuine love for each other, and she agrees with his plan of building an army and uniting the wasteland. Although Sandra shares a lot of the ruthlessness with the other raiders, she prefers non-violence whenever possible.[Non-canon 1]
Sandra and Ashur became the parents of baby Marie. She spends her time researching her own daughter's natural immunity to mutation, hoping that it can result in a cure for diseases that plague the Pitt.
She spends her day in the back of the Haven's top floor researching a cure.
Interactions with the player character
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- Free Labor: Sandra explains the nature of the cure.
- Toys for Tots: Sandra rewards the player character with caps and experience points for collecting teddy bears.
Effects of player's actions
- Taking Marie will make Sandra threaten the player character, but may not immediately turn hostile.
- Siding with Wernher means Sandra will be waiting alongside Ashur in the Haven courtyard to fight the player character.
- She will still threaten the Lone Wanderer even when they are hidden or wearing the Chinese stealth armor.
- If one has general subtitles on when walking into her lab area, quotes like "Well if it isn't the smartest asshole in the Pitt" will come up. There are no vocals but she is the only one there aside from Marie.
- If one kills Sandra but does not take away Marie, the game will still act as if the Lone Wanderer has sided with the raiders. This does not affect Ashur and he will still suggest talking to his wife about finding toys.
- Sandra claims that she would not dare shoot at the Lone Wanderer as long as they were carrying Marie, however she will in fact attack, even with Marie still in the player character's inventory, should she be provoked via combat or dialogue.
- Stealing from her results in negative Karma.
- "Our raiders will tear you apart, and when they're done, Marie will be playing with your bones as a rattle."
- "I know I shouldn't trust you, but if it'll make Marie happy, it means I can get some sleep. So, okay. She seems to really enjoy teddy bears. She just can't seem to get enough of them. Bring as many as you can, and I'll even pay you... Once I make sure they aren't filled with razor blades."
- "Believe it or not, she's both. My daughter appears to have a naturally acquired immunity to any form of mutation. Basically, she won't turn into one of the Trogs. Or a Ghoul, or anything else. And by studying her, we can keep that from happening to others, too."
- "Really? You think you're just going to waltz in here and take my daughter? The daughter of the Lord of The Pitt? You'll be shot dead before you reach the bridge, all without so much as spilling a drop of blood on Marie's blankie. And that's if you're lucky. If they take you in one piece, I'll string you up on the bridge, and keep you alive until Marie's old enough to shoot you, herself."
- "And you really think the slaves can develop a cure more efficiently than I can? Don't be an idiot. And if they so much as pluck one hair off her head, I'll be sure to pluck one eye out of each of theirs. So maybe you should just put her back right this instant and tell those miserable bastards that they can wait until their goddamned turn."
Wernher and choose to spare her, assuming that she is not killed by trogs, the player character can return after completing Free Labor and speak with her as long enough time has passed for her to turn friendly. She will address the player character as though they had kidnapped Marie, but gave her back and sided with the slavers. This will allow the player character to bring teddy bears to her for Marie even though the player character did not side with Ashur.[verified]Should the player character side with
- Cure research
- Haven terminal entries; Research terminal, Trog Studies
- Sandra: "Oh! I wasn't expecting Ashur to let you into the lab. I'm Sandra, and if I know my husband, he's already made you an offer to join us, right? I'm Sandra. Ashur set me up here to work on The Pitt's medical research, and Marie here is our daughter. Our little miracle, really."
- Sandra: "Yes, it seems that our daughter was born with a naturally acquired immunity to any form of mutation. It's nothing short of a miracle, honestly. I'm still trying to figure out why, but she may just hold the key to stopping The Pitt's Trog problem. Hell, maybe other types of mutations, too!"
- Fallout 3 Official Game Guide Game of the Year Edition p. 61: "SANDRA KUNDANIKA: Sandra is one of the few Raiders with a solid education, and she deliberately approached the Pitt because she saw it as a strong up-and-coming force in the Wasteland. Ashur recognized her intelligence immediately and offered to support her work. Sandra’s friendly demeanor hides a fierce intelligence and absolute conviction. Sandra has no illusions about the cutthroat nature of the Pitt’s raiders. In fact, she shares a good deal of their ruthlessness, although she prefers to avoid direct violence, if possible. She wholeheartedly supports Ashur’s plans to build an army and unite the Wasteland."