Background[edit | edit source]
Sanders knew better than most. He was always telling Roy Phillips how his delusions of grandeur were misplaced, and that ghouls should set up their own settlement, away from those who would seek to destroy their way of life. After gathering a plucky band of likeminded souls, Sanders ignored Connelly's whining, and trekked northward to a relatively undisturbed township called Old Olney. Once there, Sanders was amazed to dicover that the place hadn't been settled by raiders. His crew headed into the maze of sewers and tunnels under Old Olney, and began to set up a makeshift camp. It had everything one could wish for; food, beer, a pool table... and an odd scratching sound coupled with distant roaring. This roaring intensified as Sanders suddenly - and violently - discovered his group wasn't the first to settle in Old Olney.
Interactions with the player character[edit | edit source]
Interactions overview[edit | edit source]
|This character has no special interactions.|
Effects of player's actions[edit | edit source]
- When the Lone Wanderer approaches the slope leading into the demolished hospital during Shock Value, Sanders is slaughtered by a deathclaw.
Inventory[edit | edit source]
|Apparel||Weapon||Other items||On death|
|Wasteland settler outfit|