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− | {{Infobox |
+ | {{Infobox weapon FO76 |
− | {{Infobox weapon creation |
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|games =FO76 |
|games =FO76 |
||
− | | |
+ | |name =Salvaged Assaultron head |
− | | |
+ | |subtitle = |
⚫ | |||
− | |type =[[Fallout 76 weapons#Pistols|Pistol]]<br />[[Fallout 76 weapons#Energy|Energy]] |
||
⚫ | |||
− | |base type = |
||
− | | |
+ | |image desc = |
+ | |icon =FO76 iconwheel assaultron.png |
||
⚫ | |||
− | | |
+ | |type =Ranged |
+ | |class =Non-automatic pistol |
||
+ | |keywords =Weapon{{dot}} Ranged{{dot}} Pistol{{dot}} Non-automatic{{dot}} Energy{{dot}} Laser{{dot}} BlockSuperDuperPerk |
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+ | |leg =yes |
||
+ | |special =Charged by reloading repeatedly. The more charges, the higher the damage. Irradiates user. |
||
+ | |level =25 / 35 / 45 |
||
+ | |damage ={{icon|energy|tooltip=Energy damage}} 30 / 40 / 50 |
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+ | |bash =10 |
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+ | |bash2 =SecondaryScaleFactor_Weapons_Ranged_Bash |
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+ | |crit =+100% |
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+ | |oor =-50% |
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⚫ | |||
|fire rate =12 |
|fire rate =12 |
||
|range =94 |
|range =94 |
||
|accuracy =65 |
|accuracy =65 |
||
− | |weight =8 |
+ | |weight =8.0 |
|value =115 |
|value =115 |
||
|ammo =[[Fusion cell (Fallout 76)|Fusion cell]] |
|ammo =[[Fusion cell (Fallout 76)|Fusion cell]] |
||
|clip size =5 |
|clip size =5 |
||
+ | |sound level =Loud |
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⚫ | |||
+ | |stagger =Small |
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⚫ | |||
+ | |condition =Durability_Weapons_Energy_Min |
||
⚫ | |||
+ | |condition2 =ConditionDamageScaleFactor_Weapons_Energy |
||
⚫ | |||
+ | |condition3 =Durability_Weapons_Energy_Max |
||
− | }}{{Games|FO76}} |
||
⚫ | |||
+ | |perk pen =[[Tank Killer]] |
||
+ | |perk sneak =[[Covert Operative]] |
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⚫ | |||
+ | |perk leg =[[Follow Through]]<br />[[Far-Flung Fireworks]] |
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⚫ | |||
+ | |perk craftm = |
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+ | |perk repair =[[Weapon Artisan]] |
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+ | |perk weight =[[Packin' Light]] |
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+ | |modifiers =[[Bobblehead: Energy Weapons]]<br />[[Guns and Bullets (Fallout 76)|Guns and Bullets #2]]<br />[[Tesla Science Magazine (Fallout 76)|''Tesla Science Magazine #7, #8'']]<br />[[High Voltage Hefe]]<br />[[Grounded]] |
||
⚫ | |||
+ | |craft =? |
||
+ | |legcraft =yes |
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+ | |scrap =? |
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+ | |repair =? |
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+ | |reload time =0.83 |
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+ | |attack time =0.67 |
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+ | |attack delay=0.15 |
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+ | |sight =0.20 |
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+ | |unsight =0.20 |
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+ | |draw =0.25 |
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+ | |projectiles =1 |
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+ | |proj type =[https://nukacrypt.com/database/json/0010FDCF crProjectileAssaultronGunHead] |
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+ | |am =10mm_SA_AM |
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+ | |edid =DLC01AssaultronHeadCharging |
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⚫ | |||
+ | }} |
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− | The '''salvaged |
+ | The '''salvaged Assaultron head''' is a [[Fallout 76 weapons#Pistols|ranged weapon]] {{In|FO76}}. |
==Characteristics== |
==Characteristics== |
||
− | This salvaged head of an [[Assaultron (Fallout 76)| |
+ | This salvaged head of an [[Assaultron (Fallout 76)|Assaultron]] is fired like a non-automatic energy pistol. Charge in input by reloading repeatedly. The more charges, the higher the damage. |
+ | |||
+ | It irradiates the user when used. The self-damage is the same regardless of the number of charges or weapon level. It deals 50 {{icon|radiation}} Radiation Exposure damage via enchantment.<ref name="selfdamage">Deals Radiation Exposure damage via enchantment.<br/>{{dot}} ENCH - [0010EAF3] <DLC01EnchWeapSelfDamageRads> "DLC01EnchWeapSelfDamageRads"<br/>{{dot}} MGEF - [0010EAF4] <DLC01EnchWeapSelfDamageRadsEffect> "DLC01EnchWeapSelfDamageRadsEffect"<br/>{{dot}} SPEL - [0010EAF5] <DLC01DamageRadsSpell> "DLC01DamageRadsSpell"</ref>{{verify|verified}}<!--verify value with in-game testing--> |
||
+ | |||
+ | <!--The Assaultron head has a hidden passive ability that will allow it to reduce every target to ash.<ref>ENCH - [001A6932] <crEnchAshPileOnDeath> "Explode On Death"</ref>{{verify}} The range is also a fixed value.--> |
||
+ | |||
+ | Aside from [[Fallout 76 legendary crafting|Legendary crafting]], the salvaged Assaultron head cannot be modified in any way. The [[Imposter Assaultron head]] is crafted separate as a standalone item, rather than as a [[Atomic Shop/Skins/Weapons|paintjob]]. |
||
===Crafting=== |
===Crafting=== |
||
<tabber> |
<tabber> |
||
− | |-|Level |
+ | |-|Level 25= |
− | {{Crafting table |
+ | {{Crafting table FO76 |
+ | |type =production |
||
− | |material1 =[[Adhesive (Fallout 76)|Adhesive]] |
+ | |material1 =[[Adhesive (Fallout 76)|Adhesive]] |
− | |material#1 =8 |
||
+ | |matcnt1 =5 |
||
− | |material2 =[[Aluminum (Fallout 76)|Aluminum]] |
+ | |material2 =[[Aluminum (Fallout 76)|Aluminum]] |
− | |material#2 =8 |
||
+ | |matcnt2 =5 |
||
− | |material3 =[[Circuitry (Fallout 76)|Circuitry]] |
+ | |material3 =[[Circuitry (Fallout 76)|Circuitry]] |
− | |material#3 =8 |
||
+ | |matcnt3 =5 |
||
− | |material4 =[[Fiber optics (Fallout 76)|Fiber optics]] |
+ | |material4 =[[Fiber optics (Fallout 76)|Fiber optics]] |
− | |material#4 =7 |
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+ | |matcnt4 =5 |
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⚫ | |||
⚫ | |||
− | |material#5 =1 |
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+ | |matcnt5 =1 |
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− | |workspace =[[Weapons workbench (Fallout 76)|Weapons workbench]] |
+ | |workspace =[[Weapons workbench (Fallout 76)|Weapons workbench]] |
⚫ | |||
+ | |learn method=plan |
||
⚫ | |||
− | | |
+ | |plan =[[Plan: Assaultron head]] |
⚫ | |||
− | |product#1 =Lv 45 |
||
⚫ | |||
}} |
}} |
||
|-|Level 35= |
|-|Level 35= |
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− | {{Crafting table |
+ | {{Crafting table FO76 |
+ | |type =production |
||
− | |material1 =[[Adhesive (Fallout 76)|Adhesive]] |
+ | |material1 =[[Adhesive (Fallout 76)|Adhesive]] |
− | |material#1 =6 |
||
+ | |matcnt1 =6 |
||
− | |material2 =[[Aluminum (Fallout 76)|Aluminum]] |
+ | |material2 =[[Aluminum (Fallout 76)|Aluminum]] |
− | |material#2 =6 |
||
+ | |matcnt2 =6 |
||
− | |material3 =[[Circuitry (Fallout 76)|Circuitry]] |
+ | |material3 =[[Circuitry (Fallout 76)|Circuitry]] |
− | |material#3 =6 |
||
+ | |matcnt3 =6 |
||
− | |material4 =[[Fiber optics (Fallout 76)|Fiber optics]] |
+ | |material4 =[[Fiber optics (Fallout 76)|Fiber optics]] |
− | |material#4 =6 |
||
+ | |matcnt4 =6 |
||
⚫ | |||
⚫ | |||
− | |material#5 =1 |
||
+ | |matcnt5 =1 |
||
− | |workspace =[[Weapons workbench (Fallout 76)|Weapons workbench]] |
+ | |workspace =[[Weapons workbench (Fallout 76)|Weapons workbench]] |
⚫ | |||
+ | |learn method=plan |
||
⚫ | |||
− | | |
+ | |plan =[[Plan: Assaultron head]] |
⚫ | |||
− | |product#1 =Lv 35 |
||
⚫ | |||
}} |
}} |
||
− | |-|Level |
+ | |-|Level 45= |
− | {{Crafting table |
+ | {{Crafting table FO76 |
+ | |type =production |
||
− | |material1 =[[Adhesive (Fallout 76)|Adhesive]] |
+ | |material1 =[[Adhesive (Fallout 76)|Adhesive]] |
− | |material#1 =5 |
||
+ | |matcnt1 =8 |
||
− | |material2 =[[Aluminum (Fallout 76)|Aluminum]] |
+ | |material2 =[[Aluminum (Fallout 76)|Aluminum]] |
− | |material#2 =5 |
||
+ | |matcnt2 =8 |
||
− | |material3 =[[Circuitry (Fallout 76)|Circuitry]] |
+ | |material3 =[[Circuitry (Fallout 76)|Circuitry]] |
− | |material#3 =5 |
||
+ | |matcnt3 =8 |
||
− | |material4 =[[Fiber optics (Fallout 76)|Fiber optics]] |
+ | |material4 =[[Fiber optics (Fallout 76)|Fiber optics]] |
− | |material#4 =5 |
||
+ | |matcnt4 =7 |
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⚫ | |||
+ | |material5 =[[Scrap Assaultron head]] |
||
− | |material#5 =1 |
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+ | |matcnt5 =1 |
||
− | |workspace =[[Weapons workbench (Fallout 76)|Weapons workbench]] |
+ | |workspace =[[Weapons workbench (Fallout 76)|Weapons workbench]] |
⚫ | |||
+ | |learn method=plan |
||
⚫ | |||
− | | |
+ | |plan =[[Plan: Assaultron head]] |
+ | |perk1 =[[Science Expert]] 1 |
||
− | |product#1 =Lv 25 |
||
⚫ | |||
}}</tabber> |
}}</tabber> |
||
<!--===Weapon modifications=== |
<!--===Weapon modifications=== |
||
− | {{ |
+ | {{Weapon mod FO76|start|slot=Receiver}} |
+ | {{Weapon mod FO76|row |
||
⚫ | |||
+ | |mod =Standard |
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− | |||
+ | |prefix = |
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+ | |desc =Charged by reloading repeatedly. The more charges, the higher the damage. Irradiates user.<ref>Adds the IsAmmoType_FusionCell (005AE936) keyword</ref> |
||
+ | |damage = 25 or 50 {{icon|radiation}}<ref name="selfdamage" />{{verify}} |
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+ | |range = |
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+ | |spread = |
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+ | |ap = |
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+ | |weight = |
||
+ | |value = |
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+ | |components = |
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+ | |formid ={{ID|0010EAE7}} |
||
+ | }} |
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+ | {{Weapon mod FO76|end}} |
||
+ | --> |
||
==Locations== |
==Locations== |
||
* One can be found at the [[Pioneer Scout camp]], on a shelf in the archery range. |
* One can be found at the [[Pioneer Scout camp]], on a shelf in the archery range. |
||
− | * One can sometimes be found on the body of a dead |
+ | * One can sometimes be found on the body of a dead Assaultron. |
==Notes== |
==Notes== |
||
* Affected by the [[Grounded]] mutation. |
* Affected by the [[Grounded]] mutation. |
||
+ | * The projectile creates a small, cosmetic explosion upon impact. |
||
+ | * Some assaultron heads do not irradiate their user when fired. These are considered [[Fallout 76 legacy content|legacy content]], and are exceptionally rare. |
||
+ | |||
+ | ===Changelog=== |
||
+ | * No longer spawns with the [[Fallout 76 legendary weapon effects#2-star|explosive legendary prefix]]. Explosive assaultron heads are now [[Fallout 76 removed content|removed content.]] |
||
+ | * Crafting is no longer affected by [[Super Duper]]. Prior to this, it could be used to duplicate [[screw (Fallout 76)|screws]]. |
||
+ | |||
+ | ==Behind the scenes== |
||
+ | * The Assaultron head reloads much slower than its [[Salvaged Assaultron head (Automatron)|''Fallout 4'' counterpart]]. |
||
+ | * The [[Imposter Assaultron head]] is listed as a dynamic attachment combination variant for the standard Assaultron head, however, it is not used. This older version of the Sheepsquatch variant was divided into 6 hidden mods that each added a piece of the model. Additionally, it would have applied the [[Severe beta wave tuner (Fallout 76)|severe beta wave tuner]] attributes, emulating the laser used by the [[Imposter Sheepsquatch]] which sets the ground on fire.<ref>OMOD - [0040BD81] <Mod_AssaultronHead_FakeSheepsquatch_5></ref> |
||
==Bugs== |
==Bugs== |
||
− | * {{Platforms|pc,ps4}} Prior to [[Fallout 76 patch 1.1.0.8]], the salvaged |
+ | * {{Platforms|pc,ps4}} Prior to [[Fallout 76 patch 1.1.0.8|patch 1.1.0.8]], the salvaged Assaultron head could only fire a single shot that consumed all fusion cells in the player character's inventory. {{Verify|patched}} |
+ | * {{Platforms|pc,xboxone,ps4}} Some players have reported that the gun is extremely bugged and does almost no damage, regardless of how many charges are fired, even when using a [[Fallout 76 legacy content|quad-explosive]]. {{Verify|patched}} |
||
+ | * {{Platforms|pc,xboxone,ps4}} The reloading animation can be canceled by sprinting, allowing the weapon to be reloaded faster than intended. |
||
+ | |||
+ | ==References== |
||
+ | {{References}} |
||
{{Navbox weapons FO76}} |
{{Navbox weapons FO76}} |
Latest revision as of 17:25, 3 February 2024
The salvaged Assaultron head is a ranged weapon in Fallout 76.
Characteristics
This salvaged head of an Assaultron is fired like a non-automatic energy pistol. Charge in input by reloading repeatedly. The more charges, the higher the damage.
It irradiates the user when used. The self-damage is the same regardless of the number of charges or weapon level. It deals 50 Radiation Exposure damage via enchantment.[1][verified]
Aside from Legendary crafting, the salvaged Assaultron head cannot be modified in any way. The Imposter Assaultron head is crafted separate as a standalone item, rather than as a paintjob.
Crafting
Locations
- One can be found at the Pioneer Scout camp, on a shelf in the archery range.
- One can sometimes be found on the body of a dead Assaultron.
Notes
- Affected by the Grounded mutation.
- The projectile creates a small, cosmetic explosion upon impact.
- Some assaultron heads do not irradiate their user when fired. These are considered legacy content, and are exceptionally rare.
Changelog
- No longer spawns with the explosive legendary prefix. Explosive assaultron heads are now removed content.
- Crafting is no longer affected by Super Duper. Prior to this, it could be used to duplicate screws.
Behind the scenes
- The Assaultron head reloads much slower than its Fallout 4 counterpart.
- The Imposter Assaultron head is listed as a dynamic attachment combination variant for the standard Assaultron head, however, it is not used. This older version of the Sheepsquatch variant was divided into 6 hidden mods that each added a piece of the model. Additionally, it would have applied the severe beta wave tuner attributes, emulating the laser used by the Imposter Sheepsquatch which sets the ground on fire.[2]
Bugs
- patch 1.1.0.8, the salvaged Assaultron head could only fire a single shot that consumed all fusion cells in the player character's inventory. [patched] Prior to
- quad-explosive. [patched] Some players have reported that the gun is extremely bugged and does almost no damage, regardless of how many charges are fired, even when using a
- The reloading animation can be canceled by sprinting, allowing the weapon to be reloaded faster than intended.
References
- ↑ Deals Radiation Exposure damage via enchantment.
· ENCH - [0010EAF3] <DLC01EnchWeapSelfDamageRads> "DLC01EnchWeapSelfDamageRads"
· MGEF - [0010EAF4] <DLC01EnchWeapSelfDamageRadsEffect> "DLC01EnchWeapSelfDamageRadsEffect"
· SPEL - [0010EAF5] <DLC01DamageRadsSpell> "DLC01DamageRadsSpell" - ↑ OMOD - [0040BD81] <Mod_AssaultronHead_FakeSheepsquatch_5>