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{{Infobox incomplete|FO76}}
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{{Infobox weapon FO76
{{Infobox weapon creation
 
 
|games =FO76
 
|games =FO76
|image =Salvaged assaultron head.png
+
|name =Salvaged Assaultron head
|level =25/35/45
+
|subtitle =
 
|label =
|type =[[Fallout 76 weapons#Pistols|Pistol]]<br />[[Fallout 76 weapons#Energy|Energy]]
 
 
|image =FO76 Salvaged assaultron head.png
|base type =
 
|damage =70
+
|image desc =
  +
|icon =FO76 iconwheel assaultron.png
|AP used =
 
|special =
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|type =Ranged
  +
|class =Non-automatic pistol
  +
|keywords =Weapon{{dot}} Ranged{{dot}} Pistol{{dot}} Non-automatic{{dot}} Energy{{dot}} Laser{{dot}} BlockSuperDuperPerk
  +
|leg =yes
  +
|special =Charged by reloading repeatedly. The more charges, the higher the damage. Irradiates user.
  +
|level =25 / 35 / 45
  +
|damage ={{icon|energy|tooltip=Energy damage}} 30 / 40 / 50
  +
|bash =10
  +
|bash2 =SecondaryScaleFactor_Weapons_Ranged_Bash
  +
|crit =+100%
  +
|oor =-50%
 
|ap used =30
 
|fire rate =12
 
|fire rate =12
 
|range =94
 
|range =94
 
|accuracy =65
 
|accuracy =65
|weight =8
+
|weight =8.0
 
|value =115
 
|value =115
 
|ammo =[[Fusion cell (Fallout 76)|Fusion cell]]
 
|ammo =[[Fusion cell (Fallout 76)|Fusion cell]]
 
|clip size =5
 
|clip size =5
  +
|sound level =Loud
|perk dmg ='''Non-automatic'''<br />[[Gunslinger]]<br />[[Expert Gunslinger]]<br />[[Master Gunslinger]]<br />'''Additional'''<br />[[Bloody Mess (perk)|Bloody Mess]]<br />[[Tank Killer]]
 
  +
|stagger =Small
|perk mod =[[Crack Shot]]<br />[[Gun Runner]]<br />[[Modern Renegade]]<br/>[[Packin' Light]]<br />
 
  +
|condition =Durability_Weapons_Energy_Min
|quests =
 
  +
|condition2 =ConditionDamageScaleFactor_Weapons_Energy
|baseid ={{ID|0010faa7}}
 
  +
|condition3 =Durability_Weapons_Energy_Max
}}{{Games|FO76}}
 
 
|perk dmg =[[Gunslinger (Fallout 76)|Gunslinger]] ([[Expert Gunslinger|Expert]], [[Master Gunslinger|Master]])<br />[[Bloody Mess (Fallout 76)|Bloody Mess]]
  +
|perk pen =[[Tank Killer]]
  +
|perk sneak =[[Covert Operative]]
 
|perk mod =[[Gunsmith]]{{dot}} [[Gun Runner]]{{dot}} [[Modern Renegade]]
  +
|perk leg =[[Follow Through]]<br />[[Far-Flung Fireworks]]
 
|perk craft =[[Science Expert]] 1
  +
|perk craftm =
  +
|perk repair =[[Weapon Artisan]]
  +
|perk weight =[[Packin' Light]]
  +
|modifiers =[[Bobblehead: Energy Weapons]]<br />[[Guns and Bullets (Fallout 76)|Guns and Bullets #2]]<br />[[Tesla Science Magazine (Fallout 76)|''Tesla Science Magazine #7, #8'']]<br />[[High Voltage Hefe]]<br />[[Grounded]]
 
|plan =[[Plan: Assaultron head]]
  +
|craft =?
  +
|legcraft =yes
  +
|scrap =?
  +
|repair =?
  +
|reload time =0.83
  +
|attack time =0.67
  +
|attack delay=0.15
  +
|sight =0.20
  +
|unsight =0.20
  +
|draw =0.25
  +
|projectiles =1
  +
|proj type =[https://nukacrypt.com/database/json/0010FDCF crProjectileAssaultronGunHead]
  +
|am =10mm_SA_AM
  +
|edid =DLC01AssaultronHeadCharging
 
|formid ={{ID|0010FAA7}}
  +
}}
   
The '''salvaged assaultron head''' is a [[Fallout 76 weapons|weapon]] in ''[[Fallout 76]]''.
+
The '''salvaged Assaultron head''' is a [[Fallout 76 weapons#Pistols|ranged weapon]] {{In|FO76}}.
   
 
==Characteristics==
 
==Characteristics==
This salvaged head of an [[Assaultron (Fallout 76)|assaultron]] is charged by reloading repeatedly. The more charges, the higher the damage. It irradiates the user when used.
+
This salvaged head of an [[Assaultron (Fallout 76)|Assaultron]] is fired like a non-automatic energy pistol. Charge in input by reloading repeatedly. The more charges, the higher the damage.
  +
  +
It irradiates the user when used. The self-damage is the same regardless of the number of charges or weapon level. It deals 50 {{icon|radiation}} Radiation Exposure damage via enchantment.<ref name="selfdamage">Deals Radiation Exposure damage via enchantment.<br/>{{dot}} ENCH - [0010EAF3] <DLC01EnchWeapSelfDamageRads> "DLC01EnchWeapSelfDamageRads"<br/>{{dot}} MGEF - [0010EAF4] <DLC01EnchWeapSelfDamageRadsEffect> "DLC01EnchWeapSelfDamageRadsEffect"<br/>{{dot}} SPEL - [0010EAF5] <DLC01DamageRadsSpell> "DLC01DamageRadsSpell"</ref>{{verify|verified}}<!--verify value with in-game testing-->
  +
  +
<!--The Assaultron head has a hidden passive ability that will allow it to reduce every target to ash.<ref>ENCH - [001A6932] <crEnchAshPileOnDeath> "Explode On Death"</ref>{{verify}} The range is also a fixed value.-->
  +
  +
Aside from [[Fallout 76 legendary crafting|Legendary crafting]], the salvaged Assaultron head cannot be modified in any way. The [[Imposter Assaultron head]] is crafted separate as a standalone item, rather than as a [[Atomic Shop/Skins/Weapons|paintjob]].
   
 
===Crafting===
 
===Crafting===
 
<tabber>
 
<tabber>
|-|Level 45=
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|-|Level 25=
{{Crafting table
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{{Crafting table FO76
  +
|type =production
|material1 =[[Adhesive (Fallout 76)|Adhesive]]
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|material1 =[[Adhesive (Fallout 76)|Adhesive]]
|material#1 =8
 
  +
|matcnt1 =5
|material2 =[[Aluminum (Fallout 76)|Aluminum]]
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|material2 =[[Aluminum (Fallout 76)|Aluminum]]
|material#2 =8
 
  +
|matcnt2 =5
|material3 =[[Circuitry (Fallout 76)|Circuitry]]
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|material3 =[[Circuitry (Fallout 76)|Circuitry]]
|material#3 =8
 
  +
|matcnt3 =5
|material4 =[[Fiber optics (Fallout 76)|Fiber optics]]
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|material4 =[[Fiber optics (Fallout 76)|Fiber optics]]
|material#4 =7
 
  +
|matcnt4 =5
|material5 =[[Scrap assaultron head]]
 
 
|material5 =[[Scrap Assaultron head]]
|material#5 =1
 
  +
|matcnt5 =1
|workspace =[[Weapons workbench (Fallout 76)|Weapons workbench]]<br />Energy weapons
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|workspace =[[Weapons workbench (Fallout 76)|Weapons workbench]]
|plan =[[Plan: Assaultron head]]
 
  +
|learn method=plan
|perk1 =[[Science Expert]] 1
 
|product1 =Salvaged assaultron head
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|plan =[[Plan: Assaultron head]]
 
|perk1 =[[Science Expert]] 1
|product#1 =Lv 45
 
 
|product1 =Salvaged Assaultron head Lv 25
 
}}
 
}}
 
|-|Level 35=
 
|-|Level 35=
{{Crafting table
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{{Crafting table FO76
  +
|type =production
|material1 =[[Adhesive (Fallout 76)|Adhesive]]
+
|material1 =[[Adhesive (Fallout 76)|Adhesive]]
|material#1 =6
 
  +
|matcnt1 =6
|material2 =[[Aluminum (Fallout 76)|Aluminum]]
+
|material2 =[[Aluminum (Fallout 76)|Aluminum]]
|material#2 =6
 
  +
|matcnt2 =6
|material3 =[[Circuitry (Fallout 76)|Circuitry]]
+
|material3 =[[Circuitry (Fallout 76)|Circuitry]]
|material#3 =6
 
  +
|matcnt3 =6
|material4 =[[Fiber optics (Fallout 76)|Fiber optics]]
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|material4 =[[Fiber optics (Fallout 76)|Fiber optics]]
|material#4 =6
 
  +
|matcnt4 =6
|material5 =[[Scrap assaultron head]]
 
 
|material5 =[[Scrap Assaultron head]]
|material#5 =1
 
  +
|matcnt5 =1
|workspace =[[Weapons workbench (Fallout 76)|Weapons workbench]]<br />Energy weapons
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|workspace =[[Weapons workbench (Fallout 76)|Weapons workbench]]
|plan =[[Plan: Assaultron head]]
 
  +
|learn method=plan
|perk1 =[[Science Expert]] 1
 
|product1 =Salvaged assaultron head
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|plan =[[Plan: Assaultron head]]
 
|perk1 =[[Science Expert]] 1
|product#1 =Lv 35
 
 
|product1 =Salvaged Assaultron head Lv 35
 
}}
 
}}
|-|Level 25=
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|-|Level 45=
{{Crafting table
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{{Crafting table FO76
  +
|type =production
|material1 =[[Adhesive (Fallout 76)|Adhesive]]
+
|material1 =[[Adhesive (Fallout 76)|Adhesive]]
|material#1 =5
 
  +
|matcnt1 =8
|material2 =[[Aluminum (Fallout 76)|Aluminum]]
+
|material2 =[[Aluminum (Fallout 76)|Aluminum]]
|material#2 =5
 
  +
|matcnt2 =8
|material3 =[[Circuitry (Fallout 76)|Circuitry]]
+
|material3 =[[Circuitry (Fallout 76)|Circuitry]]
|material#3 =5
 
  +
|matcnt3 =8
|material4 =[[Fiber optics (Fallout 76)|Fiber optics]]
+
|material4 =[[Fiber optics (Fallout 76)|Fiber optics]]
|material#4 =5
 
  +
|matcnt4 =7
|material5 =[[Scrap assaultron head]]
 
  +
|material5 =[[Scrap Assaultron head]]
|material#5 =1
 
  +
|matcnt5 =1
|workspace =[[Weapons workbench (Fallout 76)|Weapons workbench]]<br />Energy weapons
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|workspace =[[Weapons workbench (Fallout 76)|Weapons workbench]]
|plan =[[Plan: Assaultron head]]
 
  +
|learn method=plan
|perk1 =[[Science Expert]] 1
 
|product1 =Salvaged assaultron head
+
|plan =[[Plan: Assaultron head]]
  +
|perk1 =[[Science Expert]] 1
|product#1 =Lv 25
 
 
|product1 =Salvaged Assaultron head Lv 45
 
}}</tabber>
 
}}</tabber>
   
 
<!--===Weapon modifications===
 
<!--===Weapon modifications===
{{section|FO76}}
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{{Weapon mod FO76|start|slot=Receiver}}
  +
{{Weapon mod FO76|row
No weapon mods for Salvaged Assaultron Head.-->
 
  +
|mod =Standard
 
  +
|prefix =
  +
|desc =Charged by reloading repeatedly. The more charges, the higher the damage. Irradiates user.<ref>Adds the IsAmmoType_FusionCell (005AE936) keyword</ref>
  +
|damage = 25 or 50 {{icon|radiation}}<ref name="selfdamage" />{{verify}}
  +
|range =
  +
|spread =
  +
|ap =
  +
|weight =
  +
|value =
  +
|components =
  +
|formid ={{ID|0010EAE7}}
  +
}}
  +
{{Weapon mod FO76|end}}
  +
-->
 
==Locations==
 
==Locations==
 
* One can be found at the [[Pioneer Scout camp]], on a shelf in the archery range.
 
* One can be found at the [[Pioneer Scout camp]], on a shelf in the archery range.
* One can sometimes be found on the body of a dead assaultron.
+
* One can sometimes be found on the body of a dead Assaultron.
   
 
==Notes==
 
==Notes==
 
* Affected by the [[Grounded]] mutation.
 
* Affected by the [[Grounded]] mutation.
  +
* The projectile creates a small, cosmetic explosion upon impact.
  +
* Some assaultron heads do not irradiate their user when fired. These are considered [[Fallout 76 legacy content|legacy content]], and are exceptionally rare.
  +
  +
===Changelog===
  +
* No longer spawns with the [[Fallout 76 legendary weapon effects#2-star|explosive legendary prefix]]. Explosive assaultron heads are now [[Fallout 76 removed content|removed content.]]
  +
* Crafting is no longer affected by [[Super Duper]]. Prior to this, it could be used to duplicate [[screw (Fallout 76)|screws]].
  +
  +
==Behind the scenes==
  +
* The Assaultron head reloads much slower than its [[Salvaged Assaultron head (Automatron)|''Fallout 4'' counterpart]].
  +
* The [[Imposter Assaultron head]] is listed as a dynamic attachment combination variant for the standard Assaultron head, however, it is not used. This older version of the Sheepsquatch variant was divided into 6 hidden mods that each added a piece of the model. Additionally, it would have applied the [[Severe beta wave tuner (Fallout 76)|severe beta wave tuner]] attributes, emulating the laser used by the [[Imposter Sheepsquatch]] which sets the ground on fire.<ref>OMOD - [0040BD81] <Mod_AssaultronHead_FakeSheepsquatch_5></ref>
   
 
==Bugs==
 
==Bugs==
* {{Platforms|pc,ps4}} Prior to [[Fallout 76 patch 1.1.0.8]], the salvaged assaultron head could only fire a single shot that consumed all fusion cells in the player character's inventory. {{Verify|verified}}
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* {{Platforms|pc,ps4}} Prior to [[Fallout 76 patch 1.1.0.8|patch 1.1.0.8]], the salvaged Assaultron head could only fire a single shot that consumed all fusion cells in the player character's inventory. {{Verify|patched}}
  +
* {{Platforms|pc,xboxone,ps4}} Some players have reported that the gun is extremely bugged and does almost no damage, regardless of how many charges are fired, even when using a [[Fallout 76 legacy content|quad-explosive]]. {{Verify|patched}}
  +
* {{Platforms|pc,xboxone,ps4}} The reloading animation can be canceled by sprinting, allowing the weapon to be reloaded faster than intended.
  +
  +
==References==
  +
{{References}}
   
 
{{Navbox weapons FO76}}
 
{{Navbox weapons FO76}}

Latest revision as of 17:25, 3 February 2024

The salvaged Assaultron head is a ranged weapon in Fallout 76.

Characteristics

This salvaged head of an Assaultron is fired like a non-automatic energy pistol. Charge in input by reloading repeatedly. The more charges, the higher the damage.

It irradiates the user when used. The self-damage is the same regardless of the number of charges or weapon level. It deals 50 Radiation Radiation Exposure damage via enchantment.[1][verified]


Aside from Legendary crafting, the salvaged Assaultron head cannot be modified in any way. The Imposter Assaultron head is crafted separate as a standalone item, rather than as a paintjob.

Crafting

Locations

  • One can be found at the Pioneer Scout camp, on a shelf in the archery range.
  • One can sometimes be found on the body of a dead Assaultron.

Notes

  • Affected by the Grounded mutation.
  • The projectile creates a small, cosmetic explosion upon impact.
  • Some assaultron heads do not irradiate their user when fired. These are considered legacy content, and are exceptionally rare.

Changelog

Behind the scenes

  • The Assaultron head reloads much slower than its Fallout 4 counterpart.
  • The Imposter Assaultron head is listed as a dynamic attachment combination variant for the standard Assaultron head, however, it is not used. This older version of the Sheepsquatch variant was divided into 6 hidden mods that each added a piece of the model. Additionally, it would have applied the severe beta wave tuner attributes, emulating the laser used by the Imposter Sheepsquatch which sets the ground on fire.[2]

Bugs

  • PCPC Playstation 4Playstation 4 Prior to patch 1.1.0.8, the salvaged Assaultron head could only fire a single shot that consumed all fusion cells in the player character's inventory. [patched]
  • PCPC Xbox OneXbox One Playstation 4Playstation 4 Some players have reported that the gun is extremely bugged and does almost no damage, regardless of how many charges are fired, even when using a quad-explosive. [patched]
  • PCPC Xbox OneXbox One Playstation 4Playstation 4 The reloading animation can be canceled by sprinting, allowing the weapon to be reloaded faster than intended.

References

  1. Deals Radiation Exposure damage via enchantment.
     · ENCH - [0010EAF3] <DLC01EnchWeapSelfDamageRads> "DLC01EnchWeapSelfDamageRads"
     · MGEF - [0010EAF4] <DLC01EnchWeapSelfDamageRadsEffect> "DLC01EnchWeapSelfDamageRadsEffect"
     · SPEL - [0010EAF5] <DLC01DamageRadsSpell> "DLC01DamageRadsSpell"
  2. OMOD - [0040BD81] <Mod_AssaultronHead_FakeSheepsquatch_5>