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(→‎Layout: An actual layout article for Salida del Sol south.)
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===Salida del Sol south===
 
===Salida del Sol south===
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Upon entering from the [[Villa]] gate one arrives at the "southern" half of Salida del Sol, although much of the forward progress through this section will seem to be to the east and south, since at the very first intersection one encounters two blocked gates - one permanently blocked, and the other, to the [[Salida del Sol courtyard]], locked until reached from the other side.
The first area encountered is the southern portion. The northern portion initially seems blocked off by a locked gate leading to a courtyard in the northern section, and another gate is buried in rubble. The entrance to the northern area is actually located directly southeast of the courtyard gate through a door that leads into a house.
 
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A battle with two to three [[ghost people]] will quickly ensue when one initially approaches the first intersection, and a total of about six populate the area when it is first entered.
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A hole in the wall on the right just after the Villa gate provides rooftop access, which can be useful in this area for circumnavigating the two main areas of toxic cloud (although upon reaching the [[#Salida switching station|switching station]] one can use the terminal outside to remove most of the toxic cloud from the area, considerably easing navigation).
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The second courtyard can be reached either by traveling south along the main street and then west (i.e. right and then right) from the first intersection, or on the rooftops by cutting through the first hole in the wall encountered when traversing around to the right. This area is effectively a dead end, but provides access to several buildings with miscellaneous loot.
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The third area, a smaller courtyard, is reached either by following the rooftops around to the right or by continuing around in the street to the south until one reaches a fork with a vending machine and the graffiti "Cloud kills fast or slow", and then heading right. If one is on the rooftops then the very last hole in the wall on the right contains one of [[Dean's Secret Stash]]es. From this point one has two main options to reach the [[#Salida switching station|switching station]]:
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* To avoid passing through cloud, one must take the stairs up to the room with a terminal which lets you shut off some speakers in the area (and if one is playing in [[hardcore mode]] features the unusual sight of all the ingredients for a [[caravan lunch]] sitting in one place next to an [[electric hot plate]]). From the balcony on the other side, one can jump down and hug the wall to the right until it terminates in the courtyard with the switching station, now on your left. If one wishes to avoid cloud when bringing [[Dog and God|Dog]] to the switching station, it may be necessary to travel this way, turn off the cloud with the terminal, and then return for Dog via the direct tunnel below, as Dog's pathing leaves a bit to be desired.
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* Alternatively, behind the staircase in the small vending machine courtyard, through the archway hidden at the far south end one can pass through a moderate-sized section of cloud and reach the station directly (and incidentally a turn-off on the right side of this tunnel along the way leads quickly to another of [[Dean's Secret Stash]]es). Once one reaches the switching station, the terminal outside can be used to remove the cloud from the direct route along with another major area, significantly easing navigation.
   
 
====Salida switching station====
 
====Salida switching station====
The Salida switching station is located in the southwest corner of the area, and is where [[Dog and God|Dog]] must be brought for the quest [[Fires in the Sky]]. There is also a hidden terminal to bring power to the ventilation system and rid the area of the toxic cloud.
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The Salida switching station is located in the southwest corner of the area, and is where [[Dog and God|Dog]] must be brought for the quest [[Fires in the Sky]].
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There is also a hidden [[terminal]] to bring power to the ventilation system and rid the area of the toxic cloud.
   
There are a total of three [[Dean's secret stash]]es in this area.
 
   
 
===Salida del Sol north===
 
===Salida del Sol north===
 
{{Quotation|As worse{{Sic}} as the other places are? This section of town is the most dangerous.|[[Dean Domino]]}}[[File:FNVDM DeanDomino ThisSectionOfTown.ogg|noicon|135px|center]]
 
{{Quotation|As worse{{Sic}} as the other places are? This section of town is the most dangerous.|[[Dean Domino]]}}[[File:FNVDM DeanDomino ThisSectionOfTown.ogg|noicon|135px|center]]
   
The northern area of Salida del Sol is first entered through a house. In comparison to its southern counterpart, Salida del Sol north is not as thick with the Cloud and requires more traversing through ruined buildings. Speakers, radios, and traps are still common and the number of [[ghost people]] increases as the player character ventures further north.
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Although situated in the north, this second area of Salida del Sol is first entered through a door marked "Salida del Sol house", at the far eastern end of the southern section.
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In comparison to its southern counterpart, Salida del Sol north is not as thick with the Cloud and requires more traversing through ruined buildings. Speakers, radios, and traps are still common and the number of [[ghost people]] increases as the player character ventures further north.
   
 
Navigating Salida del Sol north is made easier by the graffiti on the walls: numerous tags saying things such as "Run, run, run!" have been spread across the area, and can help guide one's way back to the Villa. The tags are generally oriented so that, if the player character is facing one, then they are facing away from the bell tower, and toward the Villa. Therefore, if one sees a tag in front of them, it is guaranteed that they are continuing along the route toward the Villa. Turning around will lead more or less towards the bell tower.
 
Navigating Salida del Sol north is made easier by the graffiti on the walls: numerous tags saying things such as "Run, run, run!" have been spread across the area, and can help guide one's way back to the Villa. The tags are generally oriented so that, if the player character is facing one, then they are facing away from the bell tower, and toward the Villa. Therefore, if one sees a tag in front of them, it is guaranteed that they are continuing along the route toward the Villa. Turning around will lead more or less towards the bell tower.

Revision as of 20:50, 14 December 2016

 
Gametitle-FNV DM
Gametitle-FNV DM
Salida del Sol - "Sunrise." Not much to look at now.Dean Domino

Salida del Sol is a location in the Sierra Madre found in the add-on Dead Money. The main entrance to this area is east of the Villa.

Background

Before the Great War, it was the home of the church and homes of many of the casino staff.

Layout

Salida del Sol is the eastern section of the Villa. It is split into Salida del Sol South and Salida del Sol North. Traps are littered across the area, with some hidden within the Cloud. A number of ghost people inhabit the area.

Salida del Sol south

Upon entering from the Villa gate one arrives at the "southern" half of Salida del Sol, although much of the forward progress through this section will seem to be to the east and south, since at the very first intersection one encounters two blocked gates - one permanently blocked, and the other, to the Salida del Sol courtyard, locked until reached from the other side.

A battle with two to three ghost people will quickly ensue when one initially approaches the first intersection, and a total of about six populate the area when it is first entered.

A hole in the wall on the right just after the Villa gate provides rooftop access, which can be useful in this area for circumnavigating the two main areas of toxic cloud (although upon reaching the switching station one can use the terminal outside to remove most of the toxic cloud from the area, considerably easing navigation).

The second courtyard can be reached either by traveling south along the main street and then west (i.e. right and then right) from the first intersection, or on the rooftops by cutting through the first hole in the wall encountered when traversing around to the right. This area is effectively a dead end, but provides access to several buildings with miscellaneous loot.

The third area, a smaller courtyard, is reached either by following the rooftops around to the right or by continuing around in the street to the south until one reaches a fork with a vending machine and the graffiti "Cloud kills fast or slow", and then heading right. If one is on the rooftops then the very last hole in the wall on the right contains one of Dean's Secret Stashes. From this point one has two main options to reach the switching station:

  • To avoid passing through cloud, one must take the stairs up to the room with a terminal which lets you shut off some speakers in the area (and if one is playing in hardcore mode features the unusual sight of all the ingredients for a caravan lunch sitting in one place next to an electric hot plate). From the balcony on the other side, one can jump down and hug the wall to the right until it terminates in the courtyard with the switching station, now on your left. If one wishes to avoid cloud when bringing Dog to the switching station, it may be necessary to travel this way, turn off the cloud with the terminal, and then return for Dog via the direct tunnel below, as Dog's pathing leaves a bit to be desired.
  • Alternatively, behind the staircase in the small vending machine courtyard, through the archway hidden at the far south end one can pass through a moderate-sized section of cloud and reach the station directly (and incidentally a turn-off on the right side of this tunnel along the way leads quickly to another of Dean's Secret Stashes). Once one reaches the switching station, the terminal outside can be used to remove the cloud from the direct route along with another major area, significantly easing navigation.

Salida switching station

The Salida switching station is located in the southwest corner of the area, and is where Dog must be brought for the quest Fires in the Sky.

There is also a hidden terminal to bring power to the ventilation system and rid the area of the toxic cloud.


Salida del Sol north

As worseIn-game spelling, punctuation and/or grammar as the other places are? This section of town is the most dangerous.Dean Domino

Although situated in the north, this second area of Salida del Sol is first entered through a door marked "Salida del Sol house", at the far eastern end of the southern section.

In comparison to its southern counterpart, Salida del Sol north is not as thick with the Cloud and requires more traversing through ruined buildings. Speakers, radios, and traps are still common and the number of ghost people increases as the player character ventures further north.

Navigating Salida del Sol north is made easier by the graffiti on the walls: numerous tags saying things such as "Run, run, run!" have been spread across the area, and can help guide one's way back to the Villa. The tags are generally oriented so that, if the player character is facing one, then they are facing away from the bell tower, and toward the Villa. Therefore, if one sees a tag in front of them, it is guaranteed that they are continuing along the route toward the Villa. Turning around will lead more or less towards the bell tower.

A hologram vendor is located in the area.

There are a total of four of Dean's secret stashes in this area.

Salida del Sol courtyard

West of the north entrance's map marker is the Salida del Sol courtyard. The courtyard area is recognizable by what at first glance seems to be a toxic death trap filled with the Cloud, and the only area with standing water in the Villa. Most of the courtyard is filled with the Cloud, as the only safe areas to stand happen to be the awnings above the courtyard and the area right by the gate. The only exit is a locked gate which leads back to Salida del Sol south. Once fallen into, the only way out of the courtyard is to find the Salida del Sol courtyard key, located next to a skeleton and a toolbox in the southeast corner of the courtyard.

Campanas del Sol

Main article: Campanas del Sol

Campanas del Sol is situated in the very north of Salida del Sol north and consists of a building which houses a large number of ghost people.

Notable loot

  • Snow globe - Sierra Madre - Located near a Dean's secret stash in the upper levels of Salida del Sol North. From the southern-most entrance to Salida del Sol South (inside the house where you entered Salida del Sol North), proceed down the stairway and out to the street, then turn around and look to the rear for the entrance hole in the wall above. This area can be reached by going up the stairs located around the corner to the southeast and following the rooftops back towards the hole. There is also a large amount of Sierra Madre chips located in the stacked desks.
  • Two Lover's Mark stashes, both in Salida del Sol north. For the first one, start in the room with the Snow globe (see above). Exit that room, head west and around the narrow roof edge, through the poison fog, then across the top of the gate arch to the opposite roof edge, finally turn left and go to the north wall. There the Courier will find a lover's mark and a weapon repair kit. For the second stash, start from the apartment exit in the wall, turn right and follow the path until it makes a right turn, and instead of following it, turn left and enter the hole in the wall which leads to a shop with a hologram. Exit the shop's other entrance and turn right until you reach a wall that says 'Where Are We'. Turn to the right and follow the stairs, passing the courtyard, then follow the archway and keep the to the right so you enter another courtyard. The lover's mark is diametrically opposite of where you enter the courtyard behind a pillar.
  • Vending machine code - "Rad-X" in a three floor house just south of the center of Salida Del Sol North. The code is on the third floor on a bookshelf next to the bed. There is also a hole in the wall that leads to the rooftops and the 743.00 Hz ULF radio signal.
  • Vending machine code - "RadAway" - In Salida del Sol North behind a counter in a room with a pool table. From the southernmost entrance to Salida del Sol South, proceed down the stairway and out to the street and then turn right, go up the stairs located around the corner to the southeast and cross the room, proceed down the stairway and a pool table will be seen.
  • Vending machine code - "hologram rifle - focusing lense" - Bell tower
  • Vending machine code for bear trap fist HD springs - In Salida del Sol South in the Salida switching station. Located by some pipes to the right as you enter the gated enclosure.
  • Jack of Diamonds - Sierra Madre -located in the room where a hologram vendor and a destroyable speaker is, in between the hologram and speaker. In the broken glass display cases.
  • Tales of a Junktown Jerky Vendor - In Salida del Sol South. Found in the second floor of the building just south of the entrance to Salida del Sol North on the map.
  • Journal - In Salida del Sol south. Found on the second floor of the building south of the Villa and Salida del Sol courtyard entrances on the map. Dead end section on the very left edge of the map on the other side of the wall from the switching substation. The entrance is a hole in the wall with a trip wire connected to a iron girder trap.
  • Stained page - In Salida del Sol south. In a building identified by the first set of stairs encountered. There is graffiti at the top of the stairs that reads "Floors have teeth". Upon entering the building, it is in the right corner on a counter underneath a lunchbox.
  • Torn journal - Located in the house when first entering Salida del Sol north by the top of the set of stairs leading down.

Related quests

Notes

  • Traveling between the Salida del Sol and the Villa via the gate will instantly restore the player's hidden status.

Appearances

Salida del Sol appears only in the Fallout: New Vegas add-on, Dead Money.

Behind the scenes

  • "Salida del sol" is Spanish for "sunrise."
  • With Wild Wasteland, in the basement area on the way to the bell tower, graffiti saying "I am not your mummy" is seen on a pillar in the center. This is a reference to the Doctor Who episodes "The Empty Child" and "The Doctor Dances", in which a set of nanomachines infect victims of the Blitz in London, turning them into gas mask-wearing zombies who can only ask "Are you my mummy?".

Gallery