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Sage is a friend of Beckett in Appalachia in 2103.

Background[edit | edit source]

According to Beckett, Sage was a violent murderer and thief until he became addicted to chems, which led to huge changes in his mentality and a penchant for joining various cults.[1] These cults included one which worshipped Tatos and one which believed that everyone lived inside a terminal or AI program.[2] None of his stays have lasted more than a month before Beckett is forced to bail him out.[3] Most recently, he has fallen in with the Cult of the Mothman and once again needs rescue.

He has a habit of running off, but mysteriously still finds his way to where he is needed,[4] even being able to reach Beckett simply upon his name being called for a length of time.[5] Despite his constantly addled state, he is surprisingly perceptive and knowledgeable, although his words often come off as muddled.[6] In addition to his own cryptic wisdom, Sage also is familiar with many others who "see and hear things differently," which provides him with additional potential insight.[7]

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

10 Rescue from Paradise.png
This character is involved in quests. • Exit Sage Left

Quests[edit | edit source]

Other interactions[edit | edit source]

Sage visits the Vault Dwellers' C.A.M.P. several times in the interests of helping Beckett fight the Blood Eagles:

  • After returning to Beckett at the end of Traitor's Demise, Sage points to the "heart" of the Blood Eagles - their modified Buffout supply - at Hawke's Refuge as Beckett's best target, thus starting the next quest, Supply and Demand.
  • After returning to Beckett at the end of Needs of the Many, Sage can be found talking to Beckett, hinting at the status of his brother Frankie. Beckett takes this to mean that he is being held captive by The Claw, leading him to call in favors with Ronny and Edwin's gang to investigate.

Inventory[edit | edit source]

Apparel Weapon Other items On death
Stimpak x1

Appearances[edit | edit source]

Sage appears only in Fallout 76, introduced in the Wastelanders update.

References[edit | edit source]

  1. Vault Dwellers: "Tell me more about Sage."
    Beckett: "Sage is a violent murderer, a sloppy thief, and used chems until his brain rotted down to almost nothing. Now he sees the world... differently than we do. Last time I saw him, I was trying to get out of the Blood Eagles and he was joining a new cult."
  2. Vault 76 residents: "What kind of a cult are we talking about here?"
    Beckett: "For a while he was into a Tato cult. They just... spoke to and then... ate Tatos. Um. I try not to judge you know. So... moving on. Then he was in a cult that believed we were all living in some kind of terminal program or robotic AI unit..."
  3. Vault Dwellers: "[Intelligence 8+] Are you sure Sage WANTS to be rescued?"
    Beckett: "Kinda? I mean, look. I haven't met a cult that I thought was good for him yet. He stays with them for a month or so and then I have to bail him out."
  4. Beckett: "He ran off, right? He does that. Don't worry, he'll find us when he wants to."
  5. Vault Dwellers: "Where's Sage? Don't tell me he's in another cult."
    Beckett: "Hard to say, but... usually when I stand outside and howl his name for an hour or so, he tends to show up. Don't worry, I won't do that when you're around. I promise."
  6. Sage: "No, no, no, no... not the head! Cut out the heart... the supply. At the Cave."
  7. Vault Dwellers: "You sure Sage will have information about Frankie?"
    Beckett: "He knows a lot of people who see and hear things differently than you and I. And sometimes those things are meaningful. So... maybe? Doesn't hurt to ask."
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