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SPECIAL

SPECIAL is the ruleset that powers all Fallout games.

The name "SPECIAL" is an acronym standing for the primary statistics in the system: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck.

Development and useEdit

Initially, Fallout was meant to use the GURPS system by Steve Jackson Games. However, there were difficulties in the license that could not be overcome, and so the two companies mutually agreed to end the partnership. Fortunately for the Fallout team, the only element of GURPS in Fallout was the ruleset and the setting was entirely Interplay's, so they could continue development. Chris Taylor, Jesse Heinig and Tim Cain developed the SPECIAL system. Many elements from it are inspired by GURPS, but it is largely original.

Other gamesEdit

Aside from the Fallout games, SPECIAL was also used in Lionheart and the canceled Black Isle's Torn.

SystemsEdit

Characters in SPECIAL are defined through:

ImplementationsEdit

Official Fallout gamesEdit

Implementation Perks Skills Traits Races
Fallout SPECIAL Icon check Icon check Icon check Icon cross
Fallout 2 SPECIAL Icon check Icon check Icon check Icon cross
Fallout 3 SPECIAL Icon check Icon check Icon cross Icon cross
Fallout: New Vegas SPECIAL Icon check Icon check Icon check Icon cross
Fallout 4 SPECIAL Icon check Icon cross Icon cross Icon cross
Fallout 76 SPECIAL Icon check Icon cross Icon cross Icon cross
Fallout Shelter SPECIAL Icon check Icon cross Icon cross Icon cross
Fallout Tactics SPECIAL Icon check Icon check Icon check Icon check
Fallout: Brotherhood of Steel SPECIAL Icon check Icon cross Icon cross Icon check
Van Buren SPECIAL Icon check Icon check Icon check Icon cross

Other gamesEdit

Implementation Perks Skills Traits Races
Simple Icon check Icon check Icon check Icon cross

NotesEdit

GalleryEdit

See alsoEdit

  • GURPS by Steve Jackson Games
SPECIAL
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