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SPECIAL is the ruleset that powers all Fallout games. The name "SPECIAL" is an acronym standing for the primary statistics in the system: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck.

Systems[edit | edit source]

Characters in SPECIAL are defined through:

Components[edit | edit source]

Implementation Perks Skills Traits Races
Fallout SPECIAL Yes Yes Yes No
Fallout 2 SPECIAL Yes Yes Yes No
Fallout 3 SPECIAL Yes Yes No No
Fallout: New Vegas SPECIAL Yes Yes Yes No
Fallout 4 SPECIAL Yes No No No
Fallout 76 SPECIAL Yes No No No
Fallout Shelter SPECIAL Yes No No No
Fallout Tactics SPECIAL Yes Yes Yes Yes
Fallout: Brotherhood of Steel SPECIAL Yes No No Yes
Cut content Van Buren SPECIAL Yes Yes Yes No

Notes[edit | edit source]

Fallout 3[edit | edit source]

Fallout 4[edit | edit source]

In Fallout 4, it is possible to permanently get 11 in all SPECIAL stats by having 10 in all SPECIAL stats through character creation or spending perk points, and then using the respective bobbleheads.

Fallout 76[edit | edit source]

In Fallout 76, the player character gains a SPECIAL point to spend every level, until level 50, and it is possible to get up to 15 in each stat.

Behind the scenes[edit | edit source]

Initially, Fallout was meant to use the GURPS system by Steve Jackson Games. However, there were difficulties in the license that could not be overcome, and so the two companies mutually agreed to end the partnership. Fortunately for the Fallout team, the only element of GURPS in Fallout was the ruleset and the setting was entirely Interplay's, so they could continue development. Chris Taylor, Jesse Heinig and Tim Cain developed the SPECIAL system. Many elements from it are inspired by GURPS, but it is largely original. Tim Cain stated that he originally was going to call the system "ACELIPS" until Jason G. Suinn re-arranged the letters into "SPECIAL"

Gallery[edit | edit source]

SPECIAL
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