Fallout Wiki
Advertisement
Fallout Wiki
 ... 
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FO3.pngGametitle-FNV.pngGametitle-FO4.pngGametitle-FO76.png
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FO3.pngGametitle-FNV.pngGametitle-FO4.pngGametitle-FO76.pngGametitle-FOT.pngGametitle-FOBOS.pngGametitle-FOS.pngGametitle-VB.png
Overviews per game
SPECIAL.png

SPECIAL is the ruleset that powers all Fallout games. The name "SPECIAL" is an acronym standing for the primary statistics in the system: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck.

Systems

Characters in SPECIAL are defined through:

Components

Implementation Perks Skills Traits Origins*/Races**
Fallout SPECIAL Yes Yes Yes No
Fallout 2 SPECIAL Yes Yes Yes No
Fallout 3 SPECIAL Yes Yes No No
Fallout: New Vegas SPECIAL Yes Yes Yes No
Fallout 4 SPECIAL Yes No No No
Fallout 76 SPECIAL Yes No No No
Fallout 2d20 SPECIAL Yes Yes Yes Yes*
Fallout Tactics SPECIAL Yes Yes Yes Yes**
Fallout Shelter SPECIAL Yes No No No
Fallout: Brotherhood of Steel SPECIAL Yes No No Yes
Cut content Van Buren SPECIAL Yes Yes Yes No

Notes

Fallout 3

Fallout 4

In Fallout 4, it is possible to permanently get 11 in all SPECIAL stats by having 10 in all SPECIAL stats through character creation or spending perk points, and then using the respective bobbleheads.

Fallout 76

Main article: Fallout 76 SPECIAL

In Fallout 76, the player character gains a SPECIAL point to spend every level, until level 50, and it is possible to get up to 15 in each stat.

Behind the scenes

Initially, Fallout was meant to use the GURPS system by Steve Jackson Games. However, there were difficulties in the license that could not be overcome, and so the two companies mutually agreed to end the partnership. Chris Taylor, Jesse Heinig and Tim Cain developed the SPECIAL system instead. Jason G. Suinn was responsible for pointing out that the acronym of statistics spelled "SPECIAL" as opposed to Cain's working acronym "ACELIPS."[1]

Gallery

References

SPECIAL
Advertisement