| ||For the perk of the same name, see SCAV! (perk).|
SCAV magazines appear to be black and white hand-drawn comic books. The subject matter and art indicates that they were created post-War. Each issue that is collected adds its own SCAV! perk, ranging from damage modifiers to speech and SPECIAL boosts.
There are 5 issues in total.
|Editor ID||Issue||Location||Location description||Perk||BaseID|
|#1, The Terrible Truce||Galactic Zone||Behind Starport Nuka, on a brown crate near a campfire and sleeping mats, right next to an explosives box.||Increases speech challenge success chance by 10%||02a9f3|
|02||#2, Fear the Knife King||Nuka-World junkyard||In a barn on the outskirts of the junkyard. On the top floor of the barn, sitting on a desk, next to a safe and an attacking animatronic alien.||+25% Combat Knife and Switchblade damage.||02a9f4|
|03||#3, Mutant Fists of Stephie Knuckles||Kiddie Kingdom||Fun House. From the room with the rotating bottles, head into the Hypno Halls and use the tunnel on the right. Once through that tunnel, turn left and take the tunnel straight ahead. It is on the floor next to a raider's body.||+10% hand to hand weapon damage.||02a9f5|
|04||#4, Nuka Brahmin Stampede!||Grandchester Mystery Mansion||Behind the master lock leading to the attic, it is on a box to the right.||+5% explosives damage.||02a9f6|
|05||#5, That No-Caps Rage||Dry Rock Gulch|| Dry Rock Gulch employee area, on the roof of the central building. In order to access this area, Nuka-World's power needs to be restored. The employee area can be accessed via a terminal on the southeast side along the outer wall of the Dry Rock Gulch park. The terminal and door are hidden behind a large bush.
It is possible to access the area before turning on the power. Access it from the theater. Inside, hop over the eastern wall.
| +1 Strength & +1 Endurance if you have <= 10,000 caps.|
+2 Strength & +2 Endurance if you have <= 1,000 caps.
+3 Strength & +3 Endurance if you have <= 100 caps.
- Issue #2 also affects the Disciples blade.
- Issue #5 requires one maintain the number of caps in possession continuously with the affected stats being applied or removed as caps in possession vary.