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(When Torr is frightened off, you're basically telling him to get help while you guard the brahmin alone… or plan to rustle 'em.)
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}}{{Games|FO2}}
 
}}{{Games|FO2}}
   
{{quotation|Hey there, pal. That sure was a sweet job we pulled on that dumb-ass Torr, huh?|[[Chuck Dunton|Chuck]] & [[Buck Dunton]]}}
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{{Quotation|Hey there, [[Chosen One|pal]]. That sure was a sweet job we pulled on that dumb-ass Torr, huh?|[[Chuck Dunton|Chuck]] & [[Buck Dunton]]}}
   
 
'''Rustle the brahmin''' is a [[Fallout 2 quests|quest]] in ''[[Fallout 2]]''.
 
'''Rustle the brahmin''' is a [[Fallout 2 quests|quest]] in ''[[Fallout 2]]''.
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{{chart|data1|data1=Speak with [[Chuck Dunton|Chuck]] or [[Buck Dunton|Buck]] Dunton.|class=va-chart-body}}
 
{{chart|data1|data1=Speak with [[Chuck Dunton|Chuck]] or [[Buck Dunton|Buck]] Dunton.|class=va-chart-body}}
 
{{chart| |!| }}
 
{{chart| |!| }}
{{chart|data1|data1=Scare Torr away.|class=va-chart-body}}
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{{chart|data1|data1=Ask Torr to run away in search for help.|class=va-chart-body}}
 
{{chart| |!| }}
 
{{chart| |!| }}
{{chart|data1|data1=Return to the Dunton Bros.|class=va-chart-body}}
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{{chart|data1|data1=Return to the Duntons.|class=va-chart-body}}
 
{{chart| |!| }}
 
{{chart| |!| }}
 
{{chart|reward|reward=Reward: 150 [[Experience Points|XP]], -70 [[Karma (Fallout 2)|Karma]], [[NCR dollars|$]]50, [[meat jerky]] x5|class=va-chart-reward}}
 
{{chart|reward|reward=Reward: 150 [[Experience Points|XP]], -70 [[Karma (Fallout 2)|Karma]], [[NCR dollars|$]]50, [[meat jerky]] x5|class=va-chart-reward}}
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==Detailed walkthrough==
 
==Detailed walkthrough==
 
To get this quest you must meet several requirements.
 
To get this quest you must meet several requirements.
* Do not have a good [[Fallout 2 reputations|reputation]] in [[Klamath]].
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* Do not have a very good [[Fallout 2 reputations|reputation]] in [[Klamath]].
* Accept [[Torr Buckner|Torr]]'s [[Guard the brahmin]] quest.
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* Accept [[Torr Buckner|Torr]]'s quest to [[guard the brahmin]].
 
* Do not turn down the brothers' offer of work or call them by the wrong names (Considering how easy it is to guess wrong, it's best to avoid names altogether).
 
* Do not turn down the brothers' offer of work or call them by the wrong names (Considering how easy it is to guess wrong, it's best to avoid names altogether).
   
Speak to [[Torr Buckner|Torr]] in [[Klamath]] and accept his quest to [[Guard the brahmin]]. You will then be transported to the pasture. Kill the first [[Radscorpion (Fallout)|radscorpion]] you see, and then talk to the Dunton brothers who are to the west of Torr's encampment and accept their quest to make Torr leave. Alternatively, talk to the brothers at their shop in town, but do not refuse their offer or call either by their first name. Then, go to the pasture and tell Torr you will help him [[Guard the brahmin]].
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Speak to [[Torr Buckner|Torr]] in [[Klamath]] and accept his quest to guard the brahmin. You will then be transported to the grazing grounds. Kill some [[Radscorpion (Fallout)|radscorpion]]s (if you wish), and then speak to the Dunton brothers who are to the west of Torr's encampment and accept their quest to make Torr leave. Alternatively, talk to the brothers at their shop in town, but do not refuse their offer or mix either's name up. Then, go to the pasture and tell Torr you will help him guard the brahmin.
   
Now, talk to Torr and scare him away.
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If the requirements are met, ask Torr to run in search for assistance.
   
 
==Rewards==
 
==Rewards==

Revision as of 15:40, December 16, 2015

 
Gametitle-FO2
Gametitle-FO2
Hey there, pal. That sure was a sweet job we pulled on that dumb-ass Torr, huh?Chuck & Buck Dunton

Rustle the brahmin is a quest in Fallout 2.

Quick walkthrough

Side Quest: Rustle the brahmin
Have a bad Klamath reputation.
Accept Torr's quest.
Speak with Chuck or Buck Dunton.
Ask Torr to run away in search for help.
Return to the Duntons.
Reward: 150 XP, -70 Karma, $50, meat jerky x5
Next quest: Rescue Torr

Detailed walkthrough

To get this quest you must meet several requirements.

  • Do not have a very good reputation in Klamath.
  • Accept Torr's quest to guard the brahmin.
  • Do not turn down the brothers' offer of work or call them by the wrong names (Considering how easy it is to guess wrong, it's best to avoid names altogether).

Speak to Torr in Klamath and accept his quest to guard the brahmin. You will then be transported to the grazing grounds. Kill some radscorpions (if you wish), and then speak to the Dunton brothers who are to the west of Torr's encampment and accept their quest to make Torr leave. Alternatively, talk to the brothers at their shop in town, but do not refuse their offer or mix either's name up. Then, go to the pasture and tell Torr you will help him guard the brahmin.

If the requirements are met, ask Torr to run in search for assistance.

Rewards

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