Run Goodsprings Run is a side quest in Fallout: New Vegas.
Quick walkthrough[]
Side Quest: Run Goodsprings Run | |||||||||||||
During By a Campfire on the Trail, witness the confrontation between Joe Cobb and Trudy in Goodsprings; speak with Cobb south of the Prospector Saloon. | |||||||||||||
Agree to find and kill Ringo in the gas station. | |||||||||||||
Help the Powder Gangers take over Goodsprings. | |||||||||||||
Pass a 25 Speech/Barter skill check to convince Chet to supply the Powder Gangers. | Pass a 25 Medicine check to trick Doc Mitchell into aiding the Powder Gangers. | ||||||||||||
Return to Cobb with the supplies. | |||||||||||||
Attack and kill the residents of Goodsprings. | |||||||||||||
Speak with Cobb again. | |||||||||||||
Reward: Powder Gangers fame Goodsprings infamy | |||||||||||||
Detailed walkthrough[]
The leadup to the quest starts by first completing the tutorial quests in Goodsprings, either By a Campfire on the Trail or interrupting the tutorial questchain by refusing Sunny Smiles' requests during Back in the Saddle, both of which lead to her suggesting to speak with the town leader, Trudy at the Prospector Saloon. Upon entering the place for the second time, one can witness an argument between Trudy and Joe Cobb, a convict from the NCR Correctional Facility and leader of a group of Powder Gangers, with Cobb demanding to be told where to find a man named Ringo; Trudy will dismiss his threats of burning down the town and Cobb leaves shortly after. One can optionally speak with Trudy on the issue and find out that Ringo is a caravaneer who was ambushed by Cobb's gang a short while ago and currently is sheltering in the gas station slightly west up the road, starting the side quest Ghost Town Gunfight.
Outside the saloon, instead of going to talk to Ringo, one can instead follow the road a short way to find Cobb leaning up against one of the town homes at the southeastern edge of the boundary. Speaking with him, one can discuss Ringo, to which Cobb reveals a little more about Ringo being a Crimson Caravan merchant who fled to Goodsprings to escape his gang after killing some of their number during the ambush. One can also ask questions about the state of the wasteland in general and pass a 20 Speech skill check to learn a little about Cobb's criminal past. Agreeing to help find and deal with Ringo will cause Ghost Town Gunfight to fail at this point, even if they have no intention of helping the Powder Gangers and start this quest.
Inside the gas station, if one does not immediately attack, Ringo will not either, but due to being seen talking at length with Joe Cobb, he will refuse the player character's offer to help as would happen during Ghost Town Gunfight, making it mandatory to attack and kill him. Returning to Cobb, he thanks them for their help and confirms the plan to destroy Goodsprings, though one can sway him to instead take it over and enslave the townsfolk to keep the convicts supplied, an idea Cobb agrees with. To prepare, he asks the player character to get supplies for his gang from the town doctor Doc Mitchell or Chet, owner of the Goodsprings General Store.
In the general store, Chet can be convinced to supply the Powder Gangers with leather armor by passing a 25 Speech or Barter skill check (there is no option to pay 1000 caps like in Ghost Town Gunfight). At his house, Doc Mitchell can be given a lie, then must be convinced to provide spare medical supplies for an "injured man down by the highway" by passing a 25 Medicine skill check. If the respective skill checks cannot be passed, one can always buy the supplies, pickpocket the doctor, or simply kill the doctor and take the supplies.
Upon returning to Cobb and giving him the supplies, he mentions that he saw the townsfolk gathering at the saloon, preparing to defend their homestead against the coming attack, as well as that his men have finally arrived to begin; on the player character's go-ahead, the Powder Gangers will assault Goodsprings. Most of the non-player characters in town will become hostile and must be killed, but one will have assistance from several Powder Gangers as well. If they were not killed previously, Doc Mitchell, Easy Pete, Trudy, Sunny Smiles, and Cheyenne will be found around the Saloon and will fight.
Once the defenders of Goodsprings have been killed, speaking with Cobb again to complete the quest and garner XP, Powder Gangers fame, and Goodsprings infamy.
Quest stages[]
Notes[]
- If Cobb dies in the attack on Goodsprings, but the attack is successful, then the quest will end once all hostile Goodsprings inhabitants have been killed. No further reward is obtainable since he is dead.
- If the player character has already spoken to Ringo and agreed to help him during Ghost Town Gunfight, Joe Cobb will dismiss them when they ask to help him take over the town. Each time he is asked, he will claim he does not like the look of the player character.
- Once this quest is completed, the surviving Goodsprings citizens will sometimes say, "That was a hell of a way to repay Doc, if you ask me." when interacted with.
- Chet does not take part in the fight and will remain alive and act as a merchant in the general store after the quest is completed.
- Both Ringo and Joe Cobb will talk about Ringo's safety hideout, saying that Ringo could shoot Joe Cobb through the windows. However, the windows on the outside of the gas station are boarded up, and there are no windows in the interior of the gas station, through which Ringo could shoot or see anyone coming.
Behind the scenes[]
- This quest was designed by Jeff Husges, who was also one of the area designers working on Goodsprings as a whole.[Non-game 1]
![]() | The following is based on Fallout: New Vegas cut content. |
---|
- Two small dialogue options were cut from the quest, pointing to an additional task Cobb would have asked the player character to perform: freeing the town's bighorners. While Joe's responses are not present, presumably, this would have been intended to create chaos in town. The option was likely removed owing to the presence of free-roaming bighorners in Goodsprings in the final release of the game, although Joe still mentions this when spoken to.
- When asked about this cut content, Husges said that it was one quest objective that he was experimenting with, but was ultimately unable to make work.[Non-game 1]
![]() | End of information based on Fallout: New Vegas cut content |
---|
Bugs[]
- Ringo and informs Joe Cobb, he will ask them to get supplies from Chet and Doc Mitchell. Before getting supplies, one can kill Joe and fail the quest, but Chet and Doc Mitchell will still be locked in the 'Help the Powder Gangers' dialogue option, and one can get infinite experience, leather armor at about 50% condition, 30 9mm rounds, and Powder Ganger fame. (See Fallout: New Vegas exploits.)[verified] When the player character kills
- Sometimes, the mission will not complete. Even though the Courier has killed every citizen in Goodsprings, Joe Cobb will still say that there are people to kill. When attempting to talk to Chet, he will simply say, "Can't talk now, there's a gunfight!" The mission is stuck in this limbo forever. This issue may happen because Doc Mitchell is stuck inside his house. The player character will have to go in and kill him to complete the quest.[verified]
- Occasionally, the player character will not be able to loot Doc Mitchell's body if they kill him. Saving and reloading does not fix this bug.[verified]
- For some reason, during the quest Run Goodsprings Run, if the player character kills Ringo and takes his deck of Caravan cards, it may freeze for a couple seconds and make the noise of scrolling down the Pip-Boy menu, then stop and the rest of his things can be taken. It does not seem to cause any problems other than freezing for a moment with the noise. Caused by each individual card being added to the player character's inventory.[verified]
References[]
Non-game