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For the Lonesome Road ammunition, see Rocket (Lonesome Road). For an overview of Jet, see Jet. |
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Rocket is a consumable item in Fallout: New Vegas.
Background[]
Jet is a powerful hallucinogenic chem that stimulates the central nervous system, triggering a rush of energy and strength primarily brought about by endorphins.[1] The initial euphoric rush rarely lasts more than a few minutes,[2] but the altered state of consciousness makes it subjectively longer for any Jet user.[3][4]
Packaging[]
Post-War Jet is typically sold packaged into small, disposable ampules or canisters (rarely in half-ounce bags), designed for use with a metered-dose inhaler (sometimes sold separately).[5] The goal is to deliver the aerosolized drug directly into the lungs of the user, where it is rapidly absorbed into the bloodstream.[6] To maximize high, dealers would recommend taking a dose, followed by a deep breath and time to let it settle.[5]
Wholesale buyers, like Redding in the 2240s, usually receive bulk packages that have to be processed into user ampules first. This requires clean facilities and medical training to do properly, as poor processing will result in contamination and expose users to disease.[7] Jet may also be mixed with saline solutions or other liquids to be delivered intravenously. This was the preferred method of researchers working at the Stables.[8]
Addiction rate[]
Standard Jet is highly addictive, inducing psychological and physical reliance. Both stem from the way their Jet alters the perception of reality, to the point that the euphoric rush brought about by the drug is interpreted by the user as the norm and sobriety as the abnormal. Drug addictions caused by regular Jet responded to treatment with Fixer and Addictol, increasing their popularity both before and after the Great War.[9]
Variants[]
With the Mordino variant off the market and the technique to manufacture it[10] at large, new batches flooded the market, becoming a staple recreational and performance-enhancing drug throughout the wasteland. Unlike the Mordino variant, drug addictions caused by regular Jet responded to treatment with Fixer and Addictol, increasing their popularity.[9]
Numerous enterprising cooks also developed their unique versions of the drug by mixing the original version with additional chemicals. Commonly seen variants include Rocket, Turbo, and Ultrajet in the west and Buffjet (mixed with Buffout), Psycho jet (Psycho), Jet Fuel (flamer fuel), and Ultra jet.[11]
Proliferation[]
Jet proliferated throughout the wasteland in the wake of the Great War, particularly due to the ease of manufacture. As long as a chemist had access to a reliable source of fertilizer, they could manufacture it in quantity, even in the most barren of environments (as was the case with Great Khans at Red Rock Canyon).[12]
In New California, its spread was triggered by Myron's discovery of the ease of its manufacture and aided by its infamy. Regular Jet found use as a recreational chem (particularly by chem-reliant wastelanders, like the Fiends). However, it was also used to enslave people. Long after the Mordinos became a footnote in history, the Omertas used free Jet and morphine to control and exploit their sex workers.[13]
Weaponized Jet[]
The high addiction rate was exploited by Myron, who took the regular Jet and tweaked it while simultaneously developing a way to manufacture the drug in large quantities. One of the distinguishing characteristics of his version of Jet was the elevated addiction rate. Their version was a drug designed to create a permanent addiction that combines psychological and chemical reliance and was immune to treatment with Addictol and Fixer.[14] This provided Big Jesus Mordino with the weapon he needed to secure Redding for his family.[15]
It is designed to be invulnerable to standard methods of countering drug addictions, including the various nervous system suppressants that work on the regular version of the drug. The only real way to counter Myron's Jet was to use endorphin blockers, which repress the euphoria,[16] resulting in a violent experience that is comparable to radscorpion poisoning. Endorphin blockers also prevent the drug from taking hold again: Anyone exposed to Jet after taking the antidote will become sick, as the meta-amphetamines will no longer have any effect.[2]
Before the Jet antidote was created thanks to the efforts of the Chosen One, the Mordinos continued to develop the design and increase its potency and addiction rate. A development version, named Jet Beta, was created, though it did not reach maturity after the antidote appeared on the market.[17]
Characteristics[]
Rocket is a variant of Jet that immediately boosts current Action Points by +30, as well as raising maximum action points by the same amount for 60 seconds, and has a 30% chance of Jet addiction. The AP bonus stacks with that of Jet as well as other AP-boosting consumables.
Crafting[]
This item can be crafted by the player character.
Creation requirements
Materials: | Requirements: | Produces: | ||
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Box of detergent (1) Jet (1) Nuka-Cola (1) | Science: 50 | Rocket (1) |
Locations[]
Sold by Jack at the Red Rock drug lab if the player character teaches him the recipe.
Notes[]
- Boxes of detergent are rather scarce in the Mojave Wasteland, and a good place to find them are the kitchens of settlement homes, such as Goodsprings, Nipton, or Nelson.
- The effects of rocket stack with Jet, Ultrajet, and Dixon's Jet.
- With the Chem Resistant, Old World Gourmet and Big Brained perks, the chance of addiction is only 4.5%, while employing a 33% longer duration if the player character possesses the Day Tripper perk as well.
- Due to its high propensity for addition, the player character may only use four doses in a short amount of time, the fifth will have a 100% addiction chance.
- The Logan's Loophole trait makes the player character immune to addiction and increases the duration of chems.
See also[]
References[]
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