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Gametitle-FNV LR
Gametitle-FNV LR

Rockets are a type of ammunition introduced in the Fallout: New Vegas add-on Lonesome Road.

Characteristics

A self propelled projectile armed with a high explosive charge, these are used by the Divide's signature weapon, the Red Glare.

Weapons using this ammunition

Red Glare

Production

Standard, incendiary and high explosive rockets can be crafted at a reloading bench. A single rocket requires the following ingredients:

Materials:Requirements:Produces:
Range
Level
Rocket (1)
Materials:Requirements:Produces:
Range
Level
Rocket, high explosive (1)
Materials:Requirements:Produces:
Range
Level
Rocket, incendiary (1)

Conversion (variant)

Materials:Requirements:Produces:
Range
Level
Rocket (2)

Breakdown

Breaking down a standard rocket yields:

Materials:Requirements:Produces:
Rocket (1)
Range
Level

Variants

Rocket, high explosive

HE rockets have a 40% greater splash radius, and deal 35% more impact damage with the rocket itself. Blast damage is unchanged.

Rocket, incendiary

Incendiary rockets deal 25% less explosive damage, but set targets on fire, dealing 2 damage per second for 8 seconds.

Comparison

Legend
Ammunition type- Ammunition TypeWeapons spreadWeapons spread modifier
Damage Modifier- Weapon Damage modifierBonus effectAmmo bonus effect
Damage Threshold modifier- Target Damage Threshold modifierCraftable- Ammo is craftable
Condition penalty- Weapon condition modifierPercentage chance of empty casing- Percentage change of empty casing, hull or drained cell/pack/tank
Ammunition typeDamage modifierDamage Threshold modifierCondition penaltySpread modifierBonus effectCraftablePercentage chance of empty casing
rocket, standard Lonesome Road (add-on)x 1x 1x 1x 1Yes0% chance
rocket, incendiary Lonesome Road (add-on)x 0.75x 1x 1x 1+2 Fire for 8sYes0% chance
rocket, high explosive Lonesome Road (add-on)x 1.35x 1x 1x 1x 1.4 AoE radiusYes0% chance

Notes

  • Rockets are one of only 2 ammunition types that can be broken down into exactly the same number of materials needed for their construction, the other being the .45 Auto
  • One component of a rocket is a conductor, which is both more valuable and heavier than a complete rocket. Missiles can be converted into rockets and then broken down, too.
  • Breaking down rockets produces cherry bombs, which can be used to construct bottlecap mines or more-valuable high explosive rockets.
  • Missiles can be converted into rockets in any workbench. The number of rockets received will be double the amount of missiles converted.

Locations

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