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Gametitle-FNV LR
Gametitle-FNV LR

Rockets are a type of ammunition introduced in the Fallout: New Vegas add-on Lonesome Road.

Characteristics

A self propelled projectile armed with a high explosive charge, these are used by the Divide's signature weapon, the Red Glare.

Weapons using this ammunition

Production

Standard, incendiary and high explosive rockets can be crafted at a reloading bench. A single rocket requires the following ingredients:

Materials:Requirements:Produces:
Range
Level
Rocket (1)
Materials:Requirements:Produces:
Range
Level
Rocket, high explosive (1)
Materials:Requirements:Produces:
Range
Level
Rocket, incendiary (1)

Conversion (variant)

Materials:Requirements:Produces:
Range
Level
Rocket (2)

Breakdown

Breaking down a standard rocket yields:

Materials:Requirements:Produces:
Rocket (1)
Range
Level

Variants

Rocket, high explosive

HE rockets have a 40% greater splash radius, and deal 35% more impact damage with the rocket itself. Blast damage is unchanged.

Rocket, incendiary

Incendiary rockets deal 25% less explosive damage, but set targets on fire, dealing 2 damage per second for 8 seconds.

Comparison

Legend
Ammunition type- Ammunition TypeWeapons spreadWeapons spread modifier
Damage Modifier- Weapon Damage modifierBonus effectAmmo bonus effect
Damage Threshold modifier- Target Damage Threshold modifierCraftable- Ammo is craftable
Condition penalty- Weapon condition modifierPercentage chance of empty casing- Percentage change of empty casing, hull or drained cell/pack/tank
Ammunition typeDamage modifierDamage Threshold modifierCondition penaltySpread modifierBonus effectCraftablePercentage chance of empty casing
rocket, standard Lonesome Road (add-on)x 1x 1x 1x 1Yes0% chance
rocket, incendiary Lonesome Road (add-on)x 0.75x 1x 1x 1+2 Fire for 8sYes0% chance
rocket, high explosive Lonesome Road (add-on)x 1.35x 1x 1x 1x 1.4 AoE radiusYes0% chance

Notes

  • Rockets are one of only 2 ammunition types that can be broken down into exactly the same number of materials needed for their construction, the other being the .45 Auto
  • One component of a rocket is a conductor, which is both more valuable and heavier than a complete rocket. Missiles can be converted into rockets and then broken down, too.
  • Breaking down rockets produces cherry bombs, which can be used to construct bottlecap mines or more-valuable high explosive rockets.
  • Missiles can be converted into rockets in any workbench. The number of rockets received will be double the amount of missiles converted.

Locations

  • Can be found throughout the Divide in rocket canisters, ammunition boxes, and military shipping crates.
  • Can be bought from commissaries found in the Divide.
  • If he survived, Ulysses will give you some from time to time if you talk to him, along with other items.
  • Rockets can be bought from the Gun Runners after completion of the add-on
  • Quartermaster Bardon and the Great Khan armorer will sell them in large quantities; the Sink Central Intelligence Unit will sell small quantities.
  • There are 13 rockets in the footlocker after Lonesome Road.


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