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|item name =Rocket |
|item name =Rocket |
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|icon =FNV missile icon.png |
|icon =FNV missile icon.png |
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− | |icon offset = |
+ | |icon offset =25 |
|image =FNV LR Rocket.png |
|image =FNV LR Rocket.png |
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|weight =0 |
|weight =0 |
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}}{{Games|FNVLR}} |
}}{{Games|FNVLR}} |
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− | '''Rockets''' are a type of [[Fallout: New Vegas ammunition|ammunition]] |
+ | '''Rockets''' are a type of [[Fallout: New Vegas ammunition|ammunition]] in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Lonesome Road (add-on)|Lonesome Road]]''. |
==Characteristics== |
==Characteristics== |
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− | A self propelled projectile armed with a high explosive charge, these are used by |
+ | A self propelled projectile armed with a high explosive charge, these are used solely by [[the Divide]]'s signature weapon, the [[Red Glare]]. |
− | |||
⚫ | |||
⚫ | |||
===Production=== |
===Production=== |
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|level =65 |
|level =65 |
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|workspace =[[Reloading bench]] |
|workspace =[[Reloading bench]] |
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− | |material1 =[[Flamer fuel]] |
+ | |material1 =[[Flamer fuel (Fallout: New Vegas)|Flamer fuel]] |
|material#1 =2 |
|material#1 =2 |
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|material2 =[[Conductor]] |
|material2 =[[Conductor]] |
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|type =breakdown |
|type =breakdown |
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|material1 =Rocket |
|material1 =Rocket |
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− | |skill =[[ |
+ | |skill =[[Repair]] |
|level =50 |
|level =50 |
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|workspace =[[Reloading bench]] |
|workspace =[[Reloading bench]] |
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|product3 =[[Primer, .50 MG]] |
|product3 =[[Primer, .50 MG]] |
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}} |
}} |
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+ | |||
⚫ | |||
⚫ | |||
==Variants== |
==Variants== |
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===Comparison=== |
===Comparison=== |
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{{Ammo comparison table|ammo=Rocket}} |
{{Ammo comparison table|ammo=Rocket}} |
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− | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
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==Locations== |
==Locations== |
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+ | * Nine in the [[Hopeville armory]]: |
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⚫ | |||
+ | ** Three regular ones on a shelf, one more on a table near the entrance. |
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⚫ | |||
+ | ** Four incendiary rockets on the same shelf, lowest board. |
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+ | ** One high explosive rocket on the desk mentioned above. |
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⚫ | |||
* Rockets can be bought from the [[Gun Runners (Fallout: New Vegas)|Gun Runners]] after completion of the add-on. |
* Rockets can be bought from the [[Gun Runners (Fallout: New Vegas)|Gun Runners]] after completion of the add-on. |
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− | * Quartermaster [[Bardon]] and the [[Great Khan armorer]] will sell them in large quantities |
+ | * Quartermaster [[Bardon]] and the [[Great Khan armorer]] will sell them in large quantities and the [[Sink Central Intelligence Unit]] will sell small quantities. |
− | * There are |
+ | * There are 100 rockets in the [[Footlocker (Fallout: New Vegas)|footlocker]] after ''[[Lonesome Road (add-on)|Lonesome Road]]'' is completed, near the [[canyon wreckage]] entrance. |
* Can be found throughout the Divide in [[rocket canister]]s, ammunition boxes, and [[military shipping crate]]s. |
* Can be found throughout the Divide in [[rocket canister]]s, ammunition boxes, and [[military shipping crate]]s. |
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+ | * Despite sharing the same icon, the rocket is significantly smaller than the missile. |
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+ | |||
+ | ==Gallery== |
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+ | <gallery widths=200 captionalign=center> |
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+ | FNVLR_rocket_Hopeville_armory table.jpg|Two rockets on a table at the [[Hopeville armory]] |
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+ | FNVLR_rockets_shelf_Hopeville_armory.jpg|Seven rockets on the shelf in the armory |
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+ | FNVLR_Reward_footlocker.jpg|100 rockets in this footlocker at the end of the ''Lonesome Road'' questline |
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+ | </gallery> |
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+ | |||
{{Navbox ammo FNV}} |
{{Navbox ammo FNV}} |
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− | [[Category: |
+ | [[Category:Lonesome Road craftable ammunition]] |
+ | [[Category:Lonesome Road ammunition]] |
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− | [[ |
+ | [[es:Cohete (munición)]] |
+ | [[ru:Ракета (Lonesome Road)]] |
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+ | [[uk:Ракета (Lonesome Road)]] |
Revision as of 14:25, 28 April 2020
For the Fallout: New Vegas consumable, see Rocket (consumable). For an overview of rocket ammunition types in various Fallout games, see rocket. |
Rockets are a type of ammunition in the Fallout: New Vegas add-on Lonesome Road.
Characteristics
A self propelled projectile armed with a high explosive charge, these are used solely by the Divide's signature weapon, the Red Glare.
Production
Standard, incendiary and high explosive rockets can be crafted at a reloading bench. A single rocket requires the following ingredients:
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Cherry bomb (1) Conductor (1) Primer, .50 MG (1) | Science: 50 | Rocket (1) |
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Cherry bomb (2) Conductor (1) Primer, .50 MG (2) | Science: 65 | Rocket, high explosive (1) |
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Flamer fuel (2) Conductor (1) Primer, .50 MG (2) | Science: 65 | Rocket, incendiary (1) |
Conversion (variant)
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Missile (1) | Science: 30 | Rocket (2) |
Breakdown
Breaking down a standard rocket yields:
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Rocket (1) | Repair: 50 | Conductor (1) Cherry bomb (1) Primer, .50 MG (1) |
Weapons using this ammunition
Variants
Rocket, high explosive
HE rockets have a 40% greater splash radius, and deal 35% more impact damage with the rocket itself. Blast damage is unchanged.
Rocket, incendiary
Incendiary rockets deal 25% less explosive damage, but set targets on fire, dealing 2 damage per second for 8 seconds.
Comparison
Legend | ||||
---|---|---|---|---|
- Ammunition Type | Weapons spread modifier | |||
- Weapon Damage modifier | Ammo bonus effect | |||
- Target Damage Threshold modifier | - Ammo is craftable | |||
- Weapon condition modifier | - Percentage change of empty casing, hull or drained cell/pack/tank |
rocket, standard | x 1 | x 1 | x 1 | x 1 | 0% chance | ||
rocket, incendiary | x 0.75 | x 1 | x 1 | x 1 | +2 for 8s | 0% chance | |
rocket, high explosive | x 1.35 | x 1 | x 1 | x 1 | x 1.4 AoE radius | 0% chance |
Locations
- Nine in the Hopeville armory:
- Three regular ones on a shelf, one more on a table near the entrance.
- Four incendiary rockets on the same shelf, lowest board.
- One high explosive rocket on the desk mentioned above.
- Can be bought from commissary terminals found in the Divide.
- If he survived, Ulysses will give the Courier some from time to time if they talk to him, along with other items.
- Rockets can be bought from the Gun Runners after completion of the add-on.
- Quartermaster Bardon and the Great Khan armorer will sell them in large quantities and the Sink Central Intelligence Unit will sell small quantities.
- There are 100 rockets in the footlocker after Lonesome Road is completed, near the canyon wreckage entrance.
- Can be found throughout the Divide in rocket canisters, ammunition boxes, and military shipping crates.
Notes
- Rockets are one of only two ammunition types that can be broken down into exactly the same number of materials needed for their construction, the other being the .45 Auto.
- One component of a rocket is a conductor, which is both more valuable and heavier than a complete rocket. Missiles can be converted into rockets and then broken down as well.
- Breaking down rockets produces cherry bombs, which can be used to construct bottlecap mines or more valuable high explosive rockets.
- Missiles can be converted into rockets at any workbench at a rate of two rockets per missile.
- Despite sharing the same icon, the rocket is significantly smaller than the missile.
Gallery
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