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|item name =Rocket
 
|item name =Rocket
 
|icon =FNV missile icon.png
 
|icon =FNV missile icon.png
|icon offset =10
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|icon offset =25
 
|image =FNV LR Rocket.png
 
|image =FNV LR Rocket.png
 
|weight =0
 
|weight =0
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}}{{Games|FNVLR}}
 
}}{{Games|FNVLR}}
   
'''Rockets''' are a type of [[Fallout: New Vegas ammunition|ammunition]] introduced in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Lonesome Road (add-on)|Lonesome Road]]''.
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'''Rockets''' are a type of [[Fallout: New Vegas ammunition|ammunition]] in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Lonesome Road (add-on)|Lonesome Road]]''.
   
 
==Characteristics==
 
==Characteristics==
A self propelled projectile armed with a high explosive charge, these are used by the [[Divide]]'s signature weapon, the [[Red Glare]].
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A self propelled projectile armed with a high explosive charge, these are used by [[the Divide]]'s signature weapon, the [[Red Glare]].
   
 
===Weapons using this ammunition===
 
===Weapons using this ammunition===
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|type =breakdown
 
|type =breakdown
 
|material1 =Rocket
 
|material1 =Rocket
|skill =[[Science]]
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|skill =[[Repair]]
 
|level =50
 
|level =50
 
|workspace =[[Reloading bench]]
 
|workspace =[[Reloading bench]]
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==Notes==
 
==Notes==
* Rockets are one of only 2 ammunition types that can be broken down into exactly the same number of materials needed for their construction, the other being the [[.45 Auto]]
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* Rockets are one of only two ammunition types that can be broken down into exactly the same number of materials needed for their construction, the other being the [[.45 Auto]].
* One component of a rocket is a [[conductor]], which is both more valuable and heavier than a complete rocket. Missiles can be converted into rockets and then broken down, too.
+
* One component of a rocket is a [[conductor]], which is both more valuable and heavier than a complete rocket. Missiles can be converted into rockets and then broken down as well.
* Breaking down rockets produces [[cherry bomb]]s, which can be used to construct [[Bottlecap mine (Fallout: New Vegas)|bottlecap mine]]s or more-valuable high explosive rockets.
+
* Breaking down rockets produces [[cherry bomb]]s, which can be used to construct [[Bottlecap mine (Fallout: New Vegas)|bottlecap mine]]s or more valuable high explosive rockets.
* Missiles can be converted into rockets in any workbench. The number of rockets received will be double the amount of missiles converted.
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* Missiles can be converted into rockets at any workbench at a rate of two rockets per missile.
  +
** Despite sharing the same icon, the rocket is significantly smaller than the missile.
   
 
==Locations==
 
==Locations==
 
* Can be bought from [[Commissary terminal|commissaries]] found in the Divide.
 
* Can be bought from [[Commissary terminal|commissaries]] found in the Divide.
* If he survived, [[Ulysses]] will give you some from time to time if you talk to him, along with other items.
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* If he survived, [[Ulysses]] will give the [[Courier]] some from time to time if they talk to him, along with other items.
 
* Rockets can be bought from the [[Gun Runners (Fallout: New Vegas)|Gun Runners]] after completion of the add-on.
 
* Rockets can be bought from the [[Gun Runners (Fallout: New Vegas)|Gun Runners]] after completion of the add-on.
 
* Quartermaster [[Bardon]] and the [[Great Khan armorer]] will sell them in large quantities; the [[Sink Central Intelligence Unit]] will sell small quantities.
 
* Quartermaster [[Bardon]] and the [[Great Khan armorer]] will sell them in large quantities; the [[Sink Central Intelligence Unit]] will sell small quantities.
* There are 13 rockets in the footlocker after ''[[Lonesome Road (add-on)|Lonesome Road]]''.
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* There are 100 rockets in the [[footlocker]] after ''[[Lonesome Road (add-on)|Lonesome Road]]'' is completed, near the [[Canyon wreckage]] entrance.
 
* Can be found throughout the Divide in [[rocket canister]]s, ammunition boxes, and [[military shipping crate]]s.
 
* Can be found throughout the Divide in [[rocket canister]]s, ammunition boxes, and [[military shipping crate]]s.
   
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{{Navbox Lonesome Road}}
 
{{Navbox Lonesome Road}}
   
[[Category:Fallout: New Vegas ammunition]]
 
 
[[Category:Lonesome Road craftable ammunition]]
 
[[Category:Lonesome Road craftable ammunition]]
 
[[Category:Lonesome Road ammunition]]
   
[[ru: Ракета (Lonesome Road)]]
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[[es:Cohete (munición)]]
  +
[[ru:Ракета (Lonesome Road)]]
  +
[[uk:Ракета (Lonesome Road)]]

Revision as of 17:04, 6 September 2019

 
Gametitle-FNV LR
Gametitle-FNV LR

Rockets are a type of ammunition in the Fallout: New Vegas add-on Lonesome Road.

Characteristics

A self propelled projectile armed with a high explosive charge, these are used by the Divide's signature weapon, the Red Glare.

Weapons using this ammunition

Production

Standard, incendiary and high explosive rockets can be crafted at a reloading bench. A single rocket requires the following ingredients:

Materials:Requirements:Produces:
Range
Level
Rocket (1)
Materials:Requirements:Produces:
Range
Level
Rocket, high explosive (1)
Materials:Requirements:Produces:
Range
Level
Rocket, incendiary (1)

Conversion (variant)

Materials:Requirements:Produces:
Range
Level
Rocket (2)

Breakdown

Breaking down a standard rocket yields:

Materials:Requirements:Produces:
Rocket (1)
Range
Repair: 50
Level

Variants

Rocket, high explosive

HE rockets have a 40% greater splash radius, and deal 35% more impact damage with the rocket itself. Blast damage is unchanged.

Rocket, incendiary

Incendiary rockets deal 25% less explosive damage, but set targets on fire, dealing 2 damage per second for 8 seconds.

Comparison

Legend
Ammunition type- Ammunition TypeWeapons spreadWeapons spread modifier
Damage Modifier- Weapon Damage modifierBonus effectAmmo bonus effect
Damage Threshold modifier- Target Damage Threshold modifierCraftable- Ammo is craftable
Condition penalty- Weapon condition modifierPercentage chance of empty casing- Percentage change of empty casing, hull or drained cell/pack/tank
Ammunition typeDamage modifierDamage Threshold modifierCondition penaltySpread modifierBonus effectCraftablePercentage chance of empty casing
rocket, standard Lonesome Road (add-on)x 1x 1x 1x 1Yes0% chance
rocket, incendiary Lonesome Road (add-on)x 0.75x 1x 1x 1+2 Fire for 8sYes0% chance
rocket, high explosive Lonesome Road (add-on)x 1.35x 1x 1x 1x 1.4 AoE radiusYes0% chance

Notes

  • Rockets are one of only two ammunition types that can be broken down into exactly the same number of materials needed for their construction, the other being the .45 Auto.
  • One component of a rocket is a conductor, which is both more valuable and heavier than a complete rocket. Missiles can be converted into rockets and then broken down as well.
  • Breaking down rockets produces cherry bombs, which can be used to construct bottlecap mines or more valuable high explosive rockets.
  • Missiles can be converted into rockets at any workbench at a rate of two rockets per missile.
    • Despite sharing the same icon, the rocket is significantly smaller than the missile.

Locations