Fallout Wiki
Fallout Wiki
(Undo revision 1981419 by Keeper of Darkness (talk))
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* If he survived, [[Ulysses]] will give you some from time to time if you talk to him, along with other items.
 
* If he survived, [[Ulysses]] will give you some from time to time if you talk to him, along with other items.
 
* Rockets can be bought from the [[Gun Runners (Fallout: New Vegas)|Gun Runners]] after completion of the add-on.
 
* Rockets can be bought from the [[Gun Runners (Fallout: New Vegas)|Gun Runners]] after completion of the add-on.
* [[QuartermasterBardon]] and the [[Great Khan armorer]] will sell them in large quantities; the [[Sink Central Intelligence Unit]] will sell small quantities.
+
* Quartermaster [[Bardon]] and the [[Great Khan armorer]] will sell them in large quantities; the [[Sink Central Intelligence Unit]] will sell small quantities.
 
* There are 13 rockets in the footlocker after ''[[Lonesome Road (add-on)|Lonesome Road]]''.
 
* There are 13 rockets in the footlocker after ''[[Lonesome Road (add-on)|Lonesome Road]]''.
 
* Can be found throughout the Divide in [[rocket canister]]s, ammunition boxes, and [[military shipping crate]]s.
 
* Can be found throughout the Divide in [[rocket canister]]s, ammunition boxes, and [[military shipping crate]]s.

Revision as of 02:55, 25 August 2013

 
Gametitle-FNV LR
Gametitle-FNV LR

Rockets are a type of ammunition introduced in the Fallout: New Vegas add-on Lonesome Road.

Characteristics

A self propelled projectile armed with a high explosive charge, these are used by the Divide's signature weapon, the Red Glare.

Weapons using this ammunition

Production

Standard, incendiary and high explosive rockets can be crafted at a reloading bench. A single rocket requires the following ingredients:

Materials:Requirements:Produces:
Range
Level
Rocket (1)
Materials:Requirements:Produces:
Range
Level
Rocket, high explosive (1)
Materials:Requirements:Produces:
Range
Level
Rocket, incendiary (1)

Conversion (variant)

Materials:Requirements:Produces:
Range
Level
Rocket (2)

Breakdown

Breaking down a standard rocket yields:

Materials:Requirements:Produces:
Rocket (1)
Range
Level

Variants

Rocket, high explosive

HE rockets have a 40% greater splash radius, and deal 35% more impact damage with the rocket itself. Blast damage is unchanged.

Rocket, incendiary

Incendiary rockets deal 25% less explosive damage, but set targets on fire, dealing 2 damage per second for 8 seconds.

Comparison

Legend
Ammunition type- Ammunition TypeWeapons spreadWeapons spread modifier
Damage Modifier- Weapon Damage modifierBonus effectAmmo bonus effect
Damage Threshold modifier- Target Damage Threshold modifierCraftable- Ammo is craftable
Condition penalty- Weapon condition modifierPercentage chance of empty casing- Percentage change of empty casing, hull or drained cell/pack/tank
Ammunition typeDamage modifierDamage Threshold modifierCondition penaltySpread modifierBonus effectCraftablePercentage chance of empty casing
rocket, standard Lonesome Road (add-on)x 1x 1x 1x 1Yes0% chance
rocket, incendiary Lonesome Road (add-on)x 0.75x 1x 1x 1+2 Fire for 8sYes0% chance
rocket, high explosive Lonesome Road (add-on)x 1.35x 1x 1x 1x 1.4 AoE radiusYes0% chance

Notes

  • Rockets are one of only 2 ammunition types that can be broken down into exactly the same number of materials needed for their construction, the other being the .45 Auto
  • One component of a rocket is a conductor, which is both more valuable and heavier than a complete rocket. Missiles can be converted into rockets and then broken down, too.
  • Breaking down rockets produces cherry bombs, which can be used to construct bottlecap mines or more-valuable high explosive rockets.
  • Missiles can be converted into rockets in any workbench. The number of rockets received will be double the amount of missiles converted.

Locations