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Icon disambig
For the Fallout: New Vegas consumable, see Rocket (consumable).
For an overview of rocket ammunition types in various Fallout games, see rocket.
 
Gametitle-FNV LR
Gametitle-FNV LR

Rockets are a type of ammunition in the Fallout: New Vegas add-on Lonesome Road.

CharacteristicsEdit

A self propelled projectile armed with a high explosive charge, these are used solely by the Divide's signature weapon, the Red Glare.

ProductionEdit

Standard, incendiary and high explosive rockets can be crafted at a reloading bench. A single rocket requires the following ingredients:

Materials:Requirements:Produces:
Icon range
Icon level
Rocket (1)
Materials:Requirements:Produces:
Icon range
Icon level
Rocket, high explosive (1)
Materials:Requirements:Produces:
Icon range
Icon level
Rocket, incendiary (1)

Conversion (variant)Edit

Materials:Requirements:Produces:
Icon range
Icon level
Rocket (2)

BreakdownEdit

Breaking down a standard rocket yields:

Materials:Requirements:Produces:
Rocket (1)
Icon range
Repair: 50
Icon level

Weapons using this ammunitionEdit

VariantsEdit

Rocket, high explosiveEdit

HE rockets have a 40% greater splash radius, and deal 35% more impact damage with the rocket itself. Blast damage is unchanged.

Rocket, incendiaryEdit

Incendiary rockets deal 25% less explosive damage, but set targets on fire, dealing 2 damage per second for 8 seconds.

ComparisonEdit

Assault carbine extended magazines Icon damage Icon shield gold Icon repair Icon spread Icon effect Icon crafting Icon chance
Rocket, standard Gametitle-FNV LRx 1x 1x 1x 1Icon check0% chance
Rocket, incendiary Gametitle-FNV LRx 0.75x 1x 1x 1+2 Icon fire for 8sIcon check0% chance
Rocket, high explosive Gametitle-FNV LRx 1.35x 1x 1x 1x 1.4 AoE radiusIcon check0% chance

LocationsEdit

NotesEdit

  • Rockets are one of only two ammunition types that can be broken down into exactly the same number of materials needed for their construction, the other being the .45 Auto.
  • One component of a rocket is a conductor, which is both more valuable and heavier than a complete rocket. Missiles can be converted into rockets and then broken down as well.
  • Breaking down rockets produces cherry bombs, which can be used to construct bottlecap mines or more valuable high explosive rockets.
  • Missiles can be converted into rockets at any workbench at a rate of two rockets per missile.
  • Despite sharing the same icon, the rocket is significantly smaller than the missile.

GalleryEdit

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