When applied to a baseball bat, the mod increases the weapon's damage by 20%, causes attacks to deal 25% more limb damage, and adds a 20% chance to cripple limbs.
Weapon modifications will modify an existing weapon, and any modifications previously equipped on the weapon will be destroyed, not unequipped. Loose mods cannot be crafted.
Nuclear material (2)
Learned from plan/recipe
Plan: Baseball bat rocket
Crafted at a weapons workbench.