Fallout Wiki
Register
Fallout Wiki
(doesn't need any perks to build)
Tag: sourceedit
Tag: sourceedit
Line 46: Line 46:
 
Robots constructed at the robot workbench are labelled "Automatron-XXX" by default, with XXX being a randomly generated number, but can be renamed like any weapon or piece of armor.
 
Robots constructed at the robot workbench are labelled "Automatron-XXX" by default, with XXX being a randomly generated number, but can be renamed like any weapon or piece of armor.
   
Constructing an automatron encompasses choices in seven categories. An eighth category, "Special", is only relevant for the Automatron questline and plays no role for the construction of generic robots.
+
Constructing an automatron encompasses choices in seven categories. An eighth category, "Special Mods", is only relevant for the Automatron questline and plays no role for the construction of generic robots.
 
* Head
 
* Head
 
* Torso
 
* Torso

Revision as of 21:18, 23 March 2016

 
Gametitle-FO4 AUT
Gametitle-FO4 AUT

The robot workbench is a world object in the Fallout 4 add-on Automatron. It is used to modify robot companions by equipping them with various robot mods, including Codsworth and Ada.

Crafting

The robot workbench, unlike other workbenches, appears in the "Special" category of the workshop menu, and doesn't require Local Leader rank two to construct at a settlement.

Materials:Requirements:Produces:
Gear (6)
Oil (4)
Screw (4)
Range
Level
Robot Workbench (1)

Robot construction options

Players can choose components from a total of five different robot models:

Robots constructed at the robot workbench are labelled "Automatron-XXX" by default, with XXX being a randomly generated number, but can be renamed like any weapon or piece of armor.

Constructing an automatron encompasses choices in seven categories. An eighth category, "Special Mods", is only relevant for the Automatron questline and plays no role for the construction of generic robots.

  • Head
  • Torso
  • Left Arm
  • Right Arm
  • Legs
  • Voice
  • Paint

Robot parts can be freely mixed with almost no restrictions, thus enabling the player to create highly unusual but very deadly combinations. As an example, a Mister Handy torso and thruster assembly including a Tesla field and three buzzsaw-equipped appendages, combined with Sentry Bot arms wielding Gatling lasers and decked out in voltaic armor plating, results in an automatron that can single-handedly massacre entire hostile strongholds at range without needing ammunition, will devastate almost anything foolish enough to enter melee range, can move at impressive speed, can carry more than most organic companion and is small enough to accompany its master everywhere.

When building a robot the head and both arms are optional - an automatron can be finished without them, although in such a case it will usually be lacking means of inflicting damage or interacting with its surroundings, as demonstrated by the Bosun aboard the USS Constitution.

Notes

  • In order to build the robot workbench, you must have completed the mission Mechanical Menace.[1]
  • The only robots from the base game which can be modded are Codsworth and Curie, although once they have been modified, they are no longer able to equip apparel such as the bowler hat. The only way to revert is to load a previous save.
  • If equipped with only unstable Miniguns or Gatling lasers, the robot will attempt a suicide detonation against an enemy if the weapons break during combat. After combat has ended the robot will repair the destroyed weapons on it's own.

References