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Robot workbench

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* Not all modifications will be available initially. It is necessary to either find the component, or complete the DLC quests to unlock new components.
 
* Not all modifications will be available initially. It is necessary to either find the component, or complete the DLC quests to unlock new components.
 
* In order to be able to make to all possible [[Automatron robot mods|robot modifications]], the following perk rank requirements must be met with the perk requirement based on the modification: [[Science!]] 4, [[Robotics_Expert#Fallout_4|Robotics Expert]] 2, [[Armorer]] 4, [[Blacksmith]] 3, and [[Gun_Nut#Fallout_4|Gun Nut]] 1.
 
* In order to be able to make to all possible [[Automatron robot mods|robot modifications]], the following perk rank requirements must be met with the perk requirement based on the modification: [[Science!]] 4, [[Robotics_Expert#Fallout_4|Robotics Expert]] 2, [[Armorer]] 4, [[Blacksmith]] 3, and [[Gun_Nut#Fallout_4|Gun Nut]] 1.
* The only robots from the base game which can be modded are [[Codsworth]] and [[Curie]] (before becoming a synth), although once they have been modified, they are no longer able to equip apparel such as the [[bowler hat (Fallout 4)|bowler hat]]. The only way to revert is to load a previous save.
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* The only robots from the base game which can be modded are [[Codsworth]] and [[Curie]] (before becoming a synth), although once they have been modified, they are no longer able to equip apparel such as the [[bowler hat]]. The only way to revert is to load a previous save.
 
* Even though there are settlements that feature their own robot inhabitants, none of them can be modified with the workbench. However, machines built using this workbench can be used to populate settlements of the player's choice.
 
* Even though there are settlements that feature their own robot inhabitants, none of them can be modified with the workbench. However, machines built using this workbench can be used to populate settlements of the player's choice.
 
* If equipped with only unstable miniguns or Gatling lasers, the robot will attempt a suicide detonation against an enemy if the weapons break during combat. After combat has ended the robot will repair the destroyed weapons on its own, or you can use [[robot repair kit]] to repair your robot.
 
* If equipped with only unstable miniguns or Gatling lasers, the robot will attempt a suicide detonation against an enemy if the weapons break during combat. After combat has ended the robot will repair the destroyed weapons on its own, or you can use [[robot repair kit]] to repair your robot.
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