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For a cross-game overview, see robobrain.

 
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Gametitle-FO76.png
I hope we can still be friends when this is all over.— Robobrain

Robobrains are robots found in Appalachia.

Background

This section is transcluded from Robobrain. To change it, please edit the transcluded page.

Although they were considered one of the most advanced cyborgs ever created, Robobrains never reached full production status.[1] Persistent problems with aggression and violence even in properly CODE-conditioned Robobrains caused major problems for General Atomics.[2][3] Until its closure, SAD experimented with developing a new kind of cybernetic brain explicitly designed for use in Robobrains, while RB-2851 focused on manufacturing and iterating on existing solutions. Although the first brains were procured from primates (typically chimpanzees),[4] persistent equipment failure in brain extractors that were incapable of working at an industrial capacity,[5] and flaws in the immature technology used to manufacture Robobrain chassis resulted in a limited trial run. RB-2851 alone managed to complete three batches, with a further two planned. Each batch provided superior upgrades to the robot, including increased energy efficiency, maintaining brain longevity, improved visual cortex connections to enhance motor skills and perception, and tactical combat capabilities.[6][7][8][9][10]

Units deemed combat-capable were assigned on a provisional basis to select locations across the United States, for security and janitorial duties. These included the Sierra Army Depot VI, Mariposa Military Base, and the West Tek Research Facility on the West Coast and other locations in the East.[11][12] Some private companies closely affiliated with the government did receive a limited number of completed Robobrains for security purposes, like the Vault-Tec Corporation.[13]

Characteristics

Gameplay attributes

Robobrains have Tesla arcs as a weapon and have the ability to shoot smoke grenades to temporarily blind enemies. They use tracks for movement, the Robobrains also use their brain as their CPU. The Robobrains usually appear in groups of two or three and are mostly surrounded by Protectrons and Mr. Gutsies. Should a player manage to shoot off both their arms, which prevents them from using their weaponry, they will set their power core to critical and attempt a kamikaze attack with the explosion carrying the force of a mini nuke, just like most other robots do. They also use their treads to charge into a target at high speed for heavy ramming damage.

Variants

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Missing data (Missing data for some of the variants, also what ID is the campus security supposed to have?)
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Robobrain

The basic Robobrain variant of which all others are modeled after.

FO76 icon overlay wait 02.png
Section needed
This section is required but has not been written yet. You can help Nukapedia by writing it.
Name (Form ID)AbilitiesItems
Robobrain
00353D54
Attack
Smoke Bomb (0 Damage)
Attack
Lightning Gun (40 Energy)

Robobrain sentry

A stronger variant with more hit points.

Name (Form ID)AbilitiesItems
Robobrain sentry
003559A9
Attack
Melee (0 Damage)
Attack
empty

Robobrain tactician

Stronger than a robobrain sentry with even more hit points.

Name (Form ID)AbilitiesItems
Robobrain tactician
003559AA
Attack
Melee (0 Damage)
Attack
empty
  • Dead

Robobrain war mind

One of the more rare and powerful variants with high hit points and able to deal heavy damage with their Tesla arc at close range.

Name (Form ID)AbilitiesItems
Robobrain war mind
003559AB
Attack
Melee (0 Damage)
Attack
empty

Robobrain devastator

The strongest version, the devastator has the highest resistances and most hit points of any robobrain variant. Their Tesla arc can down an unsuspecting player quickly if they get too close, as it deals high damage at close range.

Name (Form ID)AbilitiesItems
Robobrain devastator
003559AC
Attack
Melee (0 Damage)
Attack
empty

Resident assistant

FO76 Resident Assistant.png

A special Robobrain found in a missile silo in the foyer area before the first laser grid. It can be controlled via the locked foyer terminal (Hacker 3) or security station terminal in the area.

Name (Form ID)AbilitiesItems
Resident assistant
004E7845
LC084_LvlResidentialRobobrain
  • Dead

Lead engineer

A special Robobrain found in the reactor area of a missile silo. It can be deactivated from a nearby Level 3 locked terminal to the side of the reactor chamber or the security station.

Name (Form ID)AbilitiesItems
Lead engineer
004EB15E
LC084_LvlReactorRobobrain
  • Dead

Operations director

A special Robobrain found in the operations center of a missile silo. It can be controlled via the mainframe access terminal in the area.

Name (Form ID)AbilitiesItems
Operations director
004EB1B0
LC084_LvlOperationsRobobrain
  • Dead

Storage room manager

A special Robobrain which can be found in the storage area of a missile silo. It can be controlled via the locked supply office terminal (Hacker 1) found in the area.

Name (Form ID)AbilitiesItems
Storage room manager
004E7848
LC084_LvlStorageRobobrain
  • Dead

Launch commander

A special Robobrain which can be found in the control room of a missile silo. It can be controlled from the locked security station terminal (Hacker 3) in the area.

Name (Form ID)AbilitiesItems
Launch commander
004EB1C2
LC084_LvlControlRoomRobobrain
  • Dead

Campus security robobrain

A Robobrain variant encountered at Vault-Tec University.

Name (Form ID)AbilitiesItems
Campus security robobrain
0015E058
Attack
Attack type (Attack damage Damage)
Attack
Attack type (Attack damage Damage)

U.S.S.A. robobrain

FO76WL Moth-Home (U.S.S.A. Robobrain).jpg

A red-painted variant that is found at the Moth-Home during the quest No Brainer for Sofia Daguerre.

Name (Form ID)AbilitiesItems
U.S.S.A. robobrain
0058731F
Attack
Attack type (Attack damage Damage)
Attack
Attack type (Attack damage Damage)

Locations

Named robobrains

Appearances

Robobrains appear in Fallout 76.

References

  1. The Sole Survivor: "Have you seen a robot with a brain like that before?"
    Ada: "No, but my old caravan discovered records about them while we were scavenging military facilities. According to my data banks, it's called the "Robobrain." It was considered one of the most technologically superior robots ever constructed, but the model never reached full production status."
    (Ada's dialogue)
  2. Fallout: New Vegas loading screen hints: "The Robobrain, constructed by General Atomics International before the great nuclear war, is unique in that it uses an actual organic brain as its central processor."
  3. The Sole Survivor: "Here you go, Ada. The final Radar Beacon. I'll need that head back when you're done."
    Ada: "Of course. Shouldn't take but a moment. There you go... still in one piece. I'm not sure why you want the head back. All we needed was its Radar Beacon. Besides, Robobrains are notorious for being... well, a real pain in the neck."
    The Sole Survivor: "What else do you know about them, Ada?"
    Ada: "Quite simply, it's the first time General Atomics produced a successful union between organic matter and robotics. The brain is used both as a control unit and a data storage unit which is far more efficient than using standard circuits. Unfortunately, there were a lot of programming issues with these robots which caused them to be a bit... shall we say, unhinged? Hopefully, this particular Robobrain will have some of the answers that we've been seeking."
    (Ada's dialogue)
  4. Fallout 2 Official Strategies & Secrets p.33: "The Robobrain is a jack-of-all-trades robot. They have hands and are usually armed with assault rifles. The chimpanzee, or other primate, brain that was implemented into them makes them excellent guard robots. It's rumored that some were set up to accept human brains, but this has never been proven."
  5. RB-2851 terminal entries; Brain Extraction Terminal, Div03-BE-0093
  6. RB-2851 terminal entries: Robobrain Production Terminal, Batch 1
  7. RB-2851 terminal entries; Robobrain Production Terminal. Batch 2
  8. RB-2851 terminal entries; Robobrain Production Terminal. Batch 3
  9. RB-2851 terminal entries; Robobrain Production Terminal, Batch 4
  10. RB-2851 terminal entries; Robobrain Production Terminal, Batch 5
  11. Fallout and Fallout 2 appearances.
  12. The number of military Robobrains rolling around the Capital Wasteland and within its military bases in 2277.
  13. The Vault-Tec headquarters in Washington, D.C. security was still running with Robobrains and their masterbrain well into 2277
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