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The Robobrain, constructed by General Atomics International before the Great War, is unique in that it uses an actual organic brain as its central processor.Automatron loading screen

Robobrains are a type of robot mentioned in Fallout 4. They physically appear in the game in the add-ons Automatron and Far Harbor. Robobrains can then be encountered in the Commonwealth and on the Island in 2287, respectively.

Background[]

This section is transcluded from Robobrain. To change it, please edit the transcluded page.

Although they were considered one of the most advanced cyborgs ever created, Robobrains never reached full production status.[1] Persistent problems with aggression and violence even in properly CODE-conditioned Robobrains caused major problems for General Atomics.[2][3] Persistent equipment failure in brain extractors that were incapable of working at an industrial capacity,[4] and flaws in the immature technology used to manufacture Robobrain chassis resulted in a limited trial run. RB-2851 alone managed to complete three batches, with a further two planned. Each batch provided superior upgrades to the robot, including increased energy efficiency, maintaining brain longevity, improved visual cortex connections to enhance motor skills and perception, and tactical combat capabilities.[5][6][7][8][9]

Units deemed combat-capable were assigned on a provisional basis to select locations across the United States, for security and janitorial duties. These included the Sierra Army Depot VI, Mariposa Military Base, and the Glow on the West Coast and other locations in the East.[10][11] Some private companies closely affiliated with the government did receive a limited number of completed Robobrains for security purposes, like the Vault-Tec Corporation.[12]

In Automatron, robobrains are the lieutenants of the Mechanist's robot army.

Characteristics[]

Specifications[]

This section is transcluded from Robobrain. To change it, please edit the transcluded page.

Developed by General Atomics International with the assistance of RobCo Industries,[13] the Robobrain was designed from the ground up as a multirole platform for use by military and civilian clients. They are more flexible and powerful than robots due to the fact that their central control and processing unit is an actual brain, rather than an artificial facsimile.[2][14] Coupled with a robust, all-terrain tracked chassis and powerful armaments, the Robobrain was on the forefront of a new revolution in combat robotics.

Unlike in previous Fallout games, the robobrain from Fallout 4 appears to have a built-in eye in front of the brain.

Variants[]

Robobrain[]

Robobrain-Automatron

The basic variant is the weakest and most common Robobrain, with one of the manipulators replaced with a Tesla coil that fires an electrical discharge that arcs between targets. All robobrains are capable of a "mesmetron" attack that looks similar to the blast from a gamma gun. This blast is blue in color, staggers the player character and makes them black out briefly upon contact with the blast. Mesmetron blasts increase in frequency the more difficult the robobrain encountered.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robobrain
xx001041
Level
15
Perception
5
Hit Points
160
Damage Resistance
60
Energy Resistance
40
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
?
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps alliesIcon requiredIcon optional
Attack
Damage
Attack
Damage

Servomech robobrain[]

Robobrain-Automatron

An improved version of the basic Robobrain, the most notable feature being an increase in health.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Servomech robobrain
xx00444D
Level
22
Perception
5
Hit Points
190
Damage Resistance
60
Energy Resistance
40
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
?
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps alliesIcon requiredIcon optional
Attack
Damage
Attack
Damage

Integrated robobrain[]

IntegratedRobobrain-Automatron

A stronger and more robust variant of the original Robobrain, with increased health pool and damage resistance.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Integrated robobrain
xx00E6C3
Level
32
Perception
5
Hit Points
260
Damage Resistance
75
Energy Resistance
50
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
?
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps alliesIcon requiredIcon optional
Attack
Damage
Attack
Damage
  • Dead
  • Dead

Cybermech robobrain[]

CybermechRobobrain-Automatron

This version of robobrain is the second most powerful variant. Cybermechs come equipped with their standard claw for melee, but an abnormally powerful robot modification, the unstable Gatling laser. Besides this change in weaponry, some kind of robot armor, perhaps primal plates, have been added to reinforce the chassis of the robobrain. This version of robobrain has a 150 point boost in health over the integrated robobrain, and is fully capable of rotating its torso independently of its treads, leaving almost no way to flank it. It may also strafe the player character with its rotating torso and treads, leaving stationary combat ill-advised.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Cybermech robobrain
xx00E6C4
Level
42
Perception
5
Hit Points
500
Damage Resistance
90
Energy Resistance
60
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
?
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps alliesIcon requiredIcon optional
Attack
Damage
Attack
Damage
  • Dead
  • Dead

Quantum robobrain[]

QuantumRobobrain-Automatron

The most deadly version of robobrain built by the Mechanist. The Quantum Robobrain has been highly modified with hydraulic armor, making damaging limbs or destruction of the robot nigh impossible without heavy weaponry. Additionally, Quantum Robobrains are capable of tactics such as basic cover systems and high-speed strafing. They are more accurate with their unstable Gatling laser than their Cybermech counterparts, and the frequency of the mesmetron attacks leaves the player character almost completely blind. This foe is cunning, cruel, and leaves almost nowhere to hide from their unending assault.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Quantum robobrain
xx00E6C5
Level
52+
Perception
5
Hit Points
515+
Damage Resistance
110
Energy Resistance
70
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
32
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps alliesIcon requiredIcon optional
Attack
Damage
Attack
Damage
  • Dead
  • Dead

Notable robobrains[]

Notes[]

  • A robobrain wearing a bridal circlet appears on the cover of Live & Love issue #9.
  • Robobrains with an IQ below 80 were considered defective and disposed of at the robotics disposal ground.[15]
  • Robobrains on the Island are considerably shorter than their Commonwealth counterparts.

Appearances[]

Robobrains appear in the Fallout 4 add-ons Automatron and Far Harbor.

Gallery[]

References[]

  1. The Sole Survivor: "Have you seen a robot with a brain like that before?"
    Ada: "No, but my old caravan discovered records about them while we were scavenging military facilities. According to my data banks, it's called the "Robobrain." It was considered one of the most technologically superior robots ever constructed, but the model never reached full production status."
    (Ada's dialogue)
  2. 2.0 2.1 Fallout: New Vegas loading screen hints: "The Robobrain, constructed by General Atomics International before the great nuclear war, is unique in that it uses an actual organic brain as its central processor."
  3. The Sole Survivor: "Here you go, Ada. The final Radar Beacon. I'll need that head back when you're done."
    Ada: "Of course. Shouldn't take but a moment. There you go... still in one piece. I'm not sure why you want the head back. All we needed was its Radar Beacon. Besides, Robobrains are notorious for being... well, a real pain in the neck."
    The Sole Survivor: "What else do you know about them, Ada?"
    Ada: "Quite simply, it's the first time General Atomics produced a successful union between organic matter and robotics. The brain is used both as a control unit and a data storage unit which is far more efficient than using standard circuits. Unfortunately, there were a lot of programming issues with these robots which caused them to be a bit... shall we say, unhinged? Hopefully, this particular Robobrain will have some of the answers that we've been seeking."
    (Ada's dialogue)
  4. RB-2851 terminal entries; Brain Extraction Terminal, Div03-BE-0093
  5. RB-2851 terminal entries: Robobrain Production Terminal, Batch 1
  6. RB-2851 terminal entries; Robobrain Production Terminal. Batch 2
  7. RB-2851 terminal entries; Robobrain Production Terminal. Batch 3
  8. RB-2851 terminal entries; Robobrain Production Terminal, Batch 4
  9. RB-2851 terminal entries; Robobrain Production Terminal, Batch 5
  10. Fallout and Fallout 2 appearances.
  11. The number of military Robobrains rolling around the Capital Wasteland and within its military bases in 2277.
  12. The Vault-Tec headquarters in Washington, D.C. security was still running with Robobrains and their masterbrain well into 2277
  13. RobCo Sales & Service Center acts as cover for the research below.
  14. Automatron loading screen hints: "The Robobrain, constructed by General Atomics International before the Great War, is unique in that it uses an actual organic brain as its central processor."
  15. Robotics disposal ground terminal entries
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