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For robobrains that appear in the Fallout series, see Robobrain.

 
Gametitle-FO3.pngGametitle-FO3 PL.png
Gametitle-FO3.pngGametitle-FO3 PL.png
"Prime Directive: protect Vault-Tec data.

The Robobrain is a type of robot found in the Capital Wasteland in 2277.

Background

This section is transcluded from Robobrain. To change it, please edit the transcluded page.

Although they were considered one of the most advanced cyborgs ever created, Robobrains never reached full production status.[1] Persistent problems with aggression and violence even in properly CODE-conditioned Robobrains caused major problems for General Atomics.[2][3] Until its closure, SAD experimented with developing a new kind of cybernetic brain explicitly designed for use in Robobrains, while RB-2851 focused on manufacturing and iterating on existing solutions. Although the first brains were procured from primates (typically chimpanzees),[4] persistent equipment failure in brain extractors that were incapable of working at an industrial capacity,[5] and flaws in the immature technology used to manufacture Robobrain chassis resulted in a limited trial run. RB-2851 alone managed to complete three batches, with a further two planned. Each batch provided superior upgrades to the robot, including increased energy efficiency, maintaining brain longevity, improved visual cortex connections to enhance motor skills and perception, and tactical combat capabilities.[6][7][8][9][10]

Units deemed combat-capable were assigned on a provisional basis to select locations across the United States, for security and janitorial duties. These included the Sierra Army Depot VI, Mariposa Military Base, and the West Tek Research Facility on the West Coast and other locations in the East.[11][12] Some private companies closely affiliated with the government did receive a limited number of completed Robobrains for security purposes, like the Vault-Tec Corporation.[13]

Characteristics

Specifications

This section is transcluded from Robobrain. To change it, please edit the transcluded page.

Developed by General Atomics International with the assistance of RobCo Industries,[14] the Robobrain was designed from the ground up as a multirole platform for use by military and civilian clients. They are more flexible and powerful than robots due to the fact that their central control and processing unit is an actual brain, rather than an artificial facsimile.[2][15] Coupled with a robust, all-terrain tracked chassis and powerful armaments, the Robobrain was on the forefront of a new revolution in combat robotics.

Gameplay attributes

Robobrains are a fairly common sight in the Capital Wasteland. They can be found in many abandoned buildings, in use by groups such as the Enclave and the Brotherhood Outcasts, or even simply wandering the wastes.

There are three variants of the robobrain. The first, and most common, is the military variant used by the U.S. Army, recognizable by its green paint scheme with a prominent white serial number stenciled on the front. They are more commonly used by various factions. Less common is the gray-colored civilian model, seen wandering the wasteland at random. The Point Lookout add-on introduces the final variant, the robobrain sentry, which is identical in the appearance to the civilian model but possessing significantly more health.

Robobrains are substantially more durable, accurate, and dangerous than the more commonly encountered protectron. Armed with a pair of integrated lasers each roughly equal in power to a laser pistol, the robobrain is a moderate threat, though easy to damage due to its size and extreme vulnerability to headshots. Every robobrain has a combat inhibitor on its back, and if the inhibitor is crippled, the robobrain will frenzy and attack indiscriminately.

Robobrains also possess a built-in Mesmetron. This attack does not cause much damage, but it may instantly cripple the head of the player character (dealing 1000 damage to the body part) and inflict the concussion status effect, resulting in blurred vision, hindered accuracy, and -4 base Perception. This is used to discourage melee and close-ranged attacks, where the robobrain is weakest.

Variants

Robobrain

Robobrain.png

The standard robobrain variant. Usually found roaming the wasteland or in some pre-War buildings, they are often hostile to the player. A few non-hostile robobrains are also found in Vault 112.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Robobrain
0001CF89
Level
6
Experience Points
?
Perception
5
Hit Points
200
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (5 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%

U.S. Army robobrain

ArmyRobobrain.png

This variant of robobrain is often found in former U.S. Army buildings, such as Fort Constantine and the National Guard depot, but are also encountered wandering the Wasteland.

Name (Base ID)StatisticsBehaviorAbilitiesItems
U.S. Army robobrain
000A5C6C
Level
6
Experience Points
?
Perception
5
Hit Points
200
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (5 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%

Enclave robobrain

EnclaveRobobrain.png

A variant of robobrain used by Enclave forces. Usually roaming the wasteland with an Enclave patrol or in specific Enclave related areas.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Enclave robobrain
0001CF74
Level
6
Experience Points
?
Perception
5
Hit Points
200
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (5 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%

Robobrain sentry (Point Lookout)

Robobrain.png

A unique variant of robobrain found in the St. Aubin medical facility, where they guard and maintain Professor Calvert and defend his facility from intruders.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Robobrain sentry Point Lookout (add-on)
xx00D5D7
xx00E1A1
Level
1
Experience Points
?
Perception
5
Hit Points
200
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (5 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%

Outcast robobrain

OutcastRobobrain.png

This robobrain variant may be encountered patrolling the Capital Wasteland, but are most commonly found in the area between of the National Guard depot and the Scrapyard, accompanied by a few Brotherhood Outcasts.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Outcast robobrain
0006C5CB
Level
6
Experience Points
?
Perception
5
Hit Points
200
Damage Resistance
0%
Aggression
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
Attack
Melee (5 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
Icon cut content.pngThe following is based on Fallout 3 cut content.

Brotherhood of Steel robobrain

BrotherhoodRobobrain.png

There are textures for a unique Brotherhood of Steel robobrain in the game's files, although there are no matching robots in the G.E.C.K..

Name (Base ID)StatisticsBehaviorAbilitiesItems
Brotherhood of Steel robobrain
0006C5CB
Level
6
Experience Points
?
Perception
5
Hit Points
200
Damage Resistance
0%
Aggression
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
Attack
Melee (5 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
Icon cut content.pngEnd of information based on Fallout 3 cut content.

Notable robobrains

Notable quotes

Appearances

Robobrains appear in Fallout 3.

Gallery

References

  1. The Sole Survivor: "Have you seen a robot with a brain like that before?"
    Ada: "No, but my old caravan discovered records about them while we were scavenging military facilities. According to my data banks, it's called the "Robobrain." It was considered one of the most technologically superior robots ever constructed, but the model never reached full production status."
    (Ada's dialogue)
  2. 2.0 2.1 Fallout: New Vegas loading screen hints: "The Robobrain, constructed by General Atomics International before the great nuclear war, is unique in that it uses an actual organic brain as its central processor."
  3. The Sole Survivor: "Here you go, Ada. The final Radar Beacon. I'll need that head back when you're done."
    Ada: "Of course. Shouldn't take but a moment. There you go... still in one piece. I'm not sure why you want the head back. All we needed was its Radar Beacon. Besides, Robobrains are notorious for being... well, a real pain in the neck."
    The Sole Survivor: "What else do you know about them, Ada?"
    Ada: "Quite simply, it's the first time General Atomics produced a successful union between organic matter and robotics. The brain is used both as a control unit and a data storage unit which is far more efficient than using standard circuits. Unfortunately, there were a lot of programming issues with these robots which caused them to be a bit... shall we say, unhinged? Hopefully, this particular Robobrain will have some of the answers that we've been seeking."
    (Ada's dialogue)
  4. Fallout 2 Official Strategies & Secrets p.33: "The Robobrain is a jack-of-all-trades robot. They have hands and are usually armed with assault rifles. The chimpanzee, or other primate, brain that was implemented into them makes them excellent guard robots. It's rumored that some were set up to accept human brains, but this has never been proven."
  5. RB-2851 terminal entries; Brain Extraction Terminal, Div03-BE-0093
  6. RB-2851 terminal entries: Robobrain Production Terminal, Batch 1
  7. RB-2851 terminal entries; Robobrain Production Terminal. Batch 2
  8. RB-2851 terminal entries; Robobrain Production Terminal. Batch 3
  9. RB-2851 terminal entries; Robobrain Production Terminal, Batch 4
  10. RB-2851 terminal entries; Robobrain Production Terminal, Batch 5
  11. Fallout and Fallout 2 appearances.
  12. The number of military Robobrains rolling around the Capital Wasteland and within its military bases in 2277.
  13. The Vault-Tec headquarters in Washington, D.C. security was still running with Robobrains and their masterbrain well into 2277
  14. RobCo Sales & Service Center acts as cover for the research below.
  15. Automatron loading screen hints: "The Robobrain, constructed by General Atomics International before the Great War, is unique in that it uses an actual organic brain as its central processor."