Icon disambig.svg
For an overview of robobrains, see robobrain.

 
Gametitle-FNV.png
Gametitle-FNV.png
I hope we can still be friends when this is all over.

Robobrains are robots found in the Mojave Wasteland in 2281.

Background[edit | edit source]

This section is transcluded from Robobrain. To change it, please edit the transcluded page.

Although they were considered one of the most advanced cyborgs ever created, Robobrains never reached full production status.[1] Persistent problems with aggression and violence even in properly CODE-conditioned robobrains,[2] Until its closure, SAD experimented with developing a new kind of cybernetic brain explicitly designed for use in Robobrains, while RB-2851 focused on manufacturing and iterating on existing solutions. Although the first brains were procured from primates (typically chimpanzees),[3] persistent equipment failure in brain extractors that were incapable of working at an industrial capacity,[4] and flaws in the immature technology used to manufacture Robobrain chassis resulted in a limited trial run. RB-2851 alone managed to complete three batches, with a further two planned. Each batch provided superior upgrades to the robot, including increased energy efficiency, maintaining brain longevity, improved visual cortex connections to enhance motor skills and perception, and tactical combat capabilities.[5][6][7][8][9]

Units deemed combat-capable were assigned on a provisional basis to select locations across the United States, for security and janitorial duties. These included the Sierra Army Depot VI, Mariposa Military Base, and the West Tek Research Facility on the West Coast and other locations in the East.[10][11] Some private companies closely affiliated with the government did receive a limited number of completed Robobrains for security purposes, like the Vault-Tec Corporation.[12]

Characteristics[edit | edit source]

This section is transcluded from Robobrain. To change it, please edit the transcluded page.

Developed by General Atomics International with the assistance of RobCo Industries,[13] the robobrain was designed from the ground up as a multirole platform for use by military and civilian clients. They are more flexible and powerful than robots due to the fact that their central control and processing unit is an actual brain, rather than an artificial facsimile.[14][15] Coupled with a robust, all-terrain tracked chassis and powerful armaments, the robobrain was on the forefront of a new revolution in combat robotics.

Gameplay attributes[edit | edit source]

Robobrains appear in the Mojave, though they are much rarer than they are in the Capital Wasteland. One can be found overlooking Hoover Dam near Ranger station Delta, working for the NCR. There are also hostile robobrains at HELIOS One, Vault 11, the H&H Tools Factory and Big MT. These robobrains have male voices, unlike the robobrains of the Capital Wasteland, which have female voices.

Variants[edit | edit source]

Robobrain[edit | edit source]

Robobrain.png

The standard robobrain found throughout the Mojave.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Robobrain
0001cf89
Level
6
Experience Points
10
Perception
5
Hit Points
125
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (5 Damage)
Attack
Laser (38 Damage)
Attack
Mesmetron (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resistance 100%

X-8 robobrain (Old World Blues)[edit | edit source]

Robobrain.png
Who... am I? I... feel different, awake, alive for the first time ever. What... I feel like this has happened before. Yet I feel awake for the first time? What is going on? What is this strange new world around me? What does it hold in store for a dreamer such as myself? Noooooooooo...

This robobrain variant was created by gene splicing a lobotomite and Mister Orderly, an experiment run on a terminal in the X-8 research center. Its purpose was to see the effects of gene splicing humans and robots, which subsequently gave the original brain of the robot a state of awareness. After the splice is completed it will wander around the platform it was created on, asking questions about its own existence, only to explode shortly after.

Name (Base ID)StatisticsBehaviorAbilitiesItems
X-8 robobrain Old World Blues (add-on) NVDLC03X8ExperimentRobobrain01.txt
xx00a381
Level
1
Experience Points
1
Perception
5
Hit Points
125
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (5 Damage)
Attack
Laser (38 Damage)
Attack
Mesmetron (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resistance 100%

Robobrain Mark series (Old World Blues)[edit | edit source]

ArmyRobobrain.png

The Mark series of robobrains were made to protect Big MT not only from attacks or intruders, but also from corporate espionage.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Robobrain Mk I Old World Blues (add-on)
xx00a11a
Level
5
Experience Points
10
Perception
5
Hit Points
75
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (5 Damage)
Attack
Laser (38 Damage)
Attack
Mesmetron (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resistance 100%
Cut content Robobrain Mk II Old World Blues (add-on)
xx00a11b
Level
15
Experience Points
50
Perception
5
Hit Points
150
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (5 Damage)
Attack
Laser (38 Damage)
Attack
Mesmetron (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resistance 100%
Robobrain Mk III Old World Blues (add-on)
xx00cb31
Level
25
Experience Points
50
Perception
5
Hit Points
225
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (5 Damage)
Attack
Laser (38 Damage)
Attack
Mesmetron (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resistance 100%
Robobrain Mk IV Old World Blues (add-on)
xx00a11c
Level
35
Experience Points
50
Perception
5
Hit Points
375
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (5 Damage)
Attack
Laser (38 Damage)
Attack
Mesmetron (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resistance 100%
Robobrain Mk V Old World Blues (add-on)
xx00cb32
Level
45
Experience Points
50
Perception
5
Hit Points
525
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (5 Damage)
Attack
Laser (38 Damage)
Attack
Mesmetron (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resistance 100%
Robobrain Mk VI Old World Blues (add-on)
xx00cb33
Level
50
Experience Points
50
Perception
5
Hit Points
675
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (5 Damage)
Attack
Laser (38 Damage)
Attack
Mesmetron (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resistance 100%

U.S. Army robobrain[edit | edit source]

ArmyRobobrain.png

The U.S. Army robobrain was developed by the U.S. military in order to replace soldiers on the front line in an attempt to gain the upper hand against the Chinese.

Name (Base ID)StatisticsBehaviorAbilitiesItems
U.S. Army robobrain
000a5c6c
Level
6
Experience Points
10
Perception
5
Hit Points
125
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (5 Damage)
Attack
Laser (38 Damage)
Attack
Mesmetron (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resistance 100%
Icon cut content.pngThe following is based on developer test content cut from Fallout: New Vegas and has not been confirmed by canon sources.

Test dummy robobrain[edit | edit source]

Robobrain.png

The test dummy robobrain did not appear in the final version of the base game.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Cut content Test dummy robobrain
xx006da3
Level
6
Experience Points
10
Perception
5
Hit Points
125
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (5 Damage)
Attack
Laser (38 Damage)
Attack
Mesmetron (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resistance 100%
Icon cut content.pngEnd of information based on developer test content cut from Fallout: New Vegas.

Notable robobrains[edit | edit source]

Notes[edit | edit source]

Just like the sentry bot, protectron and Mister Handy, despite having a melee action implemented in them, robobrains will not use their attacks on enemies, no matter how close they are. This is either because the melee action hasn't been scripted in, or because it simply relies on the laser attacks and Mesmetron attacks more than its weaker melee attack.

Notable quotes[edit | edit source]

Appearances[edit | edit source]

Robobrains appear in Fallout: New Vegas.

Behind the scenes[edit | edit source]

The robobrains in Fallout: New Vegas are voiced by Wil Wheaton.

Gallery[edit | edit source]

References[edit | edit source]

  1. The Sole Survivor: "Have you seen a robot with a brain like that before?"
    Ada: "No, but my old caravan discovered records about them while we were scavenging military facilities. According to my data banks, it's called the "Robobrain." It was considered one of the most technologically superior robots ever constructed, but the model never reached full production status."
    (Ada's dialogue)
  2. The Sole Survivor: "Here you go, Ada. The final Radar Beacon. I'll need that head back when you're done."
    Ada: "Of course. Shouldn't take but a moment. There you go... still in one piece. I'm not sure why you want the head back. All we needed was its Radar Beacon. Besides, Robobrains are notorious for being... well, a real pain in the neck."
    The Sole Survivor: "What else do you know about them, Ada?"
    Ada: "Quite simply, it's the first time General Atomics produced a successful union between organic matter and robotics. The brain is used both as a control unit and a data storage unit which is far more efficient than using standard circuits. Unfortunately, there were a lot of programming issues with these robots which caused them to be a bit... shall we say, unhinged? Hopefully, this particular Robobrain will have some of the answers that we've been seeking."
    (Ada's dialogue)
  3. Fallout 2 Official Strategies & Secrets p.33: "The Robobrain is a jack-of-all-trades robot. They have hands and are usually armed with assault rifles. The chimpanzee, or other primate, brain that was implemented into them makes them excellent guard robots. It's rumored that some were set up to accept human brains, but this has never been proven."
  4. RB-2851 terminal entries; Brain Extraction Terminal, Div03-BE-0093
  5. RB-2851 terminal entries: Robobrain Production Terminal, Batch 1
  6. RB-2851 terminal entries; Robobrain Production Terminal. Batch 2
  7. RB-2851 terminal entries; Robobrain Production Terminal. Batch 3
  8. RB-2851 terminal entries; Robobrain Production Terminal, Batch 4
  9. RB-2851 terminal entries; Robobrain Production Terminal, Batch 5
  10. Fallout and Fallout 2 appearances.
  11. The number of military Robobrains rolling around the Capital Wasteland and within its military bases in 2277.
  12. The Vault-Tec headquarters in Washington, D.C. security was still running with Robobrains and their masterbrain well into 2277
  13. RobCo sales & service center acts as cover for the research below.
  14. Fallout: New Vegas loading screen hints: "The Robobrain, constructed by General Atomics International before the great nuclear war, is unique in that it uses an actual organic brain as its central processor."
  15. Automatron loading screen hints: "The Robobrain, constructed by General Atomics International before the Great War, is unique in that it uses an actual organic brain as its central processor."
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