| For other characters named Robert, see Robert. |
Robert is a member of the Family as well as its sentry and doorman in Fallout 3, protecting the entrance to the service tunnel connected to the Meresti Metro station where they reside in the Capital Wasteland in 2277.
Background[]
Born in 2243,[Non-game 1] Robert had a chance encounter with Vance sometime prior to 2277 when both men were attacked by slavers. They escaped alive due to Robert's combat skill and became friends.[Non-game 1]
When Vance first came around to the idea of forming the Family, Robert was inspired by his teachings and decided to stay and protect his friend as a bodyguard, later extending his protection to those Vance considered part of the Family.[1] By 2277, Robert acts as their guardian against interlopers from the surface,[2] hedging his talent with firearms to elect himself as their combat instructor, though only for the protection of the Family.[3][Non-game 1]
Due to his duties as the doorman, Robert spends much time separated from the cultish elements of the Family infused by Vance and does not profess them as much, even remarking negatively on having to memorize and orally recite the gang's guiding rules at will.[4] This also means he is vulnerable to being bought for the right price in caps, even over the Family.[5] Despite his concerns, Robert still supports Vance's mission to create a place where recovering cannibals can gather and be with people who share their struggles. While he is usually harsh to outsiders, he is more amenable to those claiming to be like-minded cannibals and will immediately allow them entry.[6]
Daily schedule[]
Robert stands behind a wall of sandbags within the Meresti Metro station, occasionally wandering the small area between the sandbags and the Family's headquarters.
Interactions with the player character[]
Interactions overview[]
| Interactions | ||
|---|---|---|
| This character is involved in quests. | ||
Quests[]
- Blood Ties: Robert guards the entrance to the Family's lair, and will either attack those trying to get through, or let them pass to see Vance. If Blood Ties was not started beforehand, Robert will not allow passage under any circumstances.
Inventory[]
| Apparel | Weapon | Other items |
|---|---|---|
| Combat armor Bandana |
10mm SMG Frag grenade |
Notes[]
One may potentially fail Blood Ties if Robert is provoked into attacking along with the Family. After Ian West makes his decision, the Family and Arefu factions are merged, but Robert will remain hostile. If he is killed after this point, the quest will fail.
Appearances[]
Robert appears only in Fallout 3.
References[]
- ↑ The Lone Wanderer: "Tell me about the Family."
Robert: "We are a badass gang and we don't take shit from nobody. We also don't like nosy assholes who creep around asking too many stupid questions."
(Robert's dialogue) - ↑ Robert: "Whoa, whoa. Slow down there. This area's off limits to everyone but the Family. Where the hell do you think you're going?"
The Lone Wanderer: "Just exploring, sorry."
Robert: "Well, go explore somewhere else. This place is off limits to explorers."
(Robert's dialogue) - ↑ The Lone Wanderer: "I'm not telling you jack. Now let me get by!"
Robert: "Ok, sure. Look, I don't have time for your bullshit. Turn around and go back the way you came. Otherwise, they'll be scraping you up with a shovel."
(Robert's dialogue) - ↑ The Lone Wanderer: "Please, help me understand your Laws"
Robert: "Well, usually everyone has a rule or something they have to yell out at our gang meetings. Since I guard the door all the time, I don't have to do that. I mean, they're good laws and all, but it feels stupid yelling that stuff out loud."
(Robert's dialogue) - ↑ The Lone Wanderer: "I'm wondering what I could do with all these spare caps I have..."
Robert: "Sounds like an interesting problem. Let me take 100 of those off your hands... you know, to lighten the load."
(Robert's dialogue) - ↑ The Lone Wanderer: "I don't know... For some reason, I feel like I belong here."
Robert: "Vance said others of our kind would find us! Sorry I was so harsh, but I don't share our leader's ability to feel others of our kind. If I were you, I'd speak to Vance before you poke around too much. You can usually find him on the mezzanine overlooking the common area."
(Robert's dialogue)
Non-game
- ↑ 1.0 1.1 1.2 1.3 Fallout 3 Official Game Guide Game of the Year Edition p.93: "Robert"
Robert is Vance's bodyguard. The two met in a fight for their lives against Slavers (who Vance detests) well before the Family was formed. Robert, 34, saved Vance's life in that battle, and ever since, the two have been good friends. Once Vance formed the Family, Robert began to realize how important Vance was and elected to remain ever vigilant of his friend. He keeps very quiet and usually has to be prompted to get into conversations. He is extremely well versed in the use of firearms and has elected himself as the combat instructor for the Family."
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
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