The Battlezone was intended to provide park guests with a gladiatorial combat experience between various RobCo robot models. While the arena was marketing as showcasing unique RobCo prototypes, it soon became obvious to viewers that the combatants were standard RobCo models with largely cosmetic modifications.
From the main entrance to the Battlezone, the arena lies straight ahead. Under the stands and to the east is the auxiliary entrance as well as a gift shop, though the Protectron manning the counter is not a merchant and acts like a regular robot, even if rendered non-hostile after completing the quest Star Control.
- Four RobCo Battlezone keys, open various doors.
- Next to the overdue book in the control room.
- On a cabinet in the basement in the south section.
- On a table next to a ruined terminal at the foot of the spectator's tribunes.
- On the counter of a small shop beneath the spectator's tribunes.
- An eyebot model in the souvenir store area, on the north wall, close to the registers.
- A protectron model in the souvenir area. Behind the counter on the floor next to a broken box.
- An overdue book on the top floor, in the control room. It lies against the front window.
- A sentry bot model in the souvenir area on a high shelf behind the counter.
- A Nuka-Ray recipe is found in the souvenir area on the central shelves on the side facing the cash registers.
- A roll of Nuka-Cade tickets behind the ticket booth at the main entrance. It contains a large number of tickets.
- Six star cores are found throughout the location:
- One of the six can be found in the souvenir area, behind the cash registers.
- Two in the same computer in a small alcove right next to the big arena.
- One as part of the robot diagnostics terminal on the bottom floor, beneath the arena.
- Two in the control room at the top floor.
- Variable Removal: PAM has intel on a courser in the field. An unchecked courser can cause tremendous damage to the Railroad and the Sole Survivor is tasked with eliminating it.
The majority of the robots, including all but one of the Novatrons, are grouped in the main seating area. This is also where the Courser for Variable Removal spawns. If Star Control is at least halfway completed, any surviving robots can be reactivated with Robotics Expert to aid you in eliminating the Courser. If RobCo was entered later during Star Control, this can be a large number, resulting in a very unfair fight.
- There is a bug that the door of the big arena won't open after the space sentry is defeated. The issue occurs if Star Control was used to deactivate some of the robots that would otherwise attack you in the arena. They will spawn and be passive, and the battle will not technically be over. The doors will open if they are attacked and destroyed.[verified]
- P.A.M. to eliminate a Courser in the RobCo Battlezone. The Courser spawns beneath the arena, in the area where robots are stored before they attack in the arena. There appears to be no direct way to access the area to complete the quest. Solution: You need to use the 'Exit power armor glitch through walls'. Go to the maintenance area downstairs, stand in the right pod, turn 180 degrees while exiting your PA. Move bit forward without falling down into the room (would be imprisoned with no chance to escape), then throw grenades at the Courser. Once done, move to the very right (white area) until respawning on the entrance, then get your PA. [verified]
You can get a Variable Removal quest from
- You can also use the console command MoveToQuestTarget QuestID to teleport to the Courser and then to P.A.M.
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