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|type =rr main |
|type =rr main |
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|icon = |
|icon = |
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− | |image = |
+ | |image =Icon Road to Freedom.png |
− | |location =[[Boston Common]]<br>[[Old North Church]] |
+ | |location =[[Boston Common]]<br />[[Old North Church]] |
|previous = |
|previous = |
||
|leads to =[[Tradecraft]] |
|leads to =[[Tradecraft]] |
||
− | |reward =300 XP |
+ | |reward =300+ [[Experience Points|XP]] |
|given by = |
|given by = |
||
|edid =<tt>RR101</tt> |
|edid =<tt>RR101</tt> |
||
|baseid ={{ID|000459d2}} |
|baseid ={{ID|000459d2}} |
||
+ | |animation =Road to Freedom.gif |
||
}}{{Games|FO4}} |
}}{{Games|FO4}} |
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+ | {{Quotation|I followed the Freedom Trail looking for the Railroad. I'm not your enemy.|[[Sole Survivor]]|sound=FO4 Sole Survivor FollowedFreedomTrail.ogg}} |
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⚫ | |||
+ | |||
⚫ | |||
==Quick walkthrough== |
==Quick walkthrough== |
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{{chart| | | |!|data1|boxstyle_data1=width:40%|data1=(Optional) Acquire the quest in [[Goodneighbor]] or [[Diamond City]].|class=va-chart-body}} |
{{chart| | | |!|data1|boxstyle_data1=width:40%|data1=(Optional) Acquire the quest in [[Goodneighbor]] or [[Diamond City]].|class=va-chart-body}} |
||
{{chart| | | |!| |!| }} |
{{chart| | | |!| |!| }} |
||
− | {{chart| | | |!|data1|boxstyle_data1=width:40%|data1=Travel to [[Boston Common]].<br/>Speak to the [[Tour bot |
+ | {{chart| | | |!|data1|boxstyle_data1=width:40%|data1=Travel to [[Boston Common]].<br />Speak to the [[Tour bot|Tour Bot]].|class=va-chart-body}} |
{{chart| | | |!| |!| }} |
{{chart| | | |!| |!| }} |
||
− | {{chart| | | |!|data1|boxstyle_data1=width:40%|data1= Follow the red trail on the ground.<br/>Inspect the markers as you go along.|class=va-chart-body}} |
+ | {{chart| | | |!|data1|boxstyle_data1=width:40%|data1= Follow the red trail on the ground.<br />Inspect the markers as you go along.|class=va-chart-body}} |
{{chart| | | |)|-|'| }} |
{{chart| | | |)|-|'| }} |
||
{{chart|data1|colspan=14|data1=Travel to the [[Old North Church]].|class=va-chart-body}} |
{{chart|data1|colspan=14|data1=Travel to the [[Old North Church]].|class=va-chart-body}} |
||
{{chart| | | |!| | | }} |
{{chart| | | |!| | | }} |
||
− | {{chart|data1|colspan=14|data1=Head to the basement.<br/>Find your way to the end where there is circular landmark on the wall.|class=va-chart-body}} |
+ | {{chart|data1|colspan=14|data1=Head to the basement.<br />Find your way to the end where there is circular landmark on the wall.|class=va-chart-body}} |
{{chart| | | |!| | | }} |
{{chart| | | |!| | | }} |
||
− | {{chart|data1|colspan=14|data1=Spell RAILROAD by |
+ | {{chart|data1|colspan=14|data1=Spell RAILROAD by rotating the ring to align each letter to the twelve o'clock position, and press the button.|class=va-chart-body}} |
{{chart| | | |!| | | }} |
{{chart| | | |!| | | }} |
||
{{chart|data1|colspan=14|data1=Speak to [[Desdemona]].|class=va-chart-body}} |
{{chart|data1|colspan=14|data1=Speak to [[Desdemona]].|class=va-chart-body}} |
||
Line 39: | Line 42: | ||
==Detailed walkthrough== |
==Detailed walkthrough== |
||
+ | There are multiple places to acquire this quest, specifically in [[Diamond City]] and [[Goodneighbor]]. It can be acquired from listening to the [[Join the Railroad]] holotape that can be found lying around, overhearing a conversation between two residents of Diamond City near [[Valentine Detective Agency]], talking to [[Diamond City security]] inside Diamond City, or by speaking to NPCs who mention [[the Railroad]] over the course of the main story (such as [[Piper Wright|Piper]] and [[Amari]]). Any of these actions will trigger the objective to 'Follow the [[Freedom Trail]]' to be added to the Pip-Boy, proceed to Boston Common to find the beginning of the trail. Talking to the [[tour bot]] will provide additional information but is ultimately unnecessary. |
||
− | # Acquire the quest in Diamond City or Goodneighbor. |
||
+ | |||
− | # Travel to Boston Common and speak to the [[Tour bot (Fallout 4)|tour bot]]. |
||
− | + | Follow the distinctive red trail of bricks in the ground from location to location. The red line on the ground is largely unbroken but there are a few stretches that are obscured by debris. In these places, the trail is "improvised" using trails of red paint across the street or along with the wreckage of buses and walls. The trail will take the Sole Survivor past several Bostonian landmarks and historical sites, each with a "Freedom Trail" seal outside in the sidewalk, with a letter circled and a number added in red paint. The first seal ("7A") is at [[Boston Common]] right near the tour bot. The second seal ("4L") is in front of the [[Massachusetts State House]]. The third seal ("2A") is at the entrance to the [[Old Granary burying ground]]. The fourth seal ("6O") is near the entrance to [[Goodneighbor]] (the [[Old State House]] from pre-War Boston's perspective). The fifth seal ("3I") is in front of the [[Old Corner Bookstore]]. The sixth seal ("5R") is at [[Faneuil Hall]]. The seventh seal ("8D") can be found in front of the [[Paul Revere House]]. The eighth and final seal ("1R") can be found at the [[Old North Church]], the end of the trail. Following the Freedom Trail isn't mandatory, the Sole Survivor can travel directly to the Old North Church if they already know its location. |
|
+ | |||
− | # Inside the [[Old North Church]], in the basement, there's another Freedom Trail marker with a ring that spins. If you can not spin the wheel go back and re-inspect each marker. Spell the word "RAILROAD" one letter at a time by spinning the ring clockwise or counterclockwise and pressing the central button to select each one. If you make a mistake you must start spelling again from the beginning. |
||
+ | Inside the Old North Church, kill a handful of ghouls and follow the lantern painting to find a way down into the catacombs. At the end of the catacombs, there's another Freedom Trail marker with a ring that spins, similar in appearance to the eight seals on the trail. Rotate the outer wheel clockwise and counterclockwise to align the letters with the arrow and press in the center to input the letter. Spell the word "RAILROAD" one letter at a time to open the secret door. The word must be spelled without mistakes. If any mistakes are made, the word must be restarted from the beginning. |
||
− | # Once the door opens, go inside and speak to the people there. You can pass a medium speech check to be told who they are first, or just tell them who you are. When asked how you found out about them you can pass a speech check to lie, but there's no immediate obvious results of that. |
||
+ | |||
− | # At this point you're introduced to [[Deacon]], a spy who has heard of you. He will vouch for you and you then get to discuss why you are there. |
||
+ | Once the door opens and is entered, a blinding spotlight will be shone at the Sole Survivor as they are confronted by the leader of the Railroad, [[Desdemona]], and two Railroad agents, [[Glory]] and [[Drummer Boy]], who have their guns readied. Speak with Desdemona - the conversation options will have no effect on the Sole Survivor's future relationship with the Railroad. Eventually, [[Deacon]] will enter and vouch for the Sole Survivor, listing two of their major accomplishments in the Commonwealth. Desdemona will ask some further questions including why the Sole Survivor has come to the Railroad, if they know what a synth is, and most importantly if the Sole Survivor would risk their life to save them from their plight. After the questioning is done, the quest completes and [[Tradecraft]] starts immediately. |
||
− | # You are then asked if you would risk your life for a synth, either way the quest will complete and you will be offered work by Deacon, but if you say no then Desdemona will disapprove. |
||
− | # Once Road to Freedom is complete [[Tradecraft]] starts immediately. |
||
==Quest stages== |
==Quest stages== |
||
− | {{Quest stage table |
+ | {{Quest stage table FO4 |
|stage1 = 110 |
|stage1 = 110 |
||
− | |desc1 = Follow the Freedom Trail |
+ | |desc1 = Follow the [[Freedom Trail]] |
+ | |log1 = If I want to fight the Institute, I've been told I should find the Railroad. The only clue I have is: "Follow the Freedom Trail." The tourist trail starts at Boston Common. |
||
|stage2 = 120 |
|stage2 = 120 |
||
− | |desc2 = (optional) Talk to the [[Tour |
+ | |desc2 = (optional) Talk to the [[Tour bot]] |
+ | |log2 = |
||
|stage3 = 200 |
|stage3 = 200 |
||
|desc3 = Continue following the Freedom Trail |
|desc3 = Continue following the Freedom Trail |
||
+ | |log3 = |
||
|stage4 = 250 |
|stage4 = 250 |
||
|desc4 = Clicked on marker |
|desc4 = Clicked on marker |
||
+ | |log4 = Along the Freedom Trail there are markers with numbers and letters. If I follow the trail and solve the cipher, maybe I'll find the Railroad... |
||
|stage5 = 260 |
|stage5 = 260 |
||
|desc5 = Clicked on clue |
|desc5 = Clicked on clue |
||
+ | |log5 = At the start of the Freedom Trail I found a clue: "At journey's end follow freedom's lantern." The trail also has markers with letters and numbers. So, if I follow the trail and solve the cipher, maybe I'll find the Railroad. |
||
|stage6 = 300 |
|stage6 = 300 |
||
|desc6 = Enter Old North Church |
|desc6 = Enter Old North Church |
||
+ | |log6 = The Freedom Trail leads to the Old North Church. The clue said : "At journey's end follow freedom's lantern." Using the letters and numbers I found on the trail, hopefully I can find the Railroad. |
||
|stage7 = 400 |
|stage7 = 400 |
||
|desc7 = Search for the Railroad |
|desc7 = Search for the Railroad |
||
+ | |log7 = |
||
|stage8 = 600 |
|stage8 = 600 |
||
|desc8 = Trigger spotlight intro - Possible branch of MQ206RR [[The Molecular Level]] |
|desc8 = Trigger spotlight intro - Possible branch of MQ206RR [[The Molecular Level]] |
||
+ | |log8 = |
||
|stage9 = 800 |
|stage9 = 800 |
||
|desc9 = Intro over - all stand down |
|desc9 = Intro over - all stand down |
||
+ | |log9 = |
||
|stage10 = 1000 |
|stage10 = 1000 |
||
|desc10 = Speak to Desdemona |
|desc10 = Speak to Desdemona |
||
+ | |log10 = |
||
|stage11 = 1100 |
|stage11 = 1100 |
||
|desc11 = Quest complete |
|desc11 = Quest complete |
||
+ | |log11 = I did it. I found the Railroad. |
||
|status11 = finish |
|status11 = finish |
||
|stage12 = 1300 |
|stage12 = 1300 |
||
|desc12 = Quest failed |
|desc12 = Quest failed |
||
+ | |log12 = |
||
− | |status12 = |
+ | |status12 = fail |
}} |
}} |
||
+ | |||
+ | ==Companion reactions== |
||
+ | Companions react to three dialogues with Desdemona: When she asks why you have sought out the Railroad (only when selecting "Fight Institute," the other choices lead to no reactions and is not available if coming to the Railroad with the [[Courser chip]]); when she explains how the Institute treats synths ("as tools"); and ultimately, if you would risk your life to save a synth. |
||
+ | |||
+ | ;Fighting the Institute |
||
+ | * Every companion, with the exception of Curie and Danse, like saying you want to make them pay for what they've done to your family ("Avenge my family"). Curie dislikes it, and Danse has no reaction, despite how he personally detests synths. |
||
+ | * Nearly everyone will like saying you want to "protect others" from the same fate you've suffered. Curie loves this choice, while Cait, MacCready, and Strong have no reaction to it. |
||
+ | |||
+ | ;Slavery |
||
+ | * Hancock and Curie love saying "Slavery is wrong." Preston and Strong like this choice. |
||
+ | * Most companions dislike saying "Synths are machines," while Danse and Strong like this choice. Cait and MacCready have no reaction. |
||
+ | * Codsworth has no reactions to either choice. |
||
+ | |||
+ | ;"Would you risk your life for your fellow man? Even if that man is a synth?" |
||
+ | * Curie and Nick love saying you would. Most others like it, including Strong. Cait and MacCready dislike this choice, while Danse hates it. |
||
+ | * Even though Desdemona says there's "no shame in that," Nick, Piper, Preston, and Strong dislike you saying you wouldn't. Cait, Danse, and MacCready like this choice. |
||
+ | * Codsworth has no reactions to either choice. |
||
==Notes== |
==Notes== |
||
− | * It is possible to complete the quest without picking it up in Diamond City by just going to the Old North Church first. The quest will act normally after |
+ | * It is possible to complete the quest without picking it up in Diamond City or Goodneighbor by just going to the Old North Church first. The quest will act normally after inputting the password, albeit with alternative dialogue. Once the conversation ends, the quest will be skipped entirely and the reward will still be granted. |
− | * Prior to |
+ | * Prior to completing this quest, one can find Deacon disguised in various places throughout the Commonwealth. Examples of this include [[the Memory Den]] in Goodneighbor, as a guard in Diamond City, or as a caravan worker in [[Bunker Hill]]. |
− | * |
+ | * It is possible to kill any of the named Railroad members before they turn on the light. Doing this will result in quest failure and will flag the Sole Survivor as an enemy of the Railroad. |
+ | * When answering Desdemona's question whether the [[Sole Survivor]] is willing to risk their own life to save a synth positively, the Survivor will respond with different lines depending on their gender, with the male Survivor mentioning the Oath of Enlistment he made when joining the United States Armed Forces before the [[Great War]]. |
||
* When responding positively to Desdemona's question, and pointing out how synths are slaves, Valentine will love and like these selected dialogue options, respectively. |
* When responding positively to Desdemona's question, and pointing out how synths are slaves, Valentine will love and like these selected dialogue options, respectively. |
||
− | * |
+ | * Attempting to leave while answering Desdemona's question will cause her to order that the Railroad will kill the Sole Survivor, thus failing this quest and flagging the Sole Survivor as an enemy of the Railroad. |
− | * When Deacon vouches for |
+ | * When Deacon vouches for the Survivor, he will reference various events throughout the game that the player character has completed, including helping rebuild the [[Commonwealth Minutemen|Minutemen]], joining the [[Brotherhood of Steel (East Coast)|Brotherhood of Steel]], clearing [[the Castle]], clearing [[Fort Strong]], killing [[Sinjin]], killing [[Conrad Kellogg]], helping [[Billy Peabody]], helping [[Ironsides]], being the champion of the [[Combat Zone]], bailing out [[Nick Valentine]] from [[Vault 114]], or saving Stockton's "[[Amelia Stockton|daughter]]" from the [[Compound]]. However, he will only do so if the Survivor tracked down the Railroad on their own initiative. |
⚫ | |||
− | **If you encounter them after having finished [[Hunter/Hunted]], the entire conversation between Deacon and Desdemona will revolve around the Sole Survivor having killed a courser instead, without any reference to previous deeds whatsoever. |
||
+ | ** If the Sole Survivor hasn't completed any event that can be cited by Deacon, Deacon will still vouch for the Survivor, saying that the Survivor is either smart or tough enough to have made it to the secret door, that the Railroad need friends more than ever, and that he has a really good feeling about the Survivor. |
||
⚫ | |||
+ | * If the Sole Survivor encounters the Railroad after having finished [[Hunter/Hunted (Fallout 4)|Hunter/Hunted]], the entire conversation between Deacon and Desdemona will revolve around the Sole Survivor having killed a [[courser]] instead, without any reference to previous deeds whatsoever. In this case, Desdemona will allow the Sole Survivor right away into the Railroad HQ. However, she will then go back outside along with Deacon and the other agents and wait there to complete the conversation and give you the [[Tradecraft]] quest. This may be confusing as the player might expect to find them inside the HQ after having been allowed to enter. |
||
− | * If doing this quest in order to have the Railroad decode the [[Courser chip]], and are planning on having another faction help you with building the relay, make sure you complete this quest first by speaking to Desdemona. Otherwise, this quest will fail if you progress on [[Inside Job]] or [[Outside the Wire]] by uploading the network data for the [[Commonwealth Minutemen|Minutemen]] or the [[Brotherhood of Steel (East Coast)|Brotherhood of Steel]]. |
||
+ | * Starting the quest [[Institutionalized]] will fail this quest if not completed first. |
||
==Behind the scenes== |
==Behind the scenes== |
||
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==Bugs== |
==Bugs== |
||
− | * {{Platforms|pc}} In some cases, the game will freeze when attempting to enter certain buildings in Boston |
+ | * {{Platforms|pc}} In some cases, the game will freeze when attempting to enter certain buildings in Boston Common, including Old North Church, making this quest impossible to complete. The console command {{Console|coc OldNorthChurch01}} will teleport the player into Old North Church, past the entrance to the Railroad. The console command {{Console|tcl}} must be used to go through and open the door to the Railroad properly. Exiting through the front entrance should work afterward .{{Verify|verified}} |
− | * {{Platforms|pc |
+ | * {{Platforms|pc,ps4}} When first approaching the Railroad HQ, Desdemona and the other guards may instantly become hostile, making the quest impossible to complete, and making you enemies with the Railroad. They become hostile right after unlocking the door, making it impossible to start a conversation even if you approach slowly or use a [[Stealth Boy (Fallout 4)|Stealth Boy]].{{Verify|verified}} |
+ | ** They are not susceptible to the [[Intimidation]] perk. |
||
+ | * {{platforms|pc,xboxone}} After opening the door and entering, the conversation options will not be shown at all, and it is impossible to answer Desdemona's question or otherwise interact. In this case, there is no option but to kill them all to gain access to Railroad HQ. If on PC one can use the console to move Desdemona to the player after she speaks ({{Console|prid 000508ed}} followed by {{Console|moveto player}}) which may cause the dialogue options to show without aggroing the Railroad. {{Verify|Verified}} |
||
==Gallery== |
==Gallery== |
||
<gallery> |
<gallery> |
||
− | Freedom Trail.jpg|Tour bot in [[Boston Common]] |
+ | Freedom Trail.jpg|[[Tour bot]] in [[Boston Common]] |
+ | Freedom_Trail_markers.png|[[Freedom Trail]] markers |
||
</gallery> |
</gallery> |
||
− | {{stub|FO4}} |
||
{{Navbox quests FO4}} |
{{Navbox quests FO4}} |
||
− | [[Category: |
+ | [[Category:Railroad quests]] |
[[es:Camino a la libertad]] |
[[es:Camino a la libertad]] |
||
+ | [[fr:Le chemin de la liberté]] |
||
+ | [[pl:Droga ku wolności]] |
||
+ | [[pt:Estrada Para a Liberdade]] |
||
[[ru:Дорога к свободе]] |
[[ru:Дорога к свободе]] |
||
+ | [[uk:Дорога до волі]] |
||
+ | [[zh:通往自由]] |
Revision as of 06:23, 1 May 2020
Road to Freedom is a Railroad main quest in Fallout 4.
Quick walkthrough
Railroad main quest: Road to Freedom | |||||||||||||
(Optional) Acquire the quest in Goodneighbor or Diamond City. | |||||||||||||
Travel to Boston Common. Speak to the Tour Bot. | |||||||||||||
Follow the red trail on the ground. Inspect the markers as you go along. | |||||||||||||
Travel to the Old North Church. | |||||||||||||
Head to the basement. Find your way to the end where there is circular landmark on the wall. | |||||||||||||
Spell RAILROAD by rotating the ring to align each letter to the twelve o'clock position, and press the button. | |||||||||||||
Speak to Desdemona. | |||||||||||||
Reward: 300 XP | |||||||||||||
Leads to: Tradecraft | |||||||||||||
Detailed walkthrough
There are multiple places to acquire this quest, specifically in Diamond City and Goodneighbor. It can be acquired from listening to the Join the Railroad holotape that can be found lying around, overhearing a conversation between two residents of Diamond City near Valentine Detective Agency, talking to Diamond City security inside Diamond City, or by speaking to NPCs who mention the Railroad over the course of the main story (such as Piper and Amari). Any of these actions will trigger the objective to 'Follow the Freedom Trail' to be added to the Pip-Boy, proceed to Boston Common to find the beginning of the trail. Talking to the tour bot will provide additional information but is ultimately unnecessary.
Follow the distinctive red trail of bricks in the ground from location to location. The red line on the ground is largely unbroken but there are a few stretches that are obscured by debris. In these places, the trail is "improvised" using trails of red paint across the street or along with the wreckage of buses and walls. The trail will take the Sole Survivor past several Bostonian landmarks and historical sites, each with a "Freedom Trail" seal outside in the sidewalk, with a letter circled and a number added in red paint. The first seal ("7A") is at Boston Common right near the tour bot. The second seal ("4L") is in front of the Massachusetts State House. The third seal ("2A") is at the entrance to the Old Granary burying ground. The fourth seal ("6O") is near the entrance to Goodneighbor (the Old State House from pre-War Boston's perspective). The fifth seal ("3I") is in front of the Old Corner Bookstore. The sixth seal ("5R") is at Faneuil Hall. The seventh seal ("8D") can be found in front of the Paul Revere House. The eighth and final seal ("1R") can be found at the Old North Church, the end of the trail. Following the Freedom Trail isn't mandatory, the Sole Survivor can travel directly to the Old North Church if they already know its location.
Inside the Old North Church, kill a handful of ghouls and follow the lantern painting to find a way down into the catacombs. At the end of the catacombs, there's another Freedom Trail marker with a ring that spins, similar in appearance to the eight seals on the trail. Rotate the outer wheel clockwise and counterclockwise to align the letters with the arrow and press in the center to input the letter. Spell the word "RAILROAD" one letter at a time to open the secret door. The word must be spelled without mistakes. If any mistakes are made, the word must be restarted from the beginning.
Once the door opens and is entered, a blinding spotlight will be shone at the Sole Survivor as they are confronted by the leader of the Railroad, Desdemona, and two Railroad agents, Glory and Drummer Boy, who have their guns readied. Speak with Desdemona - the conversation options will have no effect on the Sole Survivor's future relationship with the Railroad. Eventually, Deacon will enter and vouch for the Sole Survivor, listing two of their major accomplishments in the Commonwealth. Desdemona will ask some further questions including why the Sole Survivor has come to the Railroad, if they know what a synth is, and most importantly if the Sole Survivor would risk their life to save them from their plight. After the questioning is done, the quest completes and Tradecraft starts immediately.
Quest stages
Companion reactions
Companions react to three dialogues with Desdemona: When she asks why you have sought out the Railroad (only when selecting "Fight Institute," the other choices lead to no reactions and is not available if coming to the Railroad with the Courser chip); when she explains how the Institute treats synths ("as tools"); and ultimately, if you would risk your life to save a synth.
- Fighting the Institute
- Every companion, with the exception of Curie and Danse, like saying you want to make them pay for what they've done to your family ("Avenge my family"). Curie dislikes it, and Danse has no reaction, despite how he personally detests synths.
- Nearly everyone will like saying you want to "protect others" from the same fate you've suffered. Curie loves this choice, while Cait, MacCready, and Strong have no reaction to it.
- Slavery
- Hancock and Curie love saying "Slavery is wrong." Preston and Strong like this choice.
- Most companions dislike saying "Synths are machines," while Danse and Strong like this choice. Cait and MacCready have no reaction.
- Codsworth has no reactions to either choice.
- "Would you risk your life for your fellow man? Even if that man is a synth?"
- Curie and Nick love saying you would. Most others like it, including Strong. Cait and MacCready dislike this choice, while Danse hates it.
- Even though Desdemona says there's "no shame in that," Nick, Piper, Preston, and Strong dislike you saying you wouldn't. Cait, Danse, and MacCready like this choice.
- Codsworth has no reactions to either choice.
Notes
- It is possible to complete the quest without picking it up in Diamond City or Goodneighbor by just going to the Old North Church first. The quest will act normally after inputting the password, albeit with alternative dialogue. Once the conversation ends, the quest will be skipped entirely and the reward will still be granted.
- Prior to completing this quest, one can find Deacon disguised in various places throughout the Commonwealth. Examples of this include the Memory Den in Goodneighbor, as a guard in Diamond City, or as a caravan worker in Bunker Hill.
- It is possible to kill any of the named Railroad members before they turn on the light. Doing this will result in quest failure and will flag the Sole Survivor as an enemy of the Railroad.
- When answering Desdemona's question whether the Sole Survivor is willing to risk their own life to save a synth positively, the Survivor will respond with different lines depending on their gender, with the male Survivor mentioning the Oath of Enlistment he made when joining the United States Armed Forces before the Great War.
- When responding positively to Desdemona's question, and pointing out how synths are slaves, Valentine will love and like these selected dialogue options, respectively.
- Attempting to leave while answering Desdemona's question will cause her to order that the Railroad will kill the Sole Survivor, thus failing this quest and flagging the Sole Survivor as an enemy of the Railroad.
- When Deacon vouches for the Survivor, he will reference various events throughout the game that the player character has completed, including helping rebuild the Minutemen, joining the Brotherhood of Steel, clearing the Castle, clearing Fort Strong, killing Sinjin, killing Conrad Kellogg, helping Billy Peabody, helping Ironsides, being the champion of the Combat Zone, bailing out Nick Valentine from Vault 114, or saving Stockton's "daughter" from the Compound. However, he will only do so if the Survivor tracked down the Railroad on their own initiative.
- If Conrad Kellogg is dead, but if Reunions was not turned in, Deacon will not mention his death.
- If the Sole Survivor hasn't completed any event that can be cited by Deacon, Deacon will still vouch for the Survivor, saying that the Survivor is either smart or tough enough to have made it to the secret door, that the Railroad need friends more than ever, and that he has a really good feeling about the Survivor.
- If the Sole Survivor encounters the Railroad after having finished Hunter/Hunted, the entire conversation between Deacon and Desdemona will revolve around the Sole Survivor having killed a courser instead, without any reference to previous deeds whatsoever. In this case, Desdemona will allow the Sole Survivor right away into the Railroad HQ. However, she will then go back outside along with Deacon and the other agents and wait there to complete the conversation and give you the Tradecraft quest. This may be confusing as the player might expect to find them inside the HQ after having been allowed to enter.
- Starting the quest Institutionalized will fail this quest if not completed first.
Behind the scenes
The Freedom Trail, including the red (both painted and brick) paths, as well as the embedded seals, exists in the real world as well.
Bugs
- coc OldNorthChurch01 will teleport the player into Old North Church, past the entrance to the Railroad. The console command tcl must be used to go through and open the door to the Railroad properly. Exiting through the front entrance should work afterward .[verified] In some cases, the game will freeze when attempting to enter certain buildings in Boston Common, including Old North Church, making this quest impossible to complete. The console command
- Stealth Boy.[verified]
- They are not susceptible to the Intimidation perk.
When first approaching the Railroad HQ, Desdemona and the other guards may instantly become hostile, making the quest impossible to complete, and making you enemies with the Railroad. They become hostile right after unlocking the door, making it impossible to start a conversation even if you approach slowly or use a - prid 000508ed followed by moveto player) which may cause the dialogue options to show without aggroing the Railroad. [verified] After opening the door and entering, the conversation options will not be shown at all, and it is impossible to answer Desdemona's question or otherwise interact. In this case, there is no option but to kill them all to gain access to Railroad HQ. If on PC one can use the console to move Desdemona to the player after she speaks (