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{{for|an overview of Ripper models in the [[Fallout series|''Fallout'' series]] of games|Ripper (weapon)}}
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{{for|an overview of Ripper models in the [[Fallout series|''Fallout'' series]] of games|Ripper (weapon)|the main game version of this weapon|Ripper (Fallout: New Vegas)}}
 
{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
|games =FNVGRA
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|games =FNVGRA
|image =Ripper FO3.png
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|image =Ripper FO3.png
|icon =Ripper icon.png
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|icon =Ripper icon.png
|type =melee
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|type =melee
|skill =Melee Weapons
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|skill =Melee Weapons
|skill req =50
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|skill req =50
|strength req =3
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|strength req =3
|damage =50
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|damage =50
|attack shots/sec =1
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|attack shots/sec =1
|other effect =Ignores [[Damage resistance]]/[[Damage Threshold]]
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|other effect =Ignores [[Damage resistance]]/[[Damage Threshold]]
|crit % mult =1
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|crit % mult =1
|crit dmg =5
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|crit dmg =5
|perk1 =Heavy Handed
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|perk1 =Heavy Handed
|perk1 mult =0.2
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|perk1 mult =0.2
|perk2 =Bloody Mess
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|perk2 =Bloody Mess (perk)
|perk2 mult =0.05
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|perk2 mult =0.05
|perk3 =Lord Death
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|perk3 =Lord Death
|perk3 mult =0.03
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|perk3 mult =0.04
|perk4 =Thought You Died
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|perk4 =Thought You Died
|perk4 mult =0.1
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|perk4 mult =0.1
|perk5 =Slayer
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|perk5 =Slayer
|perk5 attsec mult=0.3
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|perk5 attsec mult =0.3
|perk6 =Ain't Like That Now
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|perk6 =Ain't Like That Now
|perk6 attsec mult=0.2
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|perk6 attsec mult =0.2
|perk7 =Melee Hacker
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|perk7 =Melee Hacker
|perk7 attsec mult=0.1
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|perk7 attsec mult =0.1
|ap =65
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|ap =65
|hp =1200
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|hp =1200
|repair =Ripper<br />[[Jury Rigging#One-handed melee|One-handed melee]] {{icon|jury|big|link=Jury Rigging}}
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|repair =Ripper<br />[[Jury Rigging#One-handed melee|One-handed melee]] {{Icon|jury|big|link=Jury Rigging}}
|weight =6
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|weight =6
|value =1200
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|value =1200
|baseid ={{DLC ID|000857}}
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|baseid ={{DLC ID|000857}}
 
}}{{Games|FNVGRA}}
 
}}{{Games|FNVGRA}}
   
The '''Ripper (GRA)''' is a [[Fallout: New Vegas weapons#Melee|melee weapon]] in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Gun Runners' Arsenal]]''.
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The '''ripper (GRA)''' is a [[Fallout: New Vegas weapons|weapon]] in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Gun Runners' Arsenal]]''.
   
 
==Characteristics==
 
==Characteristics==
This Ripper has been specially designed by the Gun Runners to accept modifications, unlike its [[Ripper (Fallout: New Vegas)|standard variant]]. This customizable weapon is able to deliver continuous amounts of damage against its targets (much like the [[chainsaw]] or [[thermic lance]]), and can dismember enemy limbs with great ease. It is also considered an [[Holdout weapons#Improved Holdout Weapons|improved holdout weapon]], so long as your [[Sneak]] skill is of at least 50 or greater.
+
This ripper has been specially designed by the Gun Runners to accept modifications, unlike its [[Ripper (Fallout: New Vegas)|standard variant]]. This customizable weapon is able to deliver even more continuous amounts of damage against its targets. Much like the [[Chainsaw (Fallout: New Vegas)|chainsaw]], this tool, when used as a weapon, can dismember enemy limbs with great ease. It is considered an [[Holdout weapons#Improved Holdout Weapons|improved holdout weapon]].
   
 
===Special attack===
 
===Special attack===
It has a [[Special Attack (Fallout: New Vegas)|special]] [[Special Attack (Fallout: New Vegas)#Long Cut|''Long Cut'']] attack that does 50% damage in [[Vault-Tec Assisted Targeting System|V.A.T.S.]] at the cost of 20 fewer action points (requires a [[Melee Weapons|Melee]] [[skill]] of 50).
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It has a [[Special Attack (Fallout: New Vegas)|special]] ''[[Special Attack (Fallout: New Vegas)#Long Cut|Long Cut]]'' attack that does 50% damage in [[Vault-Tec Assisted Targeting System|V.A.T.S.]] at the cost of 20 less action points (requires a [[Melee Weapons|Melee]] [[skill]] of 50).
   
{{Template:Melee special attack table
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{{VATS attack table
  +
|type =melee
 
| damage =50
 
| damage =50
 
| ap =65
 
| ap =65
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}}
 
}}
   
  +
==Notes==
It is possible to [[Melee Weapons#V.A.T.S. vs real-time|execute]] ''Long Cut'' outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.
 
 
 
===Durability===
 
===Durability===
The ripper (GRA) can successfully strike 5995 times, or 8995 times when equipped with the heavy duty chain, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
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The ripper (GRA) can successfully strike 5,995 times, or 8,995 times when equipped with the heavy duty chain, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
   
 
===Modifications===
 
===Modifications===
 
* [[Ripper HD chain|Ripper heavy duty chain]] - Increases weapon condition by 50%.
 
* [[Ripper HD chain|Ripper heavy duty chain]] - Increases weapon condition by 50%.
 
* [[Ripper carbide teeth]] - Increases damage by 10.
 
* [[Ripper carbide teeth]] - Increases damage by 10.
  +
{{FNVCC}}
  +
* [[Ripper silent motor]] - result unknown
  +
{{FNVCC|end}}
   
 
==Variants==
 
==Variants==
 
* [[Ripper (Fallout: New Vegas)|Ripper]] - the common variant found in the [[Mojave Wasteland]].
 
* [[Ripper (Fallout: New Vegas)|Ripper]] - the common variant found in the [[Mojave Wasteland]].
* [[Arcade Gannon's Ripper]] - the variant only used by [[Arcade Gannon]].
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* [[Arcade Gannon's Ripper]] - the variant used only by [[Arcade Gannon]].
  +
 
===Comparison===
 
===Comparison===
 
{{Weapon comparison table
 
{{Weapon comparison table
Line 99: Line 103:
 
==Locations==
 
==Locations==
 
* [[Gun Runners (Fallout: New Vegas)|Gun Runners]], sold by [[Vendortron]].
 
* [[Gun Runners (Fallout: New Vegas)|Gun Runners]], sold by [[Vendortron]].
  +
* [[Novac]], sold by [[Cliff Briscoe]].
  +
* [[Freeside]], sold by [[Mick (Fallout: New Vegas)|Mick]].
 
* Various [[Fallout: New Vegas merchants|merchants]] around the [[Mojave Wasteland]].
 
* Various [[Fallout: New Vegas merchants|merchants]] around the [[Mojave Wasteland]].
   
 
==Notes==
 
==Notes==
* Rippers do more damage in one V.A.T.S. attack than in normal combat.
 
 
* When using the ripper against certain non-human enemies (like [[Giant mantis (Fallout: New Vegas)|giant mantises]]), red blood will be spilled instead of the intended blood color.
 
* When using the ripper against certain non-human enemies (like [[Giant mantis (Fallout: New Vegas)|giant mantises]]), red blood will be spilled instead of the intended blood color.
  +
* The ripper does not have a visible trigger or button to activate it.
 
  +
* The damage and DPS displayed is counted for 1 second of continuous attacking. The critical damage, however, is counted for every damage tick. Those ticks happen tens of times per second and because of this, the ripper, along with other "hold down for continuous attack" melee weapons, is extremely strong with critical chance/damage bonuses. With no critical damage bonuses, difference between 0% and 20% critical chance is double the amount of damage displayed. With 100% crit chance the damage seems to be seven times the basic amount.
==Gallery==
 
  +
* This weapon, like all other continuous attack (automatic) close combat weapons, has only its "start-up attack" animation sped up by attack speed bonuses, while damage dealing and DPS is completely unaffected.
<gallery>
 
  +
* Due to an engine bug, the Ignore DT/DR effect does not apply correctly and because of this, [[Piercing Strike]] gives a marked improvement in DPS.
Ripper 1.png|Ripper with the carbide teeth modification.
 
Ripper 2.png|Ripper with the HD (heavy duty) chain modification.
 
Ripper 3.png|Ripper with an unknown modification that was cut from GRA. {{cut}}
 
Ripper 1 2.png|Ripper with the HD (heavy duty) chain and carbide teeth modifications.
 
Ripper 1 3.png|Ripper with the carbide teeth modification and the unknown/cut modification. {{cut}}
 
Ripper 2 3.png|Ripper with the HD (heavy duty) chain modification and the unknown/cut modification. {{cut}}
 
Ripper 1 2 3.png|Ripper with all modifications. {{cut}}
 
</gallery>
 
   
 
==Sounds==
 
==Sounds==
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| [[File:Ripper icon.png|85x85px]]
 
| [[File:Ripper icon.png|85x85px]]
 
| [[File:Wpn Ripper fire lpm.ogg|noicon]]
 
| [[File:Wpn Ripper fire lpm.ogg|noicon]]
| [[File:ReloadVB.png|85x85px]]
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| [[File:ReloadVB.png|80x80px]]
 
| [[File:Wpn Ripper idle lpm.ogg|noicon]]
 
| [[File:Wpn Ripper idle lpm.ogg|noicon]]
 
|}
 
|}
  +
 
==Gallery==
 
<gallery>
 
Ripper 1.png|Ripper with the carbide teeth modification
 
Ripper 2.png|Ripper with the HD (heavy duty) chain modification
 
Ripper 3.png|{{cut}} Ripper with an unknown modification that was cut from GRA, listed in GRA textures as 'silent motor'
 
Ripper 1 2.png|Ripper with the HD (heavy duty) chain and carbide teeth modifications
 
Ripper 1 3.png|{{cut}} Ripper with the carbide teeth modification and the unknown/cut modification
 
Ripper 2 3.png|{{cut}} Ripper with the HD (heavy duty) chain modification and the unknown/cut silent motor modification
 
Ripper 1 2 3.png|{{cut}} Ripper with all modifications
 
</gallery>
   
 
{{Navbox Gun Runners' Arsenal}}
 
{{Navbox Gun Runners' Arsenal}}
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[[Category:Gun Runners' Arsenal weapons]]
 
[[Category:Gun Runners' Arsenal weapons]]
   
  +
[[de:Trennmesser (ADW)]]
  +
[[es:Destripador (GRA)]]
 
[[ru:Потрошитель (GRA)]]
 
[[ru:Потрошитель (GRA)]]

Revision as of 05:49, 17 November 2018

 
Gametitle-FNV GRA
Gametitle-FNV GRA

The ripper (GRA) is a weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.

Characteristics

This ripper has been specially designed by the Gun Runners to accept modifications, unlike its standard variant. This customizable weapon is able to deliver even more continuous amounts of damage against its targets. Much like the chainsaw, this tool, when used as a weapon, can dismember enemy limbs with great ease. It is considered an improved holdout weapon.

Special attack

It has a special Long Cut attack that does 50% damage in V.A.T.S. at the cost of 20 less action points (requires a Melee skill of 50).

Legend
Type of attack- Type of attackSkill required- Skill required
Damage per attack in V.A.T.S.- Damage per attack in V.A.T.S.Action point cost- Action point cost
Damage per action point- Damage per action pointAdditional effects- Additional effects
Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action point
Normal0100651.54
Long Cut5050451.11
Note: Melee weapons do double normal damage in V.A.T.S.

Notes

Durability

The ripper (GRA) can successfully strike 5,995 times, or 8,995 times when equipped with the heavy duty chain, from full condition before breaking.

Modifications

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Ripper 50
50Ignores DR/DT1x15651.5599561200200503
Ripper Gun Runners' Arsenal50
50Ignores DR/DT1x15651.5599561200200503
Ripper With all weapon mods attached Gun Runners' Arsenal60
60Ignores DR/DT1x15651.8899563900650503
Note: Melee damage is doubled in V.A.T.S.

Locations

Notes

  • When using the ripper against certain non-human enemies (like giant mantises), red blood will be spilled instead of the intended blood color.
  • The ripper does not have a visible trigger or button to activate it.
  • The damage and DPS displayed is counted for 1 second of continuous attacking. The critical damage, however, is counted for every damage tick. Those ticks happen tens of times per second and because of this, the ripper, along with other "hold down for continuous attack" melee weapons, is extremely strong with critical chance/damage bonuses. With no critical damage bonuses, difference between 0% and 20% critical chance is double the amount of damage displayed. With 100% crit chance the damage seems to be seven times the basic amount.
  • This weapon, like all other continuous attack (automatic) close combat weapons, has only its "start-up attack" animation sped up by attack speed bonuses, while damage dealing and DPS is completely unaffected.
  • Due to an engine bug, the Ignore DT/DR effect does not apply correctly and because of this, Piercing Strike gives a marked improvement in DPS.

Sounds

Ripper icon ReloadVB

Gallery