Icon disambig.svg
For an overview of Ripper models in the Fallout series of games, see Ripper (weapon).
For the main game version of this weapon, see Ripper (Fallout: New Vegas).

 
Gametitle-FNV GRA.png
Gametitle-FNV GRA.png

The Ripper (GRA) is a weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.

Characteristics[edit | edit source]

This Ripper has been specially designed by the Gun Runners to accept modifications, unlike its standard variant. This customizable version is able to deliver even more continuous amounts of damage against its targets, being able to dismember enemy limbs with ease. It is considered an improved holdout weapon.

Special attack[edit | edit source]

It has a special Long Cut attack that does 50% damage in V.A.T.S. at the cost of 20 less action points (requires a Melee skill of 50).

Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action point
Normal0100651.54
Long Cut5050451.11
Note: Melee weapons do double normal damage in V.A.T.S.

Durability[edit | edit source]

The Ripper (GRA) can successfully strike 5,995 times, or 8,995 times when equipped with the heavy-duty chain, from full condition before breaking.

Modifications[edit | edit source]

Icon cut content.pngThe following is based on Fallout: New Vegas cut content and has not been confirmed by canon sources.
Icon cut content.pngEnd of information based on Fallout: New Vegas cut content.

Variants[edit | edit source]

Comparison[edit | edit source]

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Ripper 50
50Ignores DR/DT1x15651.5599561200200503
Ripper Gun Runners' Arsenal50
50Ignores DR/DT1x15651.5599561200200503
Ripper With all weapon mods attached Gun Runners' Arsenal60
60Ignores DR/DT1x15651.8899563900650503
Note: Melee damage is doubled in V.A.T.S.

Locations[edit | edit source]

Notes[edit | edit source]

  • When using the Ripper against certain non-human enemies (like giant mantises), red blood will be spilled instead of the intended blood color.
  • The Ripper does not have a visible trigger or button to activate it.
  • The damage and DPS displayed is counted for 1 second of continuous attacking. The critical damage, however, is counted for every damage tick. Those ticks happen tens of times per second and because of this, the Ripper, along with other "hold down for continuous attack" melee weapons, is extremely strong with critical chance/damage bonuses. With no critical damage bonuses, the difference between 0% and 20% critical chance is double the amount of damage displayed. With 100% crit chance the damage seems to be seven times the basic amount.
  • This weapon, like all other continuous attacks (automatic) close combat weapons, has only its "start-up attack" animation sped up by attack speed bonuses, while damage dealing and DPS is completely unaffected.

Bugs[edit | edit source]

Due to an engine bug, the Ignore DT/DR effect does not apply correctly and because of this, Piercing Strike gives a marked improvement in DPS. [verified]

Sounds[edit | edit source]

Ripper icon.png
ReloadVB.png

Gallery[edit | edit source]

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