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Icon disambig
For an overview of Ripper models in the Fallout series of games, see Ripper (weapon).
For the main game version of this weapon, see Ripper (Fallout: New Vegas).
 
Gametitle-FNV GRA
Gametitle-FNV GRA

The ripper (GRA) is a weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.

CharacteristicsEdit

This ripper has been specially designed by the Gun Runners to accept modifications, unlike its standard variant. This customizable weapon is able to deliver even more continuous amounts of damage against its targets. Much like the chainsaw, this tool, when used as a weapon, can dismember enemy limbs with great ease. It is considered an improved holdout weapon.

Special attackEdit

It has a special Long Cut attack that does 50% damage in V.A.T.S. at the cost of 20 less action points (requires a Melee skill of 50).

Icon attackIcon abilityIcon damageIcon actionIcon dap
Normal0100651.54
Long Cut5050451.11
Note: Melee weapons do double normal damage in V.A.T.S.

NotesEdit

DurabilityEdit

The ripper (GRA) can successfully strike 5,995 times, or 8,995 times when equipped with the heavy duty chain, from full condition before breaking.

ModificationsEdit

Icon cut contentThe following is based on Fallout: New Vegas cut content and has not been confirmed by canon sources.
Icon cut contentEnd of information based on Fallout: New Vegas cut content.

VariantsEdit

ComparisonEdit

Legend
Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon meleeIcon damageIcon dpsIcon bonus effectIcon attackIcon chanceIcon critical damageIcon actionIcon dapIcon repairIcon weightIcon merchantIcon ratioIcon abilityIcon fist
Ripper 50
50Ignores DR/DT1x15651.5599561200200503
Ripper Gametitle-FNV GRA50
50Ignores DR/DT1x15651.5599561200200503
Ripper Icon plus Gametitle-FNV GRA60
60Ignores DR/DT1x15651.8899563900650503
Note: Melee damage is doubled in V.A.T.S.

LocationsEdit

NotesEdit

  • When using the ripper against certain non-human enemies (like giant mantises), red blood will be spilled instead of the intended blood color.
  • The ripper does not have a visible trigger or button to activate it.
  • The damage and DPS displayed is counted for 1 second of continuous attacking. The critical damage, however, is counted for every damage tick. Those ticks happen tens of times per second and because of this, the ripper, along with other "hold down for continuous attack" melee weapons, is extremely strong with critical chance/damage bonuses. With no critical damage bonuses, difference between 0% and 20% critical chance is double the amount of damage displayed. With 100% crit chance the damage seems to be seven times the basic amount.
  • This weapon, like all other continuous attack (automatic) close combat weapons, has only its "start-up attack" animation sped up by attack speed bonuses, while damage dealing and DPS is completely unaffected.
  • Due to an engine bug, the Ignore DT/DR effect does not apply correctly and because of this, Piercing Strike gives a marked improvement in DPS.

SoundsEdit

Ripper icon
ReloadVB

GalleryEdit

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