This Ripper has been specially designed by the Gun Runners to accept modifications, unlike its standard variant. This customizable version is able to deliver even more continuous amounts of damage against its targets, being able to dismember enemy limbs with ease.
It is considered an improved holdout weapon.
When using the Ripper against certain non-human enemies (like giant mantises), red blood will be spilled instead of the intended blood color.
The Ripper does not have a visible trigger or button to activate it.
The damage and DPS displayed is counted for 1 second of continuous attacking. The critical damage, however, is counted for every damage tick. Those ticks happen tens of times per second and because of this, the Ripper, along with other "hold down for continuous attack" melee weapons, is extremely strong with critical chance/damage bonuses. With no critical damage bonuses, the difference between 0% and 20% critical chance is double the amount of damage displayed. With 100% crit chance the damage seems to be seven times the basic amount.
This weapon, like all other continuous attacks (automatic) close combat weapons, has only its "start-up attack" animation sped up by attack speed bonuses, while damage dealing and DPS is completely unaffected.
Due to an engine bug, the Ignore DT/DR effect does not apply correctly and because of this, Piercing Strike gives a marked improvement in DPS. [verified]
Ripper with the carbide teeth modification
Ripper with the HD (heavy duty) chain modification
Ripper with an unknown modification that was cut from GRA, listed in GRA textures as 'silent motor'
Ripper with the HD (heavy duty) chain and carbide teeth modifications
Ripper with the carbide teeth modification and the unknown/cut modification
Ripper with the HD (heavy duty) chain modification and the unknown/cut silent motor modification