crit % mult
Ripper (GRA) is a weapon in the Fallout: New Vegas add-on .
Gun Runners' Arsenal
This Ripper has been specially designed by the Gun Runners to accept modifications, unlike its
standard variant. This customizable version is able to deliver even more continuous amounts of damage against its targets, being able to dismember enemy limbs with ease.
It is considered an improved holdout weapon.
Special attack Edit
It has a
special attack that does 50% damage in Long Cut V.A.T.S. at the cost of 20 less action points (requires a Melee skill of 50).
Legend - Type of attack - Skill required - Damage per attack in V.A.T.S. - Action point cost - Damage per action point - Additional effects
Normal 0 100 65 1.54 Long Cut 50 50 45 1.11
Note: Melee weapons do double normal damage in V.A.T.S.
The Ripper (GRA) can successfully strike 5,995 times, or 8,995 times when equipped with the heavy-duty chain, from full
condition before breaking.
Legend - Weapon name (melee or unarmed) - Attacks in V.A.T.S. - Weapon name (gun, energy or explosive) - Action point cost - Damage per attack (damage per projectile) - Damage per action point - Damage per second - Weapon spread - Area of effect damage - Magazine capacity (shots per reload) - Effect damage & duration - Durability (number of attacks before breaking) - Bonus effects - Weight - Attacks per second - Value in caps - Critical chance % multiplier - Value to weight ratio - Critical damage - Skill required - Critical effect damage & duration - Strength required - With all mods attached
Ripper 50 50 Ignores DR/DT 1 x1 5 65 1.5 5995 6 1200 200 50 3 Ripper 50 50 Ignores DR/DT 1 x1 5 65 1.5 5995 6 1200 200 50 3 Ripper 60 60 Ignores DR/DT 1 x1 5 65 1.8 8995 6 3900 650 50 3
: Note Melee damage is doubled in V.A.T.S.
When using the Ripper against certain non-human enemies (like giant mantises), red blood will be spilled instead of the intended blood color.
The Ripper does not have a visible trigger or button to activate it.
The damage and DPS displayed is counted for 1 second of continuous attacking. The critical damage, however, is counted for every damage tick. Those ticks happen tens of times per second and because of this, the Ripper, along with other "hold down for continuous attack" melee weapons, is extremely strong with critical chance/damage bonuses. With no critical damage bonuses, the difference between 0% and 20% critical chance is double the amount of damage displayed. With 100% crit chance the damage seems to be seven times the basic amount.
This weapon, like all other continuous attacks (automatic) close combat weapons, has only its "start-up attack" animation sped up by attack speed bonuses, while damage dealing and DPS is completely unaffected.
Due to an engine bug, the Ignore DT/DR effect does not apply correctly and because of this,
Piercing Strike gives a marked improvement in DPS. [verified]
Ripper with the carbide teeth modification
Ripper with the HD (heavy duty) chain modification
Ripper with an unknown modification that was cut from GRA, listed in GRA textures as 'silent motor'
Ripper with the HD (heavy duty) chain and carbide teeth modifications
Ripper with the carbide teeth modification and the unknown/cut modification
Ripper with the HD (heavy duty) chain modification and the unknown/cut silent motor modification
Ripper with all modifications
Items Weapons (Non-unique) 12.7mm submachine gun · 25mm grenade APW · 5.56mm pistol · Anti-materiel rifle · Assault carbine · Baseball bat · Battle rifle · Chainsaw · Fat Man · Fat mine · Hunting revolver · Katana · Laser pistol · MFC cluster · MFC grenade · Nuka-grenade · Plasma Defender · Plasma pistol · Power fist · Ripper · Time bomb, high yield · Tin grenade · Tri-beam laser rifle Weapons (Unique) Bozar · Cleansing Flame · Embrace of the Mantis King! ·
Esther · Gehenna · Greased Lightning · Li'l Devil · Medicine Stick · MF Hyperbreeder Alpha · Nuka Breaker · Paciencia · Sleepytyme · Sprtel-Wood 9700 · The Smitty Special · Two-Step Goodbye Ammo 12 gauge dragon's breath · 12 gauge 4/0 Buck · 12 gauge flechette · 12 gauge pulse slug · 20 gauge shotgun shell, 3/0 buck · 20 gauge shotgun shell, pulse slug · Hive missiles · 40mm Plasma grenade · 40mm grenade, pulse · 25mm Plasma grenade · 25mm grenade, pulse · 25mm grenade, timed · 12.7mm JHP · 5.56mm match · 5mm JSP · 9mm JHP · .50 MG, explosive · Energy cell, optimized · Microfusion cell, optimized · Electron charge pack, optimized · Flamer fuel, optimized · Mini nuke, Big Kid · Mini nuke, low yield · Mini nuke, timed · Mini nuke, tiny tots · Missile, hive Weapon mods GRA plasma pistol magnetic accelerator · GRA plasma pistol high-energy ionizer · GRA plasma pistol recycler · Katana balanced grip · Katana authentic blade · Katana protective sheath · GRA anti-materiel rifle custom bolt · GRA anti-materiel rifle suppressor · GRA anti-materiel rifle carbon fiber parts · Ripper carbide teeth · 25mm grenade APW expanded drum · 25mm grenade APW long barrel · 25mm grenade APW upgraded internals · Baseball bat cork core · Baseball bat maple body · Baseball bat nails · GRA 12.7mm submachine gun laser sight · GRA 12.7mm submachine gun silencer · GRA 12.7mm submachine gun stacked magazine · GRA assault carbine extended magazines · GRA assault carbine forged receiver · GRA assault carbine light bolt · GRA chainsaw alloy frame · GRA chainsaw carbide teeth · GRA chainsaw heavy duty chain · GRA hunting revolver match barrel · GRA hunting revolver six shot cylinder · GRA Plasma Defender high-capacity terminal · GRA Plasma Defender scope · GRA Plasma Defender sheath stabilizer · GRA tri-beam laser rifle focus optics · GRA tri-beam laser rifle heavy duty capacitor · GRA tri-beam laser rifle high-capacity terminal · GRA laser pistol combat sights · GRA laser pistol focus optics · GRA laser pistol recycler · Power fist chromed tubes · Power fist high-capacity valves · Power fist ported chambers · Ripper heavy duty chain · Ripper carbide teeth