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− | {{for|an overview of Ripper models in the [[Fallout series|''Fallout'' series]] of games|Ripper (weapon)}} |
+ | {{for|an overview of Ripper models in the [[Fallout series|''Fallout'' series]] of games|Ripper (weapon)|the ''[[Gun Runners' Arsenal]]'' version of this weapon|Ripper (GRA)}} |
{{Infobox weapon gamebryo |
{{Infobox weapon gamebryo |
||
|games =FNV |
|games =FNV |
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|perk2 mult =0.05 |
|perk2 mult =0.05 |
||
|perk3 =Lord Death |
|perk3 =Lord Death |
||
− | |perk3 mult =0. |
+ | |perk3 mult =0.04 |
|perk4 =Slayer |
|perk4 =Slayer |
||
|perk4 attsec mult =0.3 |
|perk4 attsec mult =0.3 |
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|ap =65 |
|ap =65 |
||
|hp =1200 |
|hp =1200 |
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− | |repair =Ripper<br />[[Jury Rigging#One-handed melee|One-handed melee]] {{ |
+ | |repair =Ripper<br />[[Jury Rigging#One-handed melee|One-handed melee]] {{Icon|jury|big|link=Jury Rigging}} |
|weight =6 |
|weight =6 |
||
|value =1200 |
|value =1200 |
||
+ | |edid =<tt>WeapRipper</tt> |
||
|baseid ={{ID|00004349}} |
|baseid ={{ID|00004349}} |
||
}}{{Games|FNV}} |
}}{{Games|FNV}} |
||
− | The ''' |
+ | The '''ripper''' is a [[Fallout: New Vegas weapons|weapon]] in ''[[Fallout: New Vegas]]''. |
==Characteristics== |
==Characteristics== |
||
− | This weapon is |
+ | This weapon is essentially a [[Chainsaw (Fallout: New Vegas)|chainsaw]] compacted into knife form so that it can be wielded with just one hand. Nevertheless, the ripper inherits many of the qualities of its larger version. The attack button can be held down and it will dismember anything in front of the [[Courier]] and its continuous cutting action means the ripper ignores [[Damage Resistance]] and [[Damage Threshold]]. This makes it very good for handling multiple enemies or large, but slow, creatures. |
===Special attack=== |
===Special attack=== |
||
− | It has a [[Special Attack (Fallout: New Vegas)|special]] [[Special Attack (Fallout: New Vegas)#Long Cut| |
+ | It has a [[Special Attack (Fallout: New Vegas)|special]] ''[[Special Attack (Fallout: New Vegas)#Long Cut|Long Cut]]'' attack that does 50% damage in [[Vault-Tec Assisted Targeting System|V.A.T.S.]] at the cost of 20 less action points (requires a [[Melee Weapons|Melee]] [[skill]] of 50). |
− | {{ |
+ | {{VATS attack table |
+ | |type =melee |
||
| damage =50 |
| damage =50 |
||
| ap =65 |
| ap =65 |
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}} |
}} |
||
− | It is not possible to [[Melee Weapons#V.A.T.S. vs real-time|execute]] ''Long Cut'' outside of V.A.T.S. as power attacks do not apply to continuously damaging melee weapons, such as the [[Chainsaw]]. |
+ | It is not possible to [[Melee Weapons#V.A.T.S. vs real-time|execute]] ''Long Cut'' outside of V.A.T.S. as power attacks do not apply to continuously damaging melee weapons, such as the [[Chainsaw (Fallout: New Vegas)|chainsaw]]. |
===Durability=== |
===Durability=== |
||
− | The ripper can successfully strike about |
+ | The ripper can successfully strike about 5,995 times from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. |
==Variants== |
==Variants== |
||
− | * [[Arcade Gannon's Ripper]] |
+ | * [[Arcade Gannon's Ripper]] - a unique companion-only ripper carried by [[Arcade Gannon]]. |
− | * [[Ripper (GRA)]] |
+ | * [[Ripper (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}} - a modifiable version. |
===Comparison=== |
===Comparison=== |
||
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==Locations== |
==Locations== |
||
* They are often carried by [[Legionary assassin]]s. |
* They are often carried by [[Legionary assassin]]s. |
||
− | * One is available for sale after passing a [[Speech]] check |
+ | * One is available for sale after passing a [[Speech]] check with [[Mick (Fallout: New Vegas)|Mick]] at [[Mick & Ralph's]]. |
* Quite a number of [[Fiends]] in [[Vault 3]] carry rippers. |
* Quite a number of [[Fiends]] in [[Vault 3]] carry rippers. |
||
− | * |
+ | * [[Vulpes Inculta]] uses one in [[Nipton]] and at the [[The Fort|Fort]]. |
− | * [[Vulpes Inculta]] uses one when you first encounter him in [[Nipton]]. |
||
* A [[Scorpions (gang)|Scorpions gang member]] in the [[Monte Carlo Suites]] will carry one. |
* A [[Scorpions (gang)|Scorpions gang member]] in the [[Monte Carlo Suites]] will carry one. |
||
+ | * In the basement of House 103 in [[Higgs Village]]. {{Icon|FNVOWB|link=Old World Blues (add-on)}} |
||
==Notes== |
==Notes== |
||
⚫ | |||
− | * Rippers do more damage in one action in V.A.T.S. than in normal combat. |
||
+ | * The Ripper does not have a visible trigger or button to activate it. |
||
⚫ | |||
+ | * The damage and DPS displayed is counted for 1 second of continuous attacking. The critical damage, however, is counted for every damage tick. Those ticks happen tens of times per second and because of this, the ripper, along with other "hold down for continuous attack" melee weapons, is extremely strong with critical chance/damage bonuses. With no critical damage bonuses, difference between 0% and 20% critical chance is double the amount of damage displayed. With 100% crit chance the damage seems to be seven times the basic amount. |
||
+ | * This weapon, like all other continuous attack (automatic) close combat weapons, has only its "start-up attack" animation sped up by attack speed bonuses, while damage dealing and DPS is completely unaffected. |
||
+ | *Due to an engine bug, the Ignore DT/DR effect does not apply correctly and because of this, [[Piercing Strike]] gives a marked improvement in DPS. |
||
==Bugs== |
==Bugs== |
||
− | + | {{Platforms|pc,ps3,xbox360}} Sometimes, a [[Arcade Gannon's Ripper|ripper]] ([[Arcade Gannon]]'s special version) is in your inventory that is available for use and does not show up in the shop menus, but if it is dropped, you will not be able to pick it up again. {{Verify|verified}} |
|
==Sounds== |
==Sounds== |
||
{| |
{| |
||
| [[File:Ripper icon.png|85x85px]] |
| [[File:Ripper icon.png|85x85px]] |
||
− | | [[File:Wpn Ripper fire lpm.ogg|noicon]] |
+ | | [[File:Wpn Ripper fire lpm.ogg|noicon|200px]] |
| [[File:ReloadVB.png|85x85px]] |
| [[File:ReloadVB.png|85x85px]] |
||
− | | [[File:Wpn Ripper idle lpm.ogg|noicon]] |
+ | | [[File:Wpn Ripper idle lpm.ogg|noicon|200px]] |
|} |
|} |
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[[Category:Fallout: New Vegas Melee Weapons skill weapons]] |
[[Category:Fallout: New Vegas Melee Weapons skill weapons]] |
||
[[Category:Fallout: New Vegas improved holdout weapons]] |
[[Category:Fallout: New Vegas improved holdout weapons]] |
||
+ | |||
+ | [[de:Trennmesser (Fallout: New Vegas)]] |
||
[[ru:Потрошитель (Fallout: New Vegas)]] |
[[ru:Потрошитель (Fallout: New Vegas)]] |
||
+ | [[uk:Різник (Fallout: New Vegas)]] |
Revision as of 09:09, 4 April 2020
For an overview of Ripper models in the Fallout series of games, see Ripper (weapon). For the Gun Runners' Arsenal version of this weapon, see Ripper (GRA). |
The ripper is a weapon in Fallout: New Vegas.
Characteristics
This weapon is essentially a chainsaw compacted into knife form so that it can be wielded with just one hand. Nevertheless, the ripper inherits many of the qualities of its larger version. The attack button can be held down and it will dismember anything in front of the Courier and its continuous cutting action means the ripper ignores Damage Resistance and Damage Threshold. This makes it very good for handling multiple enemies or large, but slow, creatures.
Special attack
It has a special Long Cut attack that does 50% damage in V.A.T.S. at the cost of 20 less action points (requires a Melee skill of 50).
Legend | ||||
---|---|---|---|---|
- Type of attack | - Skill required | |||
- Damage per attack in V.A.T.S. | - Action point cost | |||
- Damage per action point | - Additional effects |
Normal | 0 | 100 | 65 | 1.54 |
Long Cut | 50 | 50 | 45 | 1.11 |
- Note: Melee weapons do double normal damage in V.A.T.S.
It is not possible to execute Long Cut outside of V.A.T.S. as power attacks do not apply to continuously damaging melee weapons, such as the chainsaw.
Durability
The ripper can successfully strike about 5,995 times from full condition before breaking.
Variants
- Arcade Gannon's Ripper - a unique companion-only ripper carried by Arcade Gannon.
- Ripper (GRA) - a modifiable version.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Ripper | 50 | 50 | Ignores DR/DT | 1 | x1 | 5 | 65 | 1.5 | 5995 | 6 | 1200 | 200 | 50 | 3 |
Ripper | 50 | 50 | Ignores DR/DT | 1 | x1 | 5 | 65 | 1.5 | 5995 | 6 | 1200 | 200 | 50 | 3 |
Ripper | 60 | 60 | Ignores DR/DT | 1 | x1 | 5 | 65 | 1.8 | 8995 | 6 | 3900 | 650 | 50 | 3 |
- Note: Melee damage is doubled in V.A.T.S.
Locations
- They are often carried by Legionary assassins.
- One is available for sale after passing a Speech check with Mick at Mick & Ralph's.
- Quite a number of Fiends in Vault 3 carry rippers.
- Vulpes Inculta uses one in Nipton and at the Fort.
- A Scorpions gang member in the Monte Carlo Suites will carry one.
- In the basement of House 103 in Higgs Village.
Notes
- When damaging some enemies, like mantises, green blood will be sprayed instead of red.
- The Ripper does not have a visible trigger or button to activate it.
- The damage and DPS displayed is counted for 1 second of continuous attacking. The critical damage, however, is counted for every damage tick. Those ticks happen tens of times per second and because of this, the ripper, along with other "hold down for continuous attack" melee weapons, is extremely strong with critical chance/damage bonuses. With no critical damage bonuses, difference between 0% and 20% critical chance is double the amount of damage displayed. With 100% crit chance the damage seems to be seven times the basic amount.
- This weapon, like all other continuous attack (automatic) close combat weapons, has only its "start-up attack" animation sped up by attack speed bonuses, while damage dealing and DPS is completely unaffected.
- Due to an engine bug, the Ignore DT/DR effect does not apply correctly and because of this, Piercing Strike gives a marked improvement in DPS.
Bugs
ripper (Arcade Gannon's special version) is in your inventory that is available for use and does not show up in the shop menus, but if it is dropped, you will not be able to pick it up again. [verified]
Sometimes, a