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{{for|an overview of Ripper models in various games|Ripper (weapon)|t1=Ripper}}
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{{for|an overview of Ripper models in the [[Fallout series|''Fallout'' series]] of games|Ripper (weapon)|the ''[[Gun Runners' Arsenal]]'' version of this weapon|Ripper (GRA)}}
{{Infobox weapon gamebryo
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{{Infobox weapon gamebryo
|game =FNV
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|games =FNV
|name =Ripper
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|image =Ripper FO3.png
|image =Ripper FO3.png
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|icon =Ripper icon.png
|type =melee
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|type =melee
|unique =no
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|skill =Melee Weapons
|skill =Melee Weapons
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|skill req =50
|skill req =75
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|strength req =3
|damage =50
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|damage =50
|attackshots/sec =1.0
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|attack shots/sec =1
|othereffect =Ignores [[DR]]/[[DT]]
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|other effect =Ignores [[Damage Resistance]]/[[Damage Threshold]]
|crit%mult =0
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|crit % mult =1
|critdmg =0
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|crit dmg =5
|perk1 =Heavy Handed
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|perk1 =Heavy Handed
|perk1mult =0.2
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|perk1 mult =0.2
|perk2 =Bloody Mess
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|perk2 =Bloody Mess (perk)
|perk2mult =0.05
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|perk2 mult =0.05
|perk3 =Lord Death
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|perk3 =Lord Death
|perk3mult =0.03
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|perk3 mult =0.04
|perk4 =Slayer
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|perk4 =Slayer
|perk4attsecmult =0.3
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|perk4 attsec mult =0.3
|perk5 =Melee Hacker
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|perk5 =Melee Hacker
|perk5attsecmult =0.1
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|perk5 attsec mult =0.1
|ap =65
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|perk6 =Thought You Died
|hp =600
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|perk6 mult =0.1
|repair =Ripper
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|ap =65
|weight =6
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|hp =1200
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|repair =Ripper<br />[[Jury Rigging#One-handed melee|One-handed melee]] {{Icon|jury|big|link=Jury Rigging}}
|value =1200
 
|baseid =00004349 (standard)<br/>00176e5d (arcade's)
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|weight =6
 
|value =1200
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|edid =<tt>WeapRipper</tt>
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|baseid ={{ID|00004349}}
 
}}{{Games|FNV}}
 
}}{{Games|FNV}}
   
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==Characteristics==
 
==Characteristics==
This weapon is good for a low-mid level melee player. The attack button can be held down and it will dismember anything in front of the player(like a [[Chainsaw]]). This makes it very good for large hordes or large, but slow creatures.
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This weapon is essentially a [[Chainsaw (Fallout: New Vegas)|chainsaw]] compacted into knife form so that it can be wielded with just one hand. Nevertheless, the ripper inherits many of the qualities of its larger version. The attack button can be held down and it will dismember anything in front of the [[Courier]] and its continuous cutting action means the ripper ignores [[Damage Resistance]] and [[Damage Threshold]]. This makes it very good for handling multiple enemies or large, but slow, creatures.
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===Special attack===
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It has a [[Special Attack (Fallout: New Vegas)|special]] ''[[Special Attack (Fallout: New Vegas)#Long Cut|Long Cut]]'' attack that does 50% damage in [[Vault-Tec Assisted Targeting System|V.A.T.S.]] at the cost of 20 less action points (requires a [[Melee Weapons|Melee]] [[skill]] of 50).
  +
  +
{{VATS attack table
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|type =melee
  +
| damage =50
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| ap =65
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| attack =Long Cut
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| damage mult =.5
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| attack ap =45
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}}
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It is not possible to [[Melee Weapons#V.A.T.S. vs real-time|execute]] ''Long Cut'' outside of V.A.T.S. as power attacks do not apply to continuously damaging melee weapons, such as the [[Chainsaw (Fallout: New Vegas)|chainsaw]].
  +
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===Durability===
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The ripper can successfully strike about 5,995 times from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
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==Variants==
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* [[Arcade Gannon's Ripper]] - a unique companion-only ripper carried by [[Arcade Gannon]].
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* [[Ripper (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}} - a modifiable version.
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===Comparison===
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{{Weapon comparison table
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|game =FNV
  +
|skill =melee weapons
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|name1 =Ripper (Fallout: New Vegas)
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|ap1 =65
  +
|attack shots/sec1 =1
  +
|crit % mult1 =1
  +
|crit dmg1 =5
  +
|damage1 =50
  +
|hp1 =1200
  +
|other effect1 =Ignores DR/DT
  +
|skill req1 =50
  +
|strength req1 =3
  +
|value1 =1200
  +
|weight1 =6
  +
|name2 =Ripper (GRA)
  +
|ap2 =65
  +
|attack shots/sec2 =1
  +
|crit % mult2 =1
  +
|crit dmg2 =5
  +
|damage2 =50
  +
|dlc2 =fnvgra
  +
|hp2 =1200
  +
|mod damage2 =10
  +
|mod hp2 =600
  +
|mod value2 =2700
  +
|other effect2 =Ignores DR/DT
  +
|skill req2 =50
  +
|strength req2 =3
  +
|value2 =1200
  +
|weight2 =6
  +
}}
   
 
==Locations==
 
==Locations==
* They are often carried by [[Legionary Assassin]]s.
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* They are often carried by [[Legionary assassin]]s.
* One is available after passing a [[speech]] check at [[Mick & Ralph's]] with [[Mick (Fallout: New Vegas)|Mick]].
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* One is available for sale after passing a [[Speech]] check with [[Mick (Fallout: New Vegas)|Mick]] at [[Mick & Ralph's]].
* Quite a number of [[Fiends]] in [[Vault 3]] carry Rippers.
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* Quite a number of [[Fiends]] in [[Vault 3]] carry rippers.
* From [[Arcade Gannon]] after [[For Auld Lang Syne]].
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* [[Vulpes Inculta]] uses one in [[Nipton]] and at the [[The Fort|Fort]].
 
* A [[Scorpions (gang)|Scorpions gang member]] in the [[Monte Carlo Suites]] will carry one.
* [[Vulpes Inculta]] uses one when you first encounter him in [[Nipton]].
 
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* In the basement of House 103 in [[Higgs Village]]. {{Icon|FNVOWB|link=Old World Blues (add-on)}}
* A scorpions gang member in the [[Monte Carlo Suites]] will carry one.
 
   
 
==Notes==
 
==Notes==
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* When damaging some enemies, like mantises, green blood will be sprayed instead of red.
* Rippers do more damage in one action in VATS than in normal combat.
 
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* The Ripper does not have a visible trigger or button to activate it.
  +
* The damage and DPS displayed is counted for 1 second of continuous attacking. The critical damage, however, is counted for every damage tick. Those ticks happen tens of times per second and because of this, the ripper, along with other "hold down for continuous attack" melee weapons, is extremely strong with critical chance/damage bonuses. With no critical damage bonuses, difference between 0% and 20% critical chance is double the amount of damage displayed. With 100% crit chance the damage seems to be seven times the basic amount.
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* This weapon, like all other continuous attack (automatic) close combat weapons, has only its "start-up attack" animation sped up by attack speed bonuses, while damage dealing and DPS is completely unaffected.
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*Due to an engine bug, the Ignore DT/DR effect does not apply correctly and because of this, [[Piercing Strike]] gives a marked improvement in DPS.
   
 
==Bugs==
 
==Bugs==
* {{Platforms|XBOX360|PS3}} Sometimes, a ripper ([[Arcade Gannon]] special version) is in your inventory that is available for use and does not show up in the shop menus, but if it is dropped, you will not be able to pick it up again.
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{{Platforms|pc,ps3,xbox360}} Sometimes, a [[Arcade Gannon's Ripper|ripper]] ([[Arcade Gannon]]'s special version) is in your inventory that is available for use and does not show up in the shop menus, but if it is dropped, you will not be able to pick it up again. {{Verify|verified}}
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==Sounds==
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{|
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| [[File:Ripper icon.png|85x85px]]
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| [[File:Wpn Ripper fire lpm.ogg|noicon|200px]]
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| [[File:ReloadVB.png|85x85px]]
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| [[File:Wpn Ripper idle lpm.ogg|noicon|200px]]
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|}
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==Gallery==
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<gallery>
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RipperCA1.jpg|Ripper concept art
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RipperCA2.jpg
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</gallery>
   
 
{{Navbox weapons FNV}}
 
{{Navbox weapons FNV}}
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[[Category:Fallout: New Vegas Melee Weapons skill weapons]]
 
[[Category:Fallout: New Vegas Melee Weapons skill weapons]]
 
[[Category:Fallout: New Vegas improved holdout weapons]]
 
[[Category:Fallout: New Vegas improved holdout weapons]]
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  +
[[de:Trennmesser (Fallout: New Vegas)]]
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[[ru:Потрошитель (Fallout: New Vegas)]]
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[[uk:Різник (Fallout: New Vegas)]]

Revision as of 09:09, 4 April 2020

 
Gametitle-FNV
Gametitle-FNV

The ripper is a weapon in Fallout: New Vegas.

Characteristics

This weapon is essentially a chainsaw compacted into knife form so that it can be wielded with just one hand. Nevertheless, the ripper inherits many of the qualities of its larger version. The attack button can be held down and it will dismember anything in front of the Courier and its continuous cutting action means the ripper ignores Damage Resistance and Damage Threshold. This makes it very good for handling multiple enemies or large, but slow, creatures.

Special attack

It has a special Long Cut attack that does 50% damage in V.A.T.S. at the cost of 20 less action points (requires a Melee skill of 50).

Legend
Type of attack- Type of attackSkill required- Skill required
Damage per attack in V.A.T.S.- Damage per attack in V.A.T.S.Action point cost- Action point cost
Damage per action point- Damage per action pointAdditional effects- Additional effects
Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action point
Normal0100651.54
Long Cut5050451.11
Note: Melee weapons do double normal damage in V.A.T.S.

It is not possible to execute Long Cut outside of V.A.T.S. as power attacks do not apply to continuously damaging melee weapons, such as the chainsaw.

Durability

The ripper can successfully strike about 5,995 times from full condition before breaking.

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Ripper 50
50Ignores DR/DT1x15651.5599561200200503
Ripper Gun Runners' Arsenal50
50Ignores DR/DT1x15651.5599561200200503
Ripper With all weapon mods attached Gun Runners' Arsenal60
60Ignores DR/DT1x15651.8899563900650503
Note: Melee damage is doubled in V.A.T.S.

Locations

Notes

  • When damaging some enemies, like mantises, green blood will be sprayed instead of red.
  • The Ripper does not have a visible trigger or button to activate it.
  • The damage and DPS displayed is counted for 1 second of continuous attacking. The critical damage, however, is counted for every damage tick. Those ticks happen tens of times per second and because of this, the ripper, along with other "hold down for continuous attack" melee weapons, is extremely strong with critical chance/damage bonuses. With no critical damage bonuses, difference between 0% and 20% critical chance is double the amount of damage displayed. With 100% crit chance the damage seems to be seven times the basic amount.
  • This weapon, like all other continuous attack (automatic) close combat weapons, has only its "start-up attack" animation sped up by attack speed bonuses, while damage dealing and DPS is completely unaffected.
  • Due to an engine bug, the Ignore DT/DR effect does not apply correctly and because of this, Piercing Strike gives a marked improvement in DPS.

Bugs

PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes, a ripper (Arcade Gannon's special version) is in your inventory that is available for use and does not show up in the shop menus, but if it is dropped, you will not be able to pick it up again. [verified]

Sounds

Ripper icon ReloadVB

Gallery