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{{for|an overview of ripper models in the [[Fallout series|''Fallout'' series]] of games|ripper (weapon)}}
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{{for|an overview of Ripper models in the [[Fallout series|''Fallout'' series]] of games|Ripper (weapon)|the ''[[Gun Runners' Arsenal]]'' version of this weapon|Ripper (GRA)}}
 
{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
|game =FNV
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|games =FNV
|name =Ripper
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|image =Ripper FO3.png
|image =Ripper FO3.png
+
|icon =Ripper icon.png
|icon =Ripper icon.png
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|type =melee
|type =melee
+
|skill =Melee Weapons
|unique =no
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|skill req =50
|skill =Melee Weapons
+
|strength req =3
|skill req =75
+
|damage =50
|strength req =3
+
|attack shots/sec =1
|damage =50
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|other effect =Ignores [[Damage Resistance]]/[[Damage Threshold]]
|attackshots/sec =1
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|crit % mult =1
|othereffect =Ignores [[Damage resistance]]/[[Damage Threshold]]
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|crit dmg =5
|crit%mult =1
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|perk1 =Heavy Handed
|critdmg =5
+
|perk1 mult =0.2
|perk1 =Heavy Handed
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|perk2 =Bloody Mess (perk)
|perk1mult =0.2
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|perk2 mult =0.05
|perk2 =Bloody Mess
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|perk3 =Lord Death
|perk2mult =0.05
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|perk3 mult =0.04
|perk3 =Lord Death
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|perk4 =Slayer
|perk3mult =0.03
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|perk4 attsec mult =0.3
|perk4 =Slayer
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|perk5 =Melee Hacker
|perk4attsecmult =0.3
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|perk5 attsec mult =0.1
|perk5 =Melee Hacker
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|perk6 =Thought You Died
|perk5attsecmult =0.1
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|perk6 mult =0.1
|ap =45
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|ap =65
|hp =1200
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|hp =1200
|repair =Ripper<br />[[Jury Rigging#One-handed melee|One-handed melee]] {{icon|jury|big|link=Jury Rigging}}
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|repair =Ripper<br />[[Jury Rigging#One-handed melee|One-handed melee]] {{Icon|jury|big|link=Jury Rigging}}
|weight =6
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|weight =6
|value =1200
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|value =1200
|baseid =00004349 (standard)<br />00176e5d (arcade's)
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|edid =<tt>WeapRipper</tt>
  +
|baseid ={{ID|00004349}}
 
}}{{Games|FNV}}
 
}}{{Games|FNV}}
   
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==Characteristics==
 
==Characteristics==
This weapon is good for a low-mid level melee player. The attack button can be held down and it will dismember anything in front of the player (much like a [[chainsaw]] or [[thermic lance]]). This makes it very good for handling multiple enemies or large, but slow, creatures.
+
This weapon is essentially a [[Chainsaw (Fallout: New Vegas)|chainsaw]] compacted into knife form so that it can be wielded with just one hand. Nevertheless, the ripper inherits many of the qualities of its larger version. The attack button can be held down and it will dismember anything in front of the [[Courier]], much like a chainsaw or [[thermic lance]], and its continuous cutting action means the ripper ignores [[Damage Resistance]] and [[Damage Threshold]]. This makes it very good for handling multiple enemies or large, but slow, creatures.
  +
  +
===Special attack===
  +
It has a [[Special Attack (Fallout: New Vegas)|special]] ''[[Special Attack (Fallout: New Vegas)#Long Cut|Long Cut]]'' attack that does 50% damage in [[Vault-Tec Assisted Targeting System|V.A.T.S.]] at the cost of 20 less action points (requires a [[Melee Weapons|Melee]] [[skill]] of 50).
  +
  +
{{VATS attack table
  +
|type =melee
  +
| damage =50
  +
| ap =65
  +
| attack =Long Cut
  +
| damage mult =.5
  +
| attack ap =45
  +
}}
  +
  +
It is not possible to [[Melee Weapons#V.A.T.S. vs real-time|execute]] ''Long Cut'' outside of V.A.T.S. as power attacks do not apply to continuously damaging melee weapons, such as the [[Chainsaw (Fallout: New Vegas)|chainsaw]].
  +
  +
===Durability===
  +
The ripper can successfully strike about 5,995 times from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
  +
  +
==Variants==
  +
* [[Arcade Gannon's Ripper]] - a unique companion-only ripper carried by [[Arcade Gannon]].
  +
* [[Ripper (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}} - a modifiable version.
  +
  +
===Comparison===
  +
{{Weapon comparison table
  +
|game =FNV
  +
|skill =melee weapons
  +
|name1 =Ripper (Fallout: New Vegas)
  +
|ap1 =65
  +
|attack shots/sec1 =1
  +
|crit % mult1 =1
  +
|crit dmg1 =5
  +
|damage1 =50
  +
|hp1 =1200
  +
|other effect1 =Ignores DR/DT
  +
|skill req1 =50
  +
|strength req1 =3
  +
|value1 =1200
  +
|weight1 =6
  +
|name2 =Ripper (GRA)
  +
|ap2 =65
  +
|attack shots/sec2 =1
  +
|crit % mult2 =1
  +
|crit dmg2 =5
  +
|damage2 =50
  +
|dlc2 =fnvgra
  +
|hp2 =1200
  +
|mod damage2 =10
  +
|mod hp2 =600
  +
|mod value2 =2700
  +
|other effect2 =Ignores DR/DT
  +
|skill req2 =50
  +
|strength req2 =3
  +
|value2 =1200
  +
|weight2 =6
  +
}}
   
 
==Locations==
 
==Locations==
 
* They are often carried by [[Legionary assassin]]s.
 
* They are often carried by [[Legionary assassin]]s.
* One is available after passing a [[Speech]] check at [[Mick & Ralph's]] with [[Mick (Fallout: New Vegas)|Mick]].
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* One is available for sale after passing a [[Speech]] check with [[Mick (Fallout: New Vegas)|Mick]] at [[Mick & Ralph's]].
 
* Quite a number of [[Fiends]] in [[Vault 3]] carry rippers.
 
* Quite a number of [[Fiends]] in [[Vault 3]] carry rippers.
* From [[Arcade Gannon]] after [[For Auld Lang Syne]].
+
* [[Vulpes Inculta]] uses one in [[Nipton]] and at the [[The Fort|Fort]].
* [[Vulpes Inculta]] uses one when you first encounter him in [[Nipton]].
 
 
* A [[Scorpions (gang)|Scorpions gang member]] in the [[Monte Carlo Suites]] will carry one.
 
* A [[Scorpions (gang)|Scorpions gang member]] in the [[Monte Carlo Suites]] will carry one.
  +
* In the basement of House 103 in [[Higgs Village]]. {{Icon|FNVOWB|link=Old World Blues (add-on)}}
   
 
==Notes==
 
==Notes==
* Rippers do more damage in one action in V.A.T.S. than in normal combat.
+
* When damaging some enemies, like mantises, green blood will be sprayed instead of red.
* When damaging some enemies (like Mantises) red blood will be displayed instead of green.
+
* The Ripper does not have a visible trigger or button to activate it.
  +
* The damage and DPS displayed is counted for 1 second of continuous attacking. The critical damage, however, is counted for every damage tick. Those ticks happen tens of times per second and because of this, the ripper, along with other "hold down for continuous attack" melee weapons, is extremely strong with critical chance/damage bonuses. With no critical damage bonuses, difference between 0% and 20% critical chance is double the amount of damage displayed. With 100% crit chance the damage seems to be seven times the basic amount.
  +
* This weapon, like all other continuous attack (automatic) close combat weapons, has only its "start-up attack" animation sped up by attack speed bonuses, while damage dealing and DPS is completely unaffected.
  +
*Due to an engine bug, the Ignore DT/DR effect does not apply correctly and because of this, [[Piercing Strike]] gives a marked improvement in DPS.
   
 
==Bugs==
 
==Bugs==
* {{Platforms|xbox360|ps3|pc}} Sometimes, a ripper ([[Arcade Gannon]] special version) is in your inventory that is available for use and does not show up in the shop menus, but if it is dropped, you will not be able to pick it up again.
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{{Platforms|pc,ps3,xbox360}} Sometimes, a [[Arcade Gannon's Ripper|ripper]] ([[Arcade Gannon]]'s special version) is in your inventory that is available for use and does not show up in the shop menus, but if it is dropped, you will not be able to pick it up again. {{Verify|verified}}
   
 
==Sounds==
 
==Sounds==
 
{|
 
{|
 
| [[File:Ripper icon.png|85x85px]]
 
| [[File:Ripper icon.png|85x85px]]
| [[File:Wpn ripper fire lpm.ogg|noicon]]
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| [[File:Wpn Ripper fire lpm.ogg|noicon|200px]]
 
| [[File:ReloadVB.png|85x85px]]
 
| [[File:ReloadVB.png|85x85px]]
| [[File:Wpn ripper idle lpm.ogg|noicon]]
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| [[File:Wpn Ripper idle lpm.ogg|noicon|200px]]
 
|}
 
|}
   
{{Stub-FNV}}
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==Gallery==
  +
<gallery>
  +
RipperCA1.jpg|Ripper concept art
  +
RipperCA2.jpg
  +
</gallery>
   
 
{{Navbox weapons FNV}}
 
{{Navbox weapons FNV}}
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[[Category:Fallout: New Vegas Melee Weapons skill weapons]]
 
[[Category:Fallout: New Vegas Melee Weapons skill weapons]]
 
[[Category:Fallout: New Vegas improved holdout weapons]]
 
[[Category:Fallout: New Vegas improved holdout weapons]]
  +
  +
[[de:Trennmesser (Fallout: New Vegas)]]
  +
[[ru:Потрошитель (Fallout: New Vegas)]]
  +
[[uk:Різник (Fallout: New Vegas)]]

Revision as of 20:24, December 15, 2019

Icon disambig
For an overview of Ripper models in the Fallout series of games, see Ripper (weapon).
For the Gun Runners' Arsenal version of this weapon, see Ripper (GRA).
 
Gametitle-FNV
Gametitle-FNV

The ripper is a weapon in Fallout: New Vegas.

Characteristics

This weapon is essentially a chainsaw compacted into knife form so that it can be wielded with just one hand. Nevertheless, the ripper inherits many of the qualities of its larger version. The attack button can be held down and it will dismember anything in front of the Courier, much like a chainsaw or thermic lance, and its continuous cutting action means the ripper ignores Damage Resistance and Damage Threshold. This makes it very good for handling multiple enemies or large, but slow, creatures.

Special attack

It has a special Long Cut attack that does 50% damage in V.A.T.S. at the cost of 20 less action points (requires a Melee skill of 50).

Icon attackIcon abilityIcon damageIcon actionIcon dap
Normal0100651.54
Long Cut5050451.11
Note: Melee weapons do double normal damage in V.A.T.S.

It is not possible to execute Long Cut outside of V.A.T.S. as power attacks do not apply to continuously damaging melee weapons, such as the chainsaw.

Durability

The ripper can successfully strike about 5,995 times from full condition before breaking.

Variants

Comparison

Legend
Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon meleeIcon damageIcon dpsIcon bonus effectIcon attackIcon chanceIcon critical damageIcon actionIcon dapIcon repairIcon weightIcon merchantIcon ratioIcon abilityIcon fist
Ripper 50
50Ignores DR/DT1x15651.5599561200200503
Ripper Gametitle-FNV GRA50
50Ignores DR/DT1x15651.5599561200200503
Ripper Icon plus Gametitle-FNV GRA60
60Ignores DR/DT1x15651.8899563900650503
Note: Melee damage is doubled in V.A.T.S.

Locations

Notes

  • When damaging some enemies, like mantises, green blood will be sprayed instead of red.
  • The Ripper does not have a visible trigger or button to activate it.
  • The damage and DPS displayed is counted for 1 second of continuous attacking. The critical damage, however, is counted for every damage tick. Those ticks happen tens of times per second and because of this, the ripper, along with other "hold down for continuous attack" melee weapons, is extremely strong with critical chance/damage bonuses. With no critical damage bonuses, difference between 0% and 20% critical chance is double the amount of damage displayed. With 100% crit chance the damage seems to be seven times the basic amount.
  • This weapon, like all other continuous attack (automatic) close combat weapons, has only its "start-up attack" animation sped up by attack speed bonuses, while damage dealing and DPS is completely unaffected.
  • Due to an engine bug, the Ignore DT/DR effect does not apply correctly and because of this, Piercing Strike gives a marked improvement in DPS.

Bugs

PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 Sometimes, a ripper (Arcade Gannon's special version) is in your inventory that is available for use and does not show up in the shop menus, but if it is dropped, you will not be able to pick it up again. [verified]

Sounds

Ripper icon
ReloadVB

Gallery

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