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Ripper (Fallout: New Vegas)

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}}{{Games|FNV}}
 
}}{{Games|FNV}}
   
The '''ripper''' is a [[Fallout: New Vegas weapons|weapon]] in ''[[Fallout: New Vegas]]''.
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The '''Ripper''' is a [[Fallout: New Vegas weapons|weapon]] in ''[[Fallout: New Vegas]]''.
   
 
==Characteristics==
 
==Characteristics==
This weapon is essentially a [[Chainsaw (Fallout: New Vegas)|chainsaw]] compacted into knife form so that it can be wielded with just one hand. Nevertheless, the ripper inherits many of the qualities of its larger version. The attack button can be held down and it will dismember anything in front of the [[Courier]], much like a chainsaw or [[thermic lance]], and its continuous cutting action means the ripper ignores [[Damage Resistance]] and [[Damage Threshold]]. This makes it very good for handling multiple enemies or large, but slow, creatures.
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This weapon is essentially a [[Chainsaw (Fallout: New Vegas)|chainsaw]] compacted into knife form so that it can be wielded with just one hand. Nevertheless, the Ripper inherits many of the qualities of its larger version. The attack button can be held down and it will dismember anything in front of the player, much like a chainsaw or [[thermic lance]], and its continuous cutting action means the Ripper ignores [[Damage Resistance]] and [[Damage Threshold]]. This makes it very good for handling multiple enemies or large, but slow, creatures.
   
 
===Special attack===
 
===Special attack===
It has a [[Special Attack (Fallout: New Vegas)|special]] ''[[Special Attack (Fallout: New Vegas)#Long Cut|Long Cut]]'' attack that does 50% damage in [[Vault-Tec Assisted Targeting System|V.A.T.S.]] at the cost of 20 less action points (requires a [[Melee Weapons|Melee]] [[skill]] of 50).
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It has a [[Special Attack (Fallout: New Vegas)|special]] ''[[Special Attack (Fallout: New Vegas)#Long Cut|Long Cut]]'' attack that does 50% damage in [[Vault-Tec Assisted Targeting System|V.A.T.S.]] at the cost of 20 fewer action points (requires a [[Melee Weapons|Melee]] [[skill]] of 50).
   
 
{{VATS attack table
 
{{VATS attack table
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It is not possible to [[Melee Weapons#V.A.T.S. vs real-time|execute]] ''Long Cut'' outside of V.A.T.S. as power attacks do not apply to continuously damaging melee weapons, such as the [[Chainsaw (Fallout: New Vegas)|chainsaw]].
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It is not possible to [[Melee Weapons#V.A.T.S. vs real-time|execute]] ''Long Cut'' outside of V.A.T.S. as power attacks do not apply to continuously damaging melee weapons, such as the [[Chainsaw (Fallout: New Vegas)|Chainsaw]].
   
 
===Durability===
 
===Durability===
The ripper can successfully strike about 5,995 times from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
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The ripper can successfully strike about 5995 times from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
   
 
==Variants==
 
==Variants==
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==Notes==
 
==Notes==
 
* When damaging some enemies, like mantises, green blood will be sprayed instead of red.
 
* When damaging some enemies, like mantises, green blood will be sprayed instead of red.
* The Ripper does not have a visible trigger or button to activate it.
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* The Ripper does not have a trigger or button to activate it, leaving how it's controlled a mystery.
* The damage and DPS displayed is counted for 1 second of continuous attacking. The critical damage, however, is counted for every damage tick. Those ticks happen tens of times per second and because of this, the ripper, along with other "hold down for continuous attack" melee weapons, is extremely strong with critical chance/damage bonuses. With no critical damage bonuses, difference between 0% and 20% critical chance is double the amount of damage displayed. With 100% crit chance the damage seems to be seven times the basic amount.
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* The damage and DPS displayed is counted for 1 second of continuous attacking. The critical damage, however, is counted for every damage tick. Those ticks happen tens of times per second and because of this, contrary to popular belief, the ripper, along with other "hold down for continuous attack" melee weapons, is extremely strong with critical chance/damage bonuses. With no critical damage bonuses, difference between 0% and 20% critical chance is double the amount of damage displayed. With 100% crit chance the damage seems to be seven times the basic amount.
* This weapon, like all other continuous attack (automatic) close combat weapons, has only its "start-up attack" animation sped up by attack speed bonuses, while damage dealing and DPS is completely unaffected.
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* This weapon, like all other continuous attack(automatic) close combat weapons, has only its "start-up attack" animation sped up by attack speed bonuses, while damage dealing and DPS is completely unaffected.
*Due to an engine bug, the Ignore DT/DR effect does not apply correctly and because of this, [[Piercing Strike]] gives a marked improvement in DPS.
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*Due to an engine bug, fixed only by a plugin for NVSE, the Ignore DT/DR effect does not apply correctly and because of this, [[Piercing Strike]] gives a marked improvement in DPS.
   
 
==Bugs==
 
==Bugs==
{{Platforms|pc,ps3,xbox360}} Sometimes, a [[Arcade Gannon's Ripper|ripper]] ([[Arcade Gannon]]'s special version) is in your inventory that is available for use and does not show up in the shop menus, but if it is dropped, you will not be able to pick it up again. {{Verify|verified}}
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{{Platforms|pc,ps3,xbox360}} Sometimes, a [[Arcade Gannon's Ripper|Ripper]] ([[Arcade Gannon]]'s special version) is in your inventory that is available for use and does not show up in the shop menus, but if it is dropped, you will not be able to pick it up again. {{Verify|verified}}
   
 
==Sounds==
 
==Sounds==
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