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The Ripper is a weapon in Fallout: New Vegas.

Characteristics[]

A one-handed fully automatic bladed melee weapon that can be used to inflict continuous damage against a target by holding down the 'attack' button. Its primary element is the ability to ignore an enemy's Damage Resistance and Damage Threshold when attacking them, similar to the chainsaw.

Special attack[]

The Ripper has a special Long Cut attack that does 50% damage in V.A.T.S. at the cost of 20 less action points (requires a Melee skill of 50).

Legend
Type of attack- Type of attackSkill required- Skill required
Damage per attack in V.A.T.S.- Damage per attack in V.A.T.S.Action point cost- Action point cost
Damage per action point- Damage per action pointAdditional effects- Additional effects
Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action point
Normal0100651.54
Long Cut5050451.11
Note: Melee weapons do double normal damage in V.A.T.S.

It is not possible to execute Long Cut outside of V.A.T.S. as power attacks do not apply to continuously damaging melee weapons, such as the chainsaw.

Durability[]

The Ripper can successfully strike about 5,995 times from full condition before breaking.

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Ripper 50
50Ignores DR/DT1x15651.5599561200200503
Ripper Gun Runners' Arsenal50
50Ignores DR/DT1x15651.5599561200200503
Ripper With all weapon mods attached Gun Runners' Arsenal60
60Ignores DR/DT1x15651.8899563900650503
Note: Melee damage is doubled in V.A.T.S.

Locations[]

Notes[]

  • When damaging some enemies, like mantises, green blood will be sprayed instead of red.
  • The Ripper does not have a visible trigger or button to activate it.
  • The damage and DPS displayed is counted for 1 second of continuous attacking. The critical damage, however, is counted for every damage tick. Those ticks happen tens of times per second and because of this, the Ripper, along with other "hold down for continuous attack" melee weapons, is extremely strong with critical chance/damage bonuses. With no critical damage bonuses, difference between 0% and 20% critical chance is double the amount of damage displayed. With 100% crit chance the damage seems to be seven times the basic amount.
  • This weapon, like all other continuous attack (automatic) close combat weapons, has only its "start-up attack" animation sped up by attack speed bonuses, while damage dealing and DPS is completely unaffected.

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes, Arcade's personal Ripper appears in the player character's inventory that can be used and does not show up in the shop menus, but if it is dropped, the PC will not be able to pick it up again. [verified]
  • Due to an engine bug, the Ignore DT/DR effect does not apply correctly and because of this, Piercing Strike gives a marked improvement in DPS. [verified]

Sounds[]

Ripper icon ReloadVB

Gallery[]

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