| ||For an overview of combat shotgun models in the Fallout series of games, see combat shotgun.|
A shotgun, also called a "scattergun," is a firearm designed to shoot a multitude of lead or steel balls of varying sizes, greatly increasing the weapon's hit potential. This makes it very effective at hunting game. However, the accuracy and power found at close range starts to diminish as the target gets farther away. Shotguns designed for the military's use are often called "combat shotguns."
The riot shotgun is a semi-automatic shotgun with a drum magazine. It has a high damage-per-second, due in part to its large ammunition capacity when compared to other shotguns, and its high rate of fire. With the Shotgun Surgeon and And Stay Back perks, it can be a very devastating weapon in close quarters combat. It also reloads much faster than any other shotgun and therefore can change ammunition types very quickly. It also has the distinction of having the lowest Action point cost of all shotguns at 17 AP per shot which is comparable to some pistols, making it very useful for VATS-dependent player characters.
There are several disadvantages with the weapon. Like most shotguns, it suffers at mid to long range due to its poor weapons spread, more so than most other shotguns. However, this can be countered to a certain extent by using the 12-gauge slug ammunition (which decreases spread considerably) but even then it is horrendously inaccurate. Also due to its rapid semi-automatic fire and fast reload, the weapon can use a large quantity of ammunition quickly, with 12 gauge shells being relatively rare and expensive to buy in large quantities.
The riot shotgun can fire a total of about 870 standard shells, the equivalent of 73 reloads, from full condition before breaking.
|Standard, 4/0 buck, slug, coinshot, bean bag, flechette, Dragon's Breath & pulse slug||870||73|
|Magnum & 4/0 buck Magnum||756||63|
- Camp McCarran - fiends near McCarran may drop them (in poor condition).
- Gomorrah - the Omerta thug guarding the bank has one. This is generally the only way a low-level character can get one, as he always has one even at level 1.
- Gun Runners - can be bought from Vendortron after level 13. (in near perfect condition of 98%)
- Hidden Valley bunker - Knight Torres sometimes sells them, in varying states of repair.
- The Tops - the Chairman guarding the bank has one.
- Vault 34 - located in the armory.
- It is also possible to find one during a quest for the Van Graffs, at the final confrontation between the Van Graffs and Caesar's Legion where three of the Legionaries carry riot shotguns (if above level 14).
- Some NCR Veteran Rangers carry riot shotguns at higher levels.
- At the Second Battle of Hoover Dam, if you've recruited the Great Khans, they will show up carrying riot shotguns.
- NCR troopers sometimes carry them at the Second Battle of Hoover Dam in the power plant if you are helping the NCR.
- White Legs occasionally drop them at high levels.
- Marked men regularly carry them at high levels.
- Hopeville armory. A nearly perfect condition one can be found in a very hard locked locker in the
- Hoover Dam - NCR troopers inside the visitor center may carry riot shotguns around level 20.
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- As critical hits count for each projectile shot out of a weapon (outside of VATS), if you have a high critical hit chance (~25%), Better Criticals, and Shotgun Surgeon, you can expect normal (7-shot) Magnum rounds to do the most damage against targets with 15DT or less. At 20DT, 4/0 Buck Magnum rounds win with Slug and Magnum rounds 10% and 18% behind respectively. At a DT of 25 or higher, slug rounds win, with both magnums falling about 30% behind. If you have 35% critical chance and both former perks along with Just Lucky I'm Alive, standard magnum rounds win against targets with a DT of 30 or less, which is just about every enemy in the game. With all these perks against a target with 12DT or less, you can expect the Riot Shotgun to do roughly 630DPS with standard Magnum rounds, 512DPS with Buck Magnum, or 300DPS with slugs.